mercy never needed 1.5 seconds cooldown to begin with, it’s just what made her bearable to play. her real problem is when the cooldown starts.
her GA cooldown only starts after the entire flight takes place and ends, not right after using it. The only reason why GA with 1.5s was ok, was because the cooldown was so small that it didn’t matter.
now with 2.5 seconds, you can fly towards a max distance winston (and the travel time for that is around 3 seconds now because she flies slower even forward but it doesn’t show up on the patch notes) and still have to way ANOTHER 2.5 seconds for the skill to cooldown. that’s 2.5 to 6 seconds of cooldown vs the old 1.5-4 seconds.
mercy’s beam takes 1.3 seconds to break. this means that at the end of the day, using winston as an example:
you jump to him-> tether-> he jumps away-> your beam broke while you’re on cooldown (so you can’t do extended GA to catch up with him)-> you have been abandoned-> have nowhere to go-> enemies are shooting you-> you’re dead-> winston died because he was confident that you were healing him, but you weren’t-> now winston is flaming you in the chat and tilted. Now you have to not only heal his character for the rest of the match along with everyone else, but also be the equivalent of a FBI hostage negotiator to deal with his tilt. this makes for an absolutely crap match.
winston has more mobility as a monkey than a literal winged angel woman.
what’s really stupid is seeing people defend this with “but i still see mercy in every game so the nerfs weren’t really that bad” instead of thinking objectively about it. people play the characters they like, good or bad, mercy has a fun playstyle that tons of people love. these people aren’t going to stop playing mercy because she sucks, they’re just going to continue doing it until the frustration is exhausting enough to where they play less of the game. and once those players take a break from overwatch, THEN you’ll see less mercys, not before.
we need to be honest about the fact that mercy was just fine, a lot of mobility, slow healing, she was just not “fun” to play against, but she wasn’t OP in the slightest.
now it’s no mobility and even less healing (unless they’re 50% or below). so now she’s not just not fun, she’s also takes longer to top up teammates
why wasn’t her health simply dropped? why not make her healing proportional to the distance between her and the target she’s healing so that people don’t just dance around the sky avoiding bullets while max healing a tank? why not get rid of her damage boost or nerf it? there were SOOOOOOOOO many ways to nerf this character, and they chose this garbage way. give mercy her mobility back with either the 1.5s or immediate cooldown trigger after skill use, remove the stupid double tap GA manual cancel, so everyone can stop fighting about this.