Symmetra’s beam needs some minor tweaks, because it’s just not strong enough to constitute using it that often.
All it truthfully needs, is for the damage to scale linearly from 60 to 180 instead of the 3 stages system, and increased range to 16 meters.
These two things would make symmetra’s primary fire actually good without drastically overhauling it.
Good against shield tanks and targets that can actually provide charge for it, but as is one of the main things that needs addressing is how useless it can feel without max charge, and considering it takes twice as long now to get to max charge, it can feel pretty weak. Making it gain 3 damage per 0.1 seconds would significantly help it out.
But really though, if you’re playing symmetra right now, you’re better off using her orbs more often than not.
Majority of the time if you try to use her beam instead you won’t get value for it.
I don’t think Sym is overall bad rightnow. Her left click however, does not fit her current playstyle, that is the problem.
She does not and should not engage 99% of the time unless the fight is already won. I just don’t see why she need a tank busting primary what so ever.
I would like to see her old primary back so she can be better off protecting herself from the flankers, and also I personally enjoyed killing people when they are already out of the sight and around the corner ; ) It was super fun.