✅ [RoleQ] Solution for DPS queue times

Competitive:

  • 3TankorDPS,1Tank,2Healer with required RoleQueue
    (i.e. Can Swap heroes between Tank and DPS midgame)

Quickplay

  • 3maxDPS,2maxHealer
  • 3TankorDPS,1Tank,2Healer with optional RoleQueue

Yup it’s not 2-2-2.
And if it had RoleBaseSR, you’d probably only have 2 of those.
(One for Healer, one for Tank/DPS).

But it would work without crazy high queue times.
Would have a lot more composition variety than 2-2-2.
Without a large redesign to gameplay balance. (Except for Brig).

1 Like

I like the idea of it, but how likely is it that one of the dps will play off tank? If no one does, I will not be having fun on main tank. I prefer no change to comp, or all the way 222. I can already get 222 in almost every comp game without any role queue, but having 3 confirmed flex roles just gives an excuse for them to all be dps, as there would be no sole dps queue for them. Right now, we have to work together as all 6 of us can pick anyone, but if we don’t fully enforce 222, it just leaves open the door for the trolls and people who can’t work as a team

3 Likes

I think even if you got 3DPS,1OffTank,2Healer for Quickplay, that’s still an upgrade over the current 4DPS,1OffTank,1Healer, or 5DPS,1Healer.

Because at least you got Heals, and somebody to stand on the objective.

1 Like

You can’t expect those three dps players to ever play tank.

7 Likes

I keep trying to think about it, but without Role Queue in QP, or I guess it could be optional in QP, I just dont see it working out.

1 Like

Well that’s why I said it would be optional for Quickplay.

My concern was more on the comp aspect, not so much QP

Yeah I know, what I’m saying is no Role Queue would just lead to a mess in QP, at least with how the player breakdown normally looks.

Well, if you got 1 offtank, and the other 3DPSorTank players won’t switch. Then your team isn’t really trying to win that hard, are they?

I have a solution for high dps qs.
If you cannot find enough tanks and supports for both teams, leave the tanks and supps in the q(eventually you would have enough of them for a match ) and place in the match, bots.

Normally it would be a Mercy+Lucio bot for healers and a Orisa and Hog for tanks.

Now we have less qs, all the roles are filled, and no one can call fowl play for not having a human tank/supp.

I always play main tank, but my job would suck with the 3 dps if no one would off tank. I’m saying, with no dps only queue, I am not guaranteed a second tank player, as I could get 3 dps mains who can’t tank. That sounds like not a fun game for me, and isn’t anyones fault, as they have no seperate queue. Your role queue set up leaves that hole in it, so I prefer full 222

1 Like

So here’s the available compositions with this setup:

RoleQueue:

  • 2Damage-2Tank-2Healer “TwoTwoTwo”
  • 3Damage-1Tank-2Healer “TripleDPS”
  • 1Damage-3Tank-2Healer “TripleTank”
  • 0Damage-4Tank-2Healer “QuadTank”

Quickplay:

  • 2Damage-2Tank-2Healer “TwoTwoTwo”
  • 3Damage-1Tank-2Healer “TripleDPS”
  • 1Damage-3Tank-2Healer “TripleTank”
  • 0Damage-4Tank-2Healer “QuadTank”
  • 3Damage-2Tank-1Healer “Healing Difficulty Medium”
  • 2Damage-3Tank-1Healer “Healing Difficulty Hard”
  • 1Damage-4Tank-1Healer “Healing Difficulty Very Hard”
  • 3Damage-3Tank-0Healer “Someone will Volunteer to go Healer eventually”
2 Likes

High composition variety is one of the things that makes this game nigh on impossible to balance.

1 Like

I’d argue that Healer balance is the most difficult thing to balance, and that Tanks/DPS are a lot easier to balance.

Not if they add further shield tanks or damage mitigation tanks. But we can’t have that kind of progress while stacked tanks is a possibility.

1 Like

This would be more my ideal, but I’m just really giving up on QP at this point anyway.

So “A problem that doesn’t exist and won’t exist if team compositions continue to be bad and the game loses most of it’s popularity”.

The game needs 222 in order to grow. There’s only so many ways you can make a tank character or a healing character.

New tanks and healers will always be held back by stacking risks unless they are limited.

1 Like

I guess they could do that later by throwing on a Hero limit on Tanks if they need to.

That sounds like dogmatic thinking which ignores reality.

Also the Healers would be capped at 2, so that’s not an issue.
And as mentioned above if they really need to. They could chuck on a 2 hero-limit for Tanks. While still atleast maintaining the option for TripleDPS.