Symmetra 3.0 Primary fire

Alright, thought on it a bit and I may have an idea that is a solid compromise that address’s both my concerns about giving her to much while also addressing others concerns about it doing not enough.

Currently Sym’s beam upgrades by tiers based on the amount of seconds of sustained damage it has done.

What if we changed this from a tier based upgrade system (where it increments upward) to a system where it immediately starts ramping the damage up in either smaller increments or in a meter like way?

Example: For every 0.1 of a second of damage done overall damage of Sym’s beam would increase by 3 damage IMMEDIATLY.

Progressing like this:
60 at start
63 at 0.1s
66 at 0.2s
69 at 0.3s
72 at 0.4s
75 at 0.5s
78 at 0.6s
81 at 0.7s
84 at 0.8s
87 at 0.6s
and finally
90 at 1.0s

Resulting in an increase of 30 damage per second of sustained damage applied up to a max of 180. It does not change the overall max potential but gives immediate benefits to using it which would even out its overall dps potential.

I am quite honestly not certain if this is possible but I think it would allow lower mechanically skilled players to still get some charge out of it and benefiting from the charge mechanic to a lesser extent while still rewarding higher aim capable players with its higher end damage.

Even further if this is not enough we could even apply a slower damage decay so that perhaps she can retain charge better both during and between fights.

Fair compromise or am I just crazy?