New mutations for Patch 5.0.0
10 new mutations which should last until mid-October.
Beggars Can't Be Choosers
Mag-Nificent - Mag Mines are deployed throughout the map at the start of the mission.
Minesweeper - Groups of Widow Mines and Spider Mines are buried throughout the battlefield.
Slim Pickings - Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.
Rating:
With your economy essentially quartered, you’ll need to venture onto the map to collect valuable resources. The problem here is probably that the area outside your map is camped with tons of widowmines. Mag mines are easy, but the widow mines will destroy your workers. Once Supergary is out, you should have a relatively simple time with the mutation. Also I think Apex Predator Zagara might be good vs mines. Maybe Solarite Celestial Karax can spam enough Orbital Strikes to win. Map awareness needs to be on point to avoid losing stuff pointlessly.
My Bots!
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Kill Bots - Invincible Kill Bots attack your forces until they hit their predetermined kill limit and shut down.
Rating:
We’ll get to have our first look at the new mutator on Mist Opportunities. Apparently these things spawn from enemy buildings, just like kill bots do. So as long as we full clear the map, we will get to stop the bots from spawning. I’ve heard that pausing the game and communicating with your ally is a good strategy to have vs boom bots, and playing as a Zerg commander is a great strategy for kill bots. Also, this is a mutation it’s better to go for Arkship Commandant as Artanis.
Multitasking Trainer
Micro Transactions - Giving commands to your units costs resources based on the unit’s cost.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Rating:
This is where you need to learn how to make fast Brutalisks. This is just another game for Abathur, but other commanders who don’t have lots of mobility and or free units are pretty gutted. Recommendation here is Abathur obviously. Apex Predator Zagara, maybe Zap Kerrigan with worms, Spin2Win Zeratul, Lone Puppy Tychus with HH Galactic Gunrunner support, Dehaka with a Solarite Celestial Karax for Rifts, stuff like that.
Hello My Old Friend
Black Death - Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
Moment of Silence - When a Heroic enemy unit dies all player units around it will reflect on their sins, unable to attack or use their abilities.
Rating:
It’s the cheese map again! So we can do the Anakh Su’n one. We can use Arty/Karax with Solarite Celestial. Earth Splitters will be great here once again. Lord of the Horde will be amazing if Stukov can actually get to 150 supply. Swann/Stet is another free win. Just make sure to make a wall and keep tanks at least 5 range behind so the black death can’t get you. Kerrigan’s creep can help keep Vorazun’s workers alive, so get worms in their mineral line.
Of One Mind
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Polarity - Each enemy unit is immune to either your units or your ally’s units.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.
Rating:
Name makes a lot of sense. All three mutators force allies to be on the same page all the time. I’m surpried they didn’t pick Cradle of Death or Lock & Load for this one. I would recommend pairing 100 supply cap commanders with each other, and 200 supply cap commanders with each other, and auto max commanders with each other, to minimize supply woes. Whoever can hero solo probably should try it. I also foresee a lot of pain on the solo queue for this. The hard counter to Polarity and Boom Bots are competent allies, so definitely recommend finding those. You guys have like 5 weeks to find one. Do it!
Blasting Off Again
Going Nuclear - Nukes are launched at random throughout the map.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Power Overwhelming - All enemy units have energy and use random abilities.
Rating:
Lots of splash damage here targeting big armies. I’m leaning toward going Hero solo for this one. Maybe Hyperion Spam for Rebel Raider Raynor would work. Desolate Queen Kerrigan and Spin2Win Zeratul might work for a hero solo. Maybe I can even throw in an Apex Predator Zagara and Lone Puppy Tychus hero solo. Abathur and Dehaka will be amazing as usual. Vorazun could stop waves and stuff for them. Nexus Legate can let Arty get out of really tough situations. I might give that a shot.
Enter the Nexus
Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Heroes from the Storm - Every attack wave will be led by a random Hero of increasing power. Each Objective point is also guarded by three random Heroes.
Rating:
Normally on Cradle of Death you can go light on the base defense since the enemies will go up the ramp, but with heroes joining the waves, you might need more firepower, especially note when Nova arrives because you will need to intercept her before she nukes your ramp defenses. Vorazun will be good for defense. Abathur will be great in general. Infiltration Specialist Nova, Merchant of Death, Zap Kerrigan, Lone Puppy Tychus will be great for clearing bases. This might be one of the times where Knowledge Seeker might actually be needed, rather than overkill for Zeratul. Ye this one seems interesting.
Death is Fleeting
Just Die! - Enemy units are automatically revived upon death.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
Rating:
For a Brutal +4, this will be a relatively straightforward one. I see HH doing HH things with a Karax or Swann. I’ll probably do another Raynor floaty cheese this time with Nova Infiltration Specialist. Stetboii with fast spreading Signal Savant might make it really easy to snipe Void Reanimators before they do anything. Then just Infestors for out-free-units-ing the enemy. Other commanders might need help though.
Mass Manufacturing
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Rating:
This is definitely a speedrunning challenge. Void Rifts and Poopagators both get worse the longer the map goes on. So if you want fewer Rifts and fewer poops, you have to complete the map faster. Abathur, HH, Zagara are good vs Rifts, and Vorazun, Nova, Raynor are effective vs Poops. A piece of good news is that the poops are slow, so a lot of commanders can actually fight them. I do expect a lot of difficulty here though. I might be forced to do a video with commentary from replay because Void Rifts and Poops both require a ton of attention paid to them.
Fire in the Hole
Boom Bots - Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Rating:
There are two ways to deal with missile command. For commanders with excellent static defense, just put them all around your base. For other commanders you can spam random buildings elsewhere to draw away the missiles. The Boom Bots would throw a weird curve ball but I think the pause function would once again be very good for it. Stukov I think would be very popular here since he can just spam tanks and bunkers to solve the map and the missiles.