✅ [RoleQ] Solution for DPS queue times

Because conflating “Are cooldowns important” versus “Cooldowns shouldn’t be more important than aiming” is dishonest.

no its not.

I brought up the point that cooldowns make or break team fights in every comp. so your point was completely wrong, and I forced you to admit that, I then moved to say “so youre saying every comp is cooldown dependant?” and you dodged answering it, because you know it proves your entire premise wrong.

I’m not going to debate you on that.
It’s dishonest.

the only one being dishonest here is you. trying to avoid what debunks your entire point by saying every comp is dependant on cooldowns.

You brought up cooldowns saying that team fights being dependant on them would kill OWL

I told you to name any comp that isn’t dependant on cooldowns

you said “well some are less than others”

I said “so you are saying every comp is cooldown dependant”

you then said “that’s an unimportant question and doesn’t matter”

so if every comp being dependant on cooldowns “is unimportant and doesn’t matter” your words not mine, then how am I being dishonest when YOU are the one going back on your word?

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barely and if anything it shows what a total mess the current system has become over all from pleb to OWL level of play.

I get some players don’t want to pay the cost of a 2-2-2 system being locked in but the current team comp chicken system of “No you switch!” and clear meta issues that patches can’t seem to deal with in pro play are just going to keep getting worse.
You can’t really market your all star big ticket high contract money newly signed players for the home market games if the meta shifts and they don’t get to play.

Defran not being on DPS is a perfect example of this for OWL. It cost blizzard massive amounts of viewers and promotional chances.

I really think 2-2-2 is almost a given at this point once S2 of OWL is over. As for the queue time issue the OP brings up, they just need to commit to having more than three boxes on the main page.
Right now it’s QP, comp and Arcade. If they add in 2-2-2 the logical vibe would be to move the current system to arcade but then it’s lost in that range.

So you just add +more boxes and go QP, Comp, Solo queue QP and Arcade. Where solo queue QP is the current no limit and normal QP and Comp would be 2-2-2 with longer queue times.

What’s the point in discussing things using loaded questions that are dishonest?

Conflating “Are cooldowns important” versus “Cooldowns shouldn’t be more important than aiming” is dishonest.

Full stop. Fact.

not true at all. there are maps where it is mandatory to run 4 dps at some point, just because all the maps have not come to pass, does not mean that it is “barely meta”

If people dont want to tank or heal they aren’t going to. I could definitely see them picking a tank or support hero to dps on in order to avoid long queues. Solution: dont enforce team compositions. Stop trying to dictate how every game is played. Its super annoying.

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No, I’ve been watching OWL and contenders in different regions for a while now and outside of very tiny tries at 4DPS it’s never even been close to meta.
Yes there is a bunker buster plan to flood 4 DPS and we saw a few goat buster tries in the past (they failed) but that’s about it.
The 4DPS move is more like a hail marry pass to try to crack the terrible 3 support meta we have been in at the top levels of play vs anything really meta.

something that would also not be an issue in a 2-2-2 system. I mean look at some point the franchises that are dropping millions of millions of dollars into this esport are going to want to know that their top 300k-500k sort of buy out level of players are going to get on stage meta wise.
It’s why I think this debate over 2-2-2 is a little strange being to me is almost seems like a given for OWL and then dumped on the rest of us too.

im not using loaded questions. I literally took your point and applied it to every comp, and said “where is this not the case”

this is a fundamental misunderstanding of the game. there is no comp where cooldowns are not more important than aim. because at the top level everyone has top tier aim. it stops being about who can hit shots, and starts being about “who can play with their team and manage cooldowns to set their team up for the fight win better”

even in double sniper the most aim dependant meta proper use of your grapple, saving bubble to save dove dps, and DM management was much more important than moment to moment aim.

You lack an understanding of the game, which is why your entire idea of “the game will die if its cooldown dependant” makes sense to you, because you don’t see the importance of cooldowns in other comps.

if rien doesn’t manage his shield well teams are open for fire.

if dva doesn’t manage DM teams are open to grav strike

If zarya doesn’t manage Bubble well her teams are open to dive.

if lucio doenst manage boost his team cant get away from dragon strike in sticky situations.

cooldowns are more important than raw aim at the top level in EVERY COMP.

Your lack of understanding of high level play doesn’t change that.

Are you familiar with the concept of the word “Conflate” or “Equivocate”?

are you familiar with reading an entire statement before replying?

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Why would I bother?

because it shows how you fundamentally don’t understand the game of OW.

but then again, why would I expect you to do anything other than dodge things as you have up to this point.

Is that so?

Let's be real for a sec - #42 by GreyFalcon-11737

your post literally changes nothing about what I said. go back and read This

then come back.

What would be the point?
If I can’t have a discussion in good faith, I’d rather not.

I hate the idea of role queue/forced 2-2-2, but that’s the point of my reply. If it ever comes to fruition, why do so many of you care about DPS queue times?

Everyone already knows that’s the most sought after role. Higher queue times are 100% expected. The people queuing for these roles expect it. What’s the point for trying to solve for something that will inherently exist because of raw #s? Why should we care?

Hum… and now I see they just passed that 4k+ players can’t queue in groups larger than 2 anymore.
Interesting, being it shows blizzard is still open for change. Good sign, even if it doesn’t apply to most players.

alright, so you will continue to avoid facing things that disprove your thoughts. good to know.

Also the idea that you are having a conversation in good faith when you actively avoid admitting you are wrong at all cost is asinine at best.

like I said from the beginning, the entire purpose of this discussion is to find things to actively blame for your inability to improve.

You lack a fundamental understanding of OW. which is why you believe what you say.

the TLDR is aim isn’t important when everyone has the same level of it. it becomes about cooldowns.

but I know you haven’t made it this far, because you actively avoid reading anything that disproves you.