This mining outpost is one of a kind, and we’re committed to making sure that those of you who love this outpost like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for your situation as we continue supporting it for the long-term.
As many of you know, the KMC continues updating its colonies long after the initial release—some of you will remember that we were actively funding the original outpost more than 10 years after it first started operations. This year we celebrated 10 years of Jarban Minor with one of our largest-ever job, with massive updates to the office, new trucks for miners, and a wage increase for employees worldwide.
We’re going to continue supporting the mining outpost in the same manner as we have with our previous longstanding colonies, focusing on what our core and competitive investors care about most. What this means is that we’re not going to be producing additional defenses against missiles going after your buildings, but we will continue to monitor the infested attacking your ships moving forward. On that last note, we’re not planning to do anything about the exploding robots heading for your base. Jarban Minor, which is part of the highest echelon of professional mining, will also continue going strong as it has been through our friends, the Terran Dominion, and the Umojan Protectorate.
We know some of our miners have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to Jarban Minor, but for the KMC as a whole.
Jarban Minor is core to KMC, and we’ve learned that it’s a colony that can change the lives of people who devote themselves to it, whether as a driller, driver, engineer, or mechanic. The outcome of each prospect is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. Jarban Minor teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at KMC over the years.
You are one of the most passionate, creative, and dedicated colonies in all of Dominion Space. We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.
Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Rating:
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
---|---|
[CtG Grease Monkey] | Piky Queen of Blades |
[CtG Evolution Master] | Arcturus Merchant of Death |
[CtG Herald of the Void] | Ancalagon Keeper of Shadows |
[CtG Infested Admiral] | Terribleness Shadow of Death |
Boom Bot spawn timings:
Time | Qty |
---|---|
2:28 | 1 |
3:58 | 1 |
5:28 | 1 |
6:58 | 1 |
8:28 | 1 |
9:58 | 1 |
11:28 | 1 |
12:58 | 2 |
14:08 | 2 |
15:18 | 2 |
16:28 | 2 |
17:38 | 2 |
18:48 | 2 |
19:38 | 2 |
20:28 | 2 |
21:18 | 2 |
22:08 | 2 |
22:58 | 2 |
23:48 | 2 |
24:38 | 2 |
25:28 | 2 |
26:18 | 2 |
Other Notes:
- Boom bots are untargetable units that walk toward the players, and detonate a nuke upon contact. They will survive the blast and keep walking until they are defused.
- Each boom bot has a [4-digit code] that only one player can see. However, it is only the other player who can enter this code [through the command card or by using number keys], to defuse the boom bot.
- The boom bots are [visible from the minimap], and spawn from enemy structures.
- Boom bots aggro to your buildings. They “see” your initial buildings, so if you destroy your initial buildings and don’t let them see any more of your buildings, it will not move toward your base.
- Missiles spawn at the very start, [from the edges of the map]. They slowly fly to the players’ bases.
- Missiles [deal 100 damage] at first. However, the size increases, and eventually they launch nuke missiles toward players’ bases. Those ones come with a warning sound.
- We can shoot down the missiles [10 HP], but sometimes they launch [Point Defense Drones], so we need to shoot those down first. Also, we cannot stop them from spawning.
Commander of the Week: https://www.strawpoll.me/20779041
Mutation difficulty: https://www.strawpoll.me/20779042
Do you like this mutation? https://www.strawpoll.me/20779043
Commander of the Week winner of last week:
Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com