What do you think is the core problem in OW right now?

I said it before, I’ll say it again.
Cough cough, D.va buffs cough, cough.
(I used Markdown cause I felt lazy and didn’t want to type HTML tags.)

1 Like

The fact that after Sigma’s release the whole role basically got degenerated for how busted he is. When all the tanks have basically suffered because of him it also reflects upon the rest of the heroes that now don’t have any main tanks in the meta to protect them, actively eliminating majority of the DPS viability and limiting support viability

27 Likes

The big issues that are NEVER being addressed since 2017.

  • Match maker is TERRIBLE. I don’t want WINS. I want matches that FEEL fair. Not some level 1 NUB dropped in with their buddy that is a level 15 and they are completely oblivious as to how overwatch works… or they are a SMURFF pretending to be awful at the game, only to play good for 10 seconds, and still cause a LOSS.

NEXT!!!..

  • Constant re-patching of the game. This is what Got world of Warcraft into LOTS of trouble and drove away that player base. Nobody wants to show up and play their favorite character only to have it “DELETED” from the game 6 months from now, since players refuse to learn how to use METAS and COUNTERS, so they complain to staff so much. And the staff NERFS the character just to appease the masses.

MORE…

  • Handling of Toxicity. Instigators need to be addressed head-on. If you complain in a match enough. A simple detection of IF a player used the chat-line and if they were the FIRST to do so!

“you have been reported multiple times for instigating an argument during a match, you have been muted for X amount of days from using TEAM and MATCH channels”.

  • Fix Competitive. Because players NEED to be able to actually PROVE themselves and their player habits over a longer period of time.

Finally.

  • A system that is “AVOID THIS PLAYER” and not just 3 simple slots either. Try UNLIMITED. There are PLENTY of individuals that play this game, it isn’t 2017 anymore and the game is considerably BIGGER. If players don’t want to act CIVIL. Than they can be banned BY the community. Except people don’t want it. Because they want to boss others around in matches, complain and have their rage-fits while a sense of entitlement to wins no matter what…
18 Likes

But soldier is still a jack of trades hero. Why is he excluded?

But a master of none.

1 Like

TTK is extremely quick for tanks, and near instantaneous for squishies. Duels are basically decided by who can get off two body shots first. This makes poke extremely dangerous and shields a necessity. Since even shields die so quickly now, closing distance is almost impossible, rendering short range heroes (particularly “off-tanks”) obsolete and making mid-to-long-range hitscan much more reliable for securing kills. The result is an ordinary shooter game that favors consistent headclicking over clever ability management.

I believe that the solution is a universal toning down of damage, one that will give individual heroes some breathing room to:

  • Have interesting duels with counterplay that involves ability usage
  • Get into close range if they’re that kind of hero
  • Not demand healing after getting shot once
  • Be able to walk around and find health packs (maybe even enjoy the map a little)
  • Not have to cower behind an unbreakable shield, or complain that that’s what the red team is doing
21 Likes

Isn’t that the same for the heroes you mentioned? All I can think of is brig being a master of anti dive.

jack of all trades master of none is soldier
sigma and brig are “masters of all” as they say

4 Likes

Huh? How are they masters of all?

It is balance.
Hitscans and Echo are so op.
Zen a little bit op
Tanks are just sad

6 Likes

Tanks have crippling depression.

7 Likes

The core problem right now is that there are NO signs of Overwatch 2 like, at ALL.

9 Likes

The core problem in Overwatch is the same that it’s been since 2017:

I love it too much.

3 Likes

I think core problem is deeper than any balance issue.

For me, a core problem is that players have gotten better than the current structure allows and it disincentivizes the fun play that a game should have.

We needed 222 , role lock and open universal heroes on launch. Now, it’s just awkward and feels clunky. In particular comp and qp in addition to where the devs stand on niches.

Imo you either need to eliminate roles entirely or emphasize role and hero niches rigidly at this point.

And comp needs to go. We need more of a tournament style form of ranking so that smurfs and balance isn’t as much of an issue.

12 Likes

i mean they were nerfed but even then
having stuns that you can use while a shield is up
(no one else can do this)
self peel (kinetic grasp for sig
brig can self heal while shield is up and has whipshot to knock you away)

and damage brig was nerfed in this respect
but sig can dish out plenty of damage two

they built characters that have no inherent
weaknesses and then engineered some when
they realized that wasn’t fair

also bap is another character that belongs on the list

I am actually happy with the game.

waits to be yelled at

1 Like

Well yeah cherry picking every good thing about a hero is ofc gonna make them sound overloaded.

I could say for example mercy is the only hero that can bring someone back from the dead.

6 Likes

The problem is that tanks deal too much damage.

High damage overall (thanks to Sigma) -> Barriers. Sigma and Orisa were the problem and solution at the same time.

Nerfing barriers instead of damage -> Snipers and heroes with high mobility to stay out of their range because the damage is still too high and can’t be blocked anymore.

-> close range heroes with low mobility are bad

My prediction: Damage won’t be nerfed anytime soon so the sniper meta will continue.

What could’ve been:
Damage of tanks gets nerfed -> No need to play double barrier anymore -> no barrier nerfs -> no sniper meta

1 Like

Devs not being interactive and open

For one the community would be more tolerating and would even enjoy the devs presence. Second of all, it would harshly decrease the mob mentality presented in the community.

16 Likes

mercy can’t heal and do damage at the same time
she can’t rez while healing or doing damage
she moves slower while using rez
and can’t move to far away or it stops

if she is the last one alive on a point she usually just dies
with no real way to escape

regardless she is strong because of ashe and echo

brig doesn’t have alot mobility and her
self healing and hp is now low enough that you can kill her
(still has a shield)
she can’t do consistent damage at range but
she has ranged 70 damage lucio boop on the same cooldown
as lucio boop

i think that’s all brigs weaknesses

sig sense the shield nerf is balanced
the reason he’s still meta is because
damage and stuns means rein and winston die
before they even get in
but shields are still usfull so you play sig
who can sheild and do damage and not just shield