Rally has a misleading mechanic, it's actually very broken

The OP clearly explains how Rally mechanism works

That’s why an ulting Brig often feels invinicible and for most practical purposes, she practically is

Apparently each armor layer applies damage reduction on top of the damage reduction from the previous layer. Essentially, it offers 20-45% more damage reduction than regular armor alone. Combine it with inspire and that’s why Brig defacto is unkillable for anything that is sustained damage while rallying.

I hope that it’s a bug and that it gets patched out. Brig is already insanely oppressive for anything that isn’t a burst character.

Credits goes to u/ClumsyLi for discovering this

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but the forum told me you just have to click on her head from a distance while her three tanks are rushing onto your objective and she’s being healed by lucio and zen

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Just oneclip her

Didn’t you hear? Tracer counters Brigitte?

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Wonder if it’s recent, not long ago we had some user from somewhere in East Asia post here with a video

Edit: read the reddit thread, and people are using the workshop for testing for things like this, this is great

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So basically regular armour was misblamed and/or nerfed for nothing?

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Kinda and not really. It would still have been strong with normal/expected behaviour but this made it over the top. Especially with Repair pack still being normal armour as well

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I wonder if after fixing this BS could actually have that pointless armor nerf reverted.

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I wonder if people are actually going to defend this…

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Well this explains why what on paper sounds like the weakest defensive support ultimate in the game is actual somewhat more impactful than expected.

It’s armour that removes 21 damage from a burst attack instead of removing just 3.

During a fight the instances could stack from trickle damage upto a potential 45 damage removed from a burst shot.

Not only that but it means in many situations characters like Tracer who are already weak vs armour are actually having their damage reduced by more than 50%.

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So thats why brig feels invincible in her ult.

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You have 100 armor from Brigitte and get shot by direct rocket to the face for 120 damage.

  • You should lose entire armor and take 17 dmg to health.
  • If you took no dmg while building up armor you have 7 layers. You lose 99 armor (21 dmg reduction).
  • If you were damaged while building up the armor you can end up with 15 layers. In that case you can lose as little as 75 armor (45 dmg reduction).

Makes perfect sense.

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Does anyone have any damage testing data with an armored character and torb armor packs from back in the day?

It’d be interesting to know if the layered armor bug is newer or older.

Is this the point where I go it’s an ULT and meant to be strong?

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It’s probably newer because of how it is applied. Torb pack was flat 75 armour. This is picked up in ticks. Like her E armour is probably mostly normal, except that added damage reduction from when it breaks and the damage goes into normal tank armour

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Also, would not be surprised if this was introduced recently with the beam/armor relation.

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For anyone unsure of things:

When Briggs rallys, rally pumps out 2 ticks per second, each tick being worth 15 armor, for a total of 30 armor per second.

However

Instead of a “tick” simply adding to the existing armor value, it literally adds a new blop of armor.

So 4 ticks isnt “60 armor”, its “15 + 15 + 15 + 15”.

When you shoot/damage the armor- The damage has to filter through every “tick” (layer), being reduced at each step along the way.

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No, rather the armor problem was worse than we thought.

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So she is actually invincible.

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It’s probably a nice idea to retitle the thread to something more clear, like “Impactful Brig bug found” or something like that. Get our kind devs attention sooner rather than later. This is quite a huge find.

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Except ults can be OP too

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