LONG POST
Now that all these damage falloff heroes are buffed, can we FINALLY look at Reaper?
Even Mei got her niche as a sniper with insane survivability. Reaper has NOTHING. (P.S. If you think Reaper is legitimately an effective tank buster, I seriously don’t know what to tell you. Maybe I’m just super crap at the game)
Most of the time it isn’t even because the player is bad. Reaper is filled with bugs, obsolete abilities, and horrible gameplay interactions that render him among one of the least played damage dealers in Grandmaster, only surpassing that of Sombra, Bastion, Torbjorn and Symmetra (and 76 in the last month). When a hero is comparable to these failures of hero design, you know the situation is pretty darn bad.
Issues:
1) Headshot registration
If you’ve played Reaper for more than 10 minutes you should realize sometimes he doesn’t headshot despite aiming directly at the head. I tried the other day on a slow-motion Winston with my reticle directly on his head at around 5 meters, and it didn’t register as a headshot–TWICE.
The reason behind being, if I recall correctly, Reaper’s headshots don’t register by pellet. In other words, there is NO SUCH THING as “10 pellets dealing headshot damage and 10 pellets dealing bodyshot damage”.
It’s either all headshot or all bodyshot regardless of how many pellets hitting where, which gives rise to a TREMENDOUS amount of RNG and inconsistency.
2) Shadowstep
Why is this skill even a thing anymore? Other than a cool pose, this skill has LITERALLY ZERO value.
-It covers the same distance approximately 2 seconds faster than normal walking, which is absolutely pathetic.
-It is completely unusable in combat thanks to insanely long cast time and rendering one absolutely vulnerable.
-It is unusable as flanking due to horrible audio and visual noise
-It is entirely outclassed by Symmetra’s teleporter, which can be used by her team.
-It is the only ability in the entire game to be consistently countered by fences.
-It does not register vertical locations very accurately and can often teleport to locations that were not marked until the final one-millionth of a second before casting.
Can Genji live without deflect? No. Can Tracer live without recall? No. Can Reaper live without shadowstep? VERY MUCH YES.
It’s so blatantly pathetic an ability for a hero that I can’t think of anything more to elaborate. Its use, or lack thereof, speaks for itself.
3) Mobility options
The state of shadowstep makes Reaper a hero without ANY mobility options, much less a decent one, to engage a fight. This is particularly crucial considering how close Reaper needs to be to fight properly. 4/7 tanks have excellent mobility options to outrun Reaper, while the remaining have various damage-mitigation abilities that prevent Reaper from getting any noticeable amount of self-heal. Once again, another obvious problem that doesn’t require much elaboration.
4) Armor
Being a pellet hero, Reaper deals 50% his normal damage to heroes with armor, which, even if we ignore Brigitte, consists mostly of the heroes that Reaper SHOULD BE TARGETING. This is a blatantly obvious problem that should have been addressed, but hasn’t. The only explanation is that it is there to inhibit Reaper’s effectiveness in taking down tanks, which is also completely ridiculous–heroes are supposed to FLOURISH in the niche they were designed for, not to be restrained by various hidden factors. This is not even counting the fact that Reaper of all people does not need anything more to restrain him–he performs horribly enough already.
5) Sustain
Reaper’s sustain is completely dependent on his damage, which at the moment, with the inconsistency of headshots, damage mitigation of armor, and lack of engaging abilities, is EXTREMELY underwhelming.
6) Ultimate
As cool as death blossom is, it is horrendously underpowered. It is easily stopped by ALL the CC abilities, depowered by all knockback abilities and shields, or just outright burst damage on Reaper. This is not counting classic counters like DVa’s defense matrix or transcendence.
- As a comparison, Pharah’s Barrage deals 3600 damage over 3 seconds (1200ps).
- Death Blossom deals 510 damage over 3 seconds (170 dps).
- Both ultimates have THE SAME AMOUNT OF ULT CHARGE REQUIRED.
This is blatantly underpowered. Both equally vulnerable and counterable ultimates require the same ult charge, but one deals approximately 14% damage of the other ONLY.
Even the Reaper rank 1 player Spirit has said that Death Blossom is really “only good for getting one or two kills. Mostly you hope to trigger people and they make poor decisions”. That’s how horrible the ability is.
Edit: I’ve been told that the comparison is faulty or unfair. Allow me to clarify
There’s been a lot of posts discussing other heroes like Mei, McCree, Widowmaker, and so on, but a terrifyingly low amount of posts discussing Reaper, who is certainly among one of the more desperate heroes in need of buffing.
A couple of common arguments to refute.
1) "Sombra/Bastion/Torbjorn/X Hero is worse"
Irrelevant to whether Reaper needs buffs
2) "He recently got a wraith form buff"
Which was more of a quality of life change. It hardly raised his pickrate above 0.4% in grandmaster, a truly pathetic number.
3) "Spirit can reach rank 1 with him…"
and there are Symmetra or Torbjorn top 500s as well. That doesn’t mean anything
4) "Poor tanks don’t need more counters"
Yes they do, actually. The meta sucks and playing tanks sucks, but half the reason why a triple tank meta or a double tank-triple support meta works is because there isn’t something strong enough to burst down these tough targets, something which Reaper SHOULD HAVE BEEN TO BEGIN WITH.
5) "You’re just playing him wrong"
Irrelevant. How good I am is not directly related to how well I play the game. My aim is hindered by hand tremors, but my knowledge of how the game works is not
6) "Reaper can easily be overbuffed"
Right. Like the last 2 buffs which sparked proclamations of how Reaper was now OP, despite sitting at a glorious 0.3-0.4% pickrate? The dev team has worried too much about making Reaper too strong that they have left him too weak for 11 seasons. Reaper needs some noticeable, serious, sweeping changes to even be relevant, much less overpowered.
I truly welcome the dev team to comment as to whether they think Reaper is perfectly fine in this state. Lord Kaplan has stated before that “Reaper is a hero that flows and ebbs with the meta”, despite the hero seeing only minimum action in 1/11 seasons (it also happened to be more of an Ana meta than a Reaper meta). Perhaps there is something that none of us are understanding about Reaper that only the devs are aware of. /s
Reaper is horrible in his current state and needs–has needed–buffs. For a long, long time. He is nowhere near balanced and you’d be a blind fool to think so.
P.S.
Personally, suggested changes can include:
- Reducing body and head hitbox size
- Reducing pellet number while increasing pellet damage. Armor bypass would be nice but potentially too strong
- At least cutting off 1s on Shadowstep’s cast time, reduce audio and visual noise, and 10-15 meter cast range increase (35 to 50). CD reduced by 2 seconds
- Reduce spread by 10-20%
- 10% passive heal increase
- Reworking of headshot registration
- Death Blossom as a transformation ult–it has enough counters as it is, it doesn’t need CC to become a counter as well
Honestly even with these changes, I doubt Reaper would become as “terrifyingly OP” as people claim or fear. He would still be massively countered by McCree’s stun, Brigitte’s stun, and any kind of range.
I am not interested in giving Reaper smoke grenades or allowing him to contest McCree at mid range. Reaper is a close range hero and that’s the hero I love.
But at least make him decent at the job he was designed for.
Edit: Other supporters