How about “Make Mei a Tank so OWL players don’t hate life”
Or “Making BarrierTanks have more variety and be more desirable to DPS players and DoubleOffTank players, so DPS Queue times don’t destroy this game and Overwatch 2”:
Reinhardt
Rocket Hammer
- Damage increased to 85, up from 75.
Winston
Tesla Cannon
- Damage increased to 70 damage per second, up from 60.
Orisa
Fusion Driver
- Damage increased to 13, up from 11.
Protective Barrier
- Increased to 900HP, up from 600HP
- Cooldown reduced to 8 seconds, down from 10 seconds.
Fortify
- Damage reduction lowered to 10%, down from 40%.
- Immune to critical headshot multipliers.
- Does not give ultimate charge to enemy players.
- Bodyblocks enemy Ultimates like Earthshatter.
Halt!
- No longer applies a Slow effect to enemies.
Sigma
HyperSpheres
- Direct Hit damage increased to 65, up from 55.
- Immune to self-damage from this ability.
Accretion
- Immune to self-damage from this ability.
Experimental Barrier
- Increased to 1300HP, up from 900HP.
- Regeneration rate to something reasonable.
Kinetic Grasp
- Duration reduced to 1 second.
Zenyatta
Orb of Discord
- Can target enemy players behind enemy barriers.