Well, I wanted
- Junkrat, mines twice as often. Geoff replied to my post on it, with double mines instead.
- Mei, no falloff icicles made a frontpage reddit post about it, with piercing on her frost blaster so she’s better in team fights.
- Mercy, 50hps on the basis of high healing per round across all skill tiers, along with a balance pass on buffing all the healers that were lower tier. So that they could stop focusing so much on balancing Mercy. And focus on balancing lower tier heroes.
- Bastion, more accurate the longer he shoots (although maybe I can’t call dibs on this one)
- Symmetra, fix her primary tickrate (no dibs on this), and make the beam wider so you don’t need Geguri levels of accuracy (dibs)
- Sombra, no 0.1sec grace period on hack because 0.55sec hack with potentially 0.2sec lag is too much.
- Reaper/Roadhog, more damage versus armor (kind of a stretch but yeah)
- Roadhog, more accurate spread pattern, cancel momentum with hook, pull hook in sooner, reduce hook cooldown by 2 sec, fix hook bugs, don’t change the shotgun damage
- I also made a big fuss about how it’s impossible for the devs to do a balance pass to deal with GOATs that gets published a few weeks before OWL. Because that would require sledgehammer nerfs to Dva and Brig that they aren’t going to do…But that it’s really really scary because that isn’t an option. And devs have roughly 3 billion invested in OWL and not dealing with GOATs could topple the game. So I suggested a 2 Healer Limit. (Dunno if this one counts).
- Oh and I posted a Junkrat with a light green boba tea, and a Krampus Junkrat in a Santa Suit.
I guess I also posted an idea about making Pharah rapidly fall from the air to the ground with the crouch button. Which is pretty reminiscent of Hammond.
And I suggested Symmetra be made into a healer that heals with Shields instead of health. And overheals for 75. Which in hindsight seems similar to what they did with Brig.