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OVERWATCH GAMEPLAY GLOSSARY
The following guide is a list of all common terminology players frequently use in Overwatch. If you have Wiki access (Trust Level 3), I will trust you to add your own content to suppliment this guide including advice to achieving each achievement. Please don’t link or embed external videos or images at this time. Please keep each definition limited to one or two sentences. Lore terms and definitions should be placed in the Lore Glossary. Also check the bottom of this guide for the WIKI index, to see if your content is better placed in one of those guides. If you are not sure if your content belongs here, post a reply to ask for help. Everyone else who is not Trust Level 3, if you have a suggestion for a new definition or any change to an existing definition, please post it in a reply.
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Table of Contents (click the link to jump to that post)
- OFFICIAL TERMINOLOGY - Achievements that relate to your general progression of the game
- SLANG TERMS AND UNOFFICIAL TERMINOLOGY- Achievements to playing Offense heroes in Overwatch
- E-SPORTS - Common names for esport events in Overwatch
- RELATED TERMS - Terms to things that are related to Overwatch
OFFICIAL TERMINOLOGY
Abusive Chat
Report Category - Use this report category if an offending player is posting or speaking vulgar, abusive, or inappropriate remarks in team or voice chat channels.
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All Brawls (Game Mode)
Game Mode - An arcade game mode where a series of different standard-type matches are played with variable rules including hero restrictions, hero selection limits along with ability restrictions or enhancements.
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Arcade
Game Mode - A variety of game modes in Overwatch intended for leisure play.
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Arena (Map Type)
Map Type - A small area map typically used for Elimination, Deathmatch, and Team Deathmatch game modes. Maps include Black Forest, Castillo, Château Gillard, Ecopoint: Antarctica, and Necropolis.
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Assault (Game Type)
Game Type - A standard game type played on Assault-type maps where one team of six will attempt to capture two objective points in sequence while the other team must attempt to stop that team from doing so. The first objective point has an attacking team spawn advantage, while the second point has a defending team spawn advantage.
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Assault (Map Type)
Map Type - A linear path map typically used for Assault, Deathmatch, and Team Deathmatch game modes. Maps include Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries.
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Attack
Team Role - Players on the attack team role must pursue the designated objective and attempt to remove the defending team from it.
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Builder
Hero Term - A specific term for a hero that has the ability to build non-player entities into the game such as a turret.
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Capture the Flag (Game Mode)
Game Mode - An arcade game mode played on Control-type maps where the two teams of six will attempt to capture an enemy flag and attempt to safely deliver it back to their own flag point. The match continues on the same sub-map with a fixed timer. The team that successfuly captures 3 flags or is leading in score when time expires wins the match. When time expires if there is a tie, a sudden death round begins with both flag points moved closer to each other.
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Capture Percentage
Map Term - The maximum measurement of how much an attacking team captures an Assault Objective point used in tiebreakers during Competitive Matches. Only capture percentage of 33% or more is counted.
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Cheating
Report Category - Use this report category if an offending player is using unauthorized programs to gain an unfair advantage in gameplay.
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Checkpoint
Map Term - A point where a payload reaches which grants a time extension to the attacking team and changes the spawn locations of both teams.
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Competitive
Game Mode - An standard game mode that plays a multiple rounds of a standard map type. Winning is determined that can accumulate the most round points by completing objectives. Competitive mode is a ranked mode that pairs players primarily based their skill rating as they continue to play the mode.
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Competitive Points
Currency - A currency used to buy golden weapon skins in the Hero Gallery and can only be earned by winning or drawing competitive matches.
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Control (Game Type)
Game Type - A standard game type played on Control-type maps where the two teams of six will attempt to capture and hold a single objective point located at an equal distant position between each team’s spawn area. Once a team captures the objective, they must hold it to build a percentage meter while defending off the other team. The team that can complete 100% capture will win the round. Control plays in a best 2 out of 3 series in both Quick Play and Competitive Play game modes.
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Control (Map Type)
Map Type - A series of 3 mirrored facing maps typically used for Control, Capture the Flag, Deathmatch, and Team Deathmatch game modes. Maps include Ayutthaya, Ilios, Lijang Tower, Nepal, and Oasis.
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Damage
Statistic - A value measured in hit points to determine how much damage has been applied to opponents regardless of eliminations. Damage to non-player entities or barriers does not apply toward the official damage statistic.
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Damage Blocked
Statistic - A value measured in hit points to determine how much damage has been negated by using abilities such as deploying a barrier to prevent enemy damage from passing.
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Defend
Team Role - Players on the defending team role must prevent the attacking team from pursuing the designated objective.
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Defense
Hero Class - A category of damage dealing heroes recommended for use by newer players during the defense round of a standard game.
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Death
Statistic - The number of times a player has died or been eliminated by an opponent.
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Deathmatch (FFA) (Game Mode)
Game Mode - An arcade game of 8 players mode played on a series of different maps where each player must attempt to eliminate as many opponents as possible. Players, when eliminated, may respawn immediately on command. The player to reach 20 kills wins the game.
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Distance
Map Term - The maximum measurement of how much an attacking team pushes a payload along the route during an Escort or Hybrid game mode. Used for tiebreakers in Competitive Game Modes.
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Elimination (Statistic)
Statistic - The number of times a player has participated in eliminating an opponent hero.
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Elimination (Game Mode)
Game Mode - An arcade game of two teams of 3 or 6 players played on a series of arena maps where each player must attempt to eliminate all members of the opposing team in a series of rounds. Players do not respawn when eliminated in that round. When a team wins a round, they are no longer allowed to select the heroes used in that round for the remainder of the game. The team to win three games in a series of five wins the match.
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Escort (Game Type)
Game Type - A standard game type played on Escort-type maps where one team of six will attempt to escort a payload along a designated path while the other team must attempt to stop that team from doing so. There are two checkpoints along the route which will change the spawn locations of each team when the payload reaches each checkpoint and extend the time allowed to push the payload.
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Escort (Map Type)
Map Type - A linear path map typically used for Escort, Deathmatch, and Team Deathmatch game modes. Maps include Dorado, Junkertown, Rialto, Route 66, and Watchpoint: Gibraltar.
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Experience Points (XP)
Statistic - A value issued to advanced that player’s overall experience level in Overwatch
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Experience Level
Statistic - A measurement of the overall experience for that player in Overwatch. Every time a player reaches a new Experience Level, they receive a free loot box.
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Final Blows
Statistic - The total number of times the player deal the last damage that caused the opponent to be eliminated.
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Frozen
Status Effect - An effect where a player is stopped and immobilized for a short period of time. Only Mei’s Endothermic Blaster and Blizzard are capable of producing this effect.
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Gameplay Sabotage
Report Category - Use this report category if an offending player is using their hero or abilities to deliberately sabotage the match allowing the opponents to win.
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General (lobby) Text Chat
Communication Term - The text chat channel that communicates text message to any player currently not in a match but logged onto Overwatch. Chat in this channel appears in white.
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Gold
Currency - A currency used to buy most items in the Hero Gallery. Gold is earned in small amounts from Loot Boxes or when a Loot Box contains an item already earned by the player.
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Group Text Chat
Communication Term - The text chat channel that communicates text message to all players in the same group either in a match or while in the lobby. Chat in this channel appears in lime green.
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Group Voice Chat
Communication Term - The voice chat channel that communicates by voice communication to all players in a group either in a match or while in the lobby. Chat in this channel appears in lime green.
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Healer
Hero Term - A specific term for a hero that has the ability to heal their allies.
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Hooked
Status Effect - An effect where a player is forcefully moved to a specified location by another player’s hero ability. Roadhog’s hook is the only effect of this type.
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Hybrid (Game Type)
Game Type - A standard game type played on Hybrid-type maps where one team of six will first attempt to capture a single Assault type objective point then escort a payload along a designated path while the other team must attempt to stop that team from doing so. There is a single checkpoint along the route. Capturing the objective, along with reaching the checkpoint which will change the spawn locations of each team when the payload reaches each checkpoint and extend the time allowed to push the payload.
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Hybrid (Map Type)
Map Type - A linear path map typically used for Hybrid, Deathmatch, and Team Deathmatch game modes. Maps include Blizzard World, Eichenwalde, Hollywood, King’s Row, and Numbani.
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Inactivity
Report Category - Use this report category if an offending player is not participating in the match.
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Limited Duel (Game Mode)
Game Mode - An arcade game where two players face head-to-head played on a series of arena maps. Players are allowed to select one of three predetermined heroes. The player to win five games in a series of nine wins the match.
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Limited Elimination (Game Mode)
Game Mode - See Elimination. Game name was changed to Elimination as the default elimination game mode for official arcade matches in Overwatch in version 1.22.
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Low Gravity (Game Mode)
Game Mode - An arcade game mode playing to any of the four standard-type matches on selected maps, however, area gravity is reduced along heroes to jump higher and fall slower.
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Loot Box
In-Game Content - A reward issued to players for playing Overwatch. Each Loot Box contains 4 cosmetic items to customize their heroes in the game. Items have no effect toward gameplay. Loot boxes can be purchased on each platform’s online marketplace.
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Points
Competitive Term - A point awarded to the attacking team when they successfully capture an Assault objective point, pushed a payload to a checkpoint, completed a Control Objective Point capture, completed the entire round, or had the greater value in a tiebreaker measurement.
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Match Text Chat
Communication Term - The text chat channel that communicates text message to all players in the same team of any given match. Chat in this channel appears in orange.
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Match Voice Chat
Communication Term - The voice chat channel that communicates by voice communication to all players of the same team in any given match. Chat in this channel appears in orange. Only available in Deathmatch FFA mode or any Custom Game.
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Mystery Duel (Game Mode)
Game Mode - An arcade game where two players face head-to-head played on a series of arena maps. Hero selection is determined at random and is mirrored (certain heroes are disabled). The player to win five games in a series of nine wins the match.
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Mystery Heroes (Game Mode)
Game Mode - An arcade game mode playing to any of the four standard-type matches, however, hero selection is determined at random and changes to a new randomly selected hero when a player is eliminated by an opponent.
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No Limits (Game Mode)
Game Mode - An arcade game mode playing to any of the four standard-type matches, however, there are no hero restriction limits.
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Objective
Gameplay Term - General term to refer to either an objective point or a payload.
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Objective Elimination
Statistic - The number of times a player has participated in eliminating an opponent hero that was currently engaged in the objective.
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Objective Point
Gameplay Term - A designated area that must be captured by the attacking team and defended by the opposing team in Assault, Hybrid, and Control maps.
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Objective Time
Statistic - The total time the player has spent capturing an objective, pushing a payload, or defending an objective or payload from attackers.
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Offense
Hero Class - A category of damage dealing heroes recommended for use by newer players during the attack round of a standard game.
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Overtime
Gameplay Term - A period of time after the round clock expires where the attacking team currently is on the objective point or payload but has not completed the objective in its entirety. Overtime continues until the objective is completed, or if the defending team is successful in removing the attacking team from the objective.
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Payload
Gameplay Term - A map entity that attacking teams must take control and escort along a designated route in Escort and Hybrid maps. Defending teams must keep the attacking team off of the payload to prevent it from moving forward. It also provides 10 HPS to anyone pushing it.
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Play Vs. AI
Game Mode - An standard game mode that plays a single round of a standard map type but the opponents consist of only AI controlled heroes. Winning is determined if the attacking team can complete the entire series of objectives in that round.
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Poison
Status Effect - A hero that is poisoned will slowly lose HP until the effect disappears or the hero dies. Only Widowmaker’s Venom Mine produces this effect.
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Quick Play
Game Mode - An standard game mode that plays a single round of a standard map type. Winning is determined if the attacking team can complete the entire series of objectives in that round.
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Scooped Accuracy
Statistic - A percentage of how often the player’s primary fire deals any amount of damage (including splash damage) to an opponent versus missing entirely while using the view scope for that hero (Ana or Widowmaker only).
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Seasonal Event
In-Game Content - A feature when limited time in-game content including cosmetic items and special game modes are available to play.
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Skill Rating
Statistic - A measurement of skill for that player in Competitive Play. A player earns Skill Rating when they win competitive matches and loses Skill Rating when they lose competitive matches.
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Sleep
Status Effect - A crowd control effect where the affected hero is immobilized and dropped to the floor for a short duration of time or until damaged. Only Ana’s Sleep Dart Produces this effect.
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Sniper
Hero Term - A specific term for a hero that has the ability to hit targets from extreme range.
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Spam
Report Category - Use this report category if an offending player is posting irrelevant or excessively frequent messages in communication channels.
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Spawn
Gameplay Term - The act of returning to a specific location where a player returns to when their hero is killed. Except for Deathmatch and Team Deathmatch, players have designated spawn rooms they return to based on the current progress of the game. In Deathmatch and Team Deathmatch, players will respawn in select locations based on the position of all other players in that match.
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Spawn Room
Gameplay Term - A safe zone for where players can spawn into after their hero is killed. With the exception of Elimination Game Modes, a player cannot enter an opponent’s spawn room and players that stand in their own Spawn Room are instantly healed and can change heroes. Some spawn rooms have a buffer zone where they can be subjected to enemy fire but the enemy cannot enter.
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Stunned
Status Effect - A crowd control effect where the affected hero is immobilized for a brief moment of time. Several hero abilities can produce this effect for variable amounts of time. Some stun effects will also drop a hero to the floor.
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Stuck
Status Effect - A non-player entity of some type is attached to a hero. Only Tracer’s Pulse Bomb is the only effect of this type.
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Support
Hero Class - A category of heroes recommended for use by newer players that provide effects to sustain a team during the game such as healing.
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System Competitive Status Message
Communication Term - The text chat channel that the system communicates messages to the player about changes to their competitive profile. Chat in this channel appears in white with a purple background.
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System Competitive Leaver Message
Communication Term - The text chat channel that the system communicates messages to the player about when there is a leaver in a competitive match. Chat in this channel appears in white with a red background.
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System Error Message
Communication Term - The text chat channel that the system communicates critical error messages to the player. Chat in this channel appears in red.
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System Information Message
Communication Term - The text chat channel that the system communicates text messages to the player. Chat in this channel appears in yellow.
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System Penalty Message
Communication Term - The text chat channel that the system communicates penalty messages to the player such as game silences or leaver violations. Chat in this channel appears in bright red with a white background.
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Tank
Hero Class - A category of heroes recommended for use by newer players that help block or absorb enemy damage to prevent that damage from hitting their teammates.
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Team Deathmatch (Game Mode)
Game Mode - An arcade game of two teams of four players mode played on a series of different maps where each player must attempt to eliminate as many opponents as possible. Players, when eliminated, may respawn immediately on command. The team to reach 30 kills wins the game.
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Team Text Chat
Communication Term - The text chat channel that communicates text message to all players in the same team of any given match. Chat in this channel appears in blue.
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Team Voice Chat
Communication Term - The voice chat channel that communicates by voice communication to all players of the same team in any given match. Chat in this channel appears in blue.
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Tokens
Currency - A currency used to buy the skins for Overwatch League teams. Tokens can be purchased or can be earned by watching Overwatch League matches.
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Total Mayhem (Game Mode)
Game Mode - An arcade game mode playing to Escort and Hybrid map types. Single hero selection, 200% health, 150% Ultimate gain rate, 75% cooldown timers.
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Trapped
Status Effect - An effect where a player is unable to move from the position where they became trapped but can still use non-movement attacks and abilities. Junkrat’s Steel Trap and Zayra’s Graviton Surge are the only two abilities of this type.
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Unlimited Elimination (Game Mode)
Game Mode - An arcade game of two teams of 3 or 6 players] played on a series of arena maps where each player must attempt to eliminate all members of the opposing team in a series of rounds. Players do not respawn when eliminated in that round. When a team wins a round, they are still allowed to select the heroes used in that round for the remainder of the game. The team to win three games in a series of five wins the match. This game mode is no longer in the official lineup for arcade game mode rotation.
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Weapon Accuracy
Statistic - A percentage of how often the player’s primary fire deals any amount of damage (including splash damage) to an opponent versus missing entirely. Damage dealt to non-player entities or barriers does not affect this statistic either way.
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Whisper/Friend Text Chat
Communication Term - The text chat channel that communicates text message to any player directly as long as that player is logged onto Battle.net (regardless if they are playing Overwatch or not). Chat in this channel appears in fuschia.
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