Pls revert GA back to 1.5 seconds

This is coming from someone who hates mercy:

Ga nerfs were…big. to say the least. I think what makes us tick is the high amount of reward a hero gets for little to no thought nor skill.

Not to say mercy player are bad, but a 1 button 30 second cooldown to literally resurrect someone to FULL hp makes up for a huge mistake and is insanely valuable. Holding 1 button for dmg boost to let a dps dictate games is crazy.

Mercy has a lot going wrong with her kit, and needs a different way to channel these abilities.

No.

Damage boost isn’t a problem.

It’s been in the game since the beginning of OW1.

So has Widow…

Will it though? You could nerf Mercy’s damage boost to 3% and it would still enable Soj to one shot. They need to make it so Railgun can’t be damage boosted.

I’ve decided to become an agent of chaos.

Nerf damage boost to 20%, buff every character in the game by 10%.

The changes I’d go for:

Mercy:

  • Revert Season 3 changes. (Bear with me.)

The changes to Mercy in Season 3 are generally poorly received by all.

  • Health to 150 (from 200)

Reducing Mercy’s health reduces her margin for error without gutting the most fun part of her kit: her movement. This should make Mercies in mid-to-high ranks less survivable due to her mistakes being far more punishable.

  • Caduceus Staff Damage Boost: Replaced with Charge Boost
    • Blue beam now increases ultimate charge rate by 30% for affected heroes; Mercy also receives the boost amount as ultimate charge.
    • This effect applies to all forms of ultimate generation: damage dealt, healing dealt, and passive generation.

Everyone hates blue beam. You stand there, spectate a burst DPS, and things die. Your opponents hate it, and it’s boring for you. These changes nullify the breakpoint-shattering effects of damage boost by removing the damage boost effect altogether, leaving the damage boost’s effects on ult economy untouched; boosting passive and healing charge further evens the playing field for recipients of Mercy’s boost, allowing all roles to take advantage of its effects.

In other words, it’s a straight up nerf with a side of niche utility; an ult charge boost effect would need to be finely tuned, and as a result I would not be comfortable with increasing the magnitude of the boost before seeing its effects on the game overall, even though it most likely would need to be increased to something like 40-50%, if I had to guess.

  • Regeneration Passive: Replaced with Sympathetic Recovery
    • Mercy receives 10 hp/s of healing when healing while healing an ally; this healing stops if the ally reaches full health.
    • This amount is increased by 40% when Mercy has less than 75 health.

Here comes a diet version of Mercy’s healing changes in Season 3, because I personally think that the more unique passive suits her. Compared to her Season 3 version of the passive, the self-healing is reduced by 11% and boosts her self-healing based upon her own hit point total, instead of her target’s.

Her reduced health total should allow her to be burst down through the light healing, while still allowing this to be a suitable reward for a triage Mercy playstyle.

  • Caduceus Staff Healing:
    • Reduced to 50 hp/s, from 55 hp/s
    • Healing dealt to allies below 50% of their maximum health is increased by 40%.

This makes Mercy a slightly stronger (literally 2.5 more hp/s) triage healer, while reducing the hit to her consistent healing output compared to the Season 3 changes.

  • Valkyrie:
    • Gives 50 overhealth to Mercy on use.
    • Sympathetic Recovery heals for each ally receiving healing.
    • Caduceus Staff Charge Boost increased to 35% while active.

Just covering my bases here.

  • Resurrect:
    • Casting time reduced to 1.5s, from 1.75s.
    • Move speed penalty reduced to -60%, from -75%
    • Displacement effects, movement, and the like only cancel Resurrect if they displace Mercy more than 10m away from the dead ally. (Ability range is unchanged; cancel range is double ability range)
    • Resurrected allies are now resurrected at 50% HP (from 100%) with a 50% healing boost effect for 3 seconds.

With Mercy’s additional frailty due to her reduced health and reduced momentary impact thanks to the loss of Damage Boost, Resurrect’s vulnerability needs to be reduced to compensate.
Allies are also no longer resurrected at full health, to limit the impact of resurrecting a tank while having minimal effect on the resurrection of squishies.


Of course, Mercy would possibly need buffs to Charge Boost and possibly Resurrect to compensate for the uncompensated nerfs here, but I’m trying to solve a whole boatload of complaints here all at once and I’m just one random guy on the forums.

Nay. Find a middle ground where GA isn’t 2.5s but also isnt 1.5s while also being able to keep some form of her new passive

Reworked GA is too strong at 1.5s

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I’m curious what you’d think of the changes I mentioned above, then.

I figure, why not do it… and then promptly make the margin for error smaller to compensate by cutting her health, to force Mercies to use her crazy movement tools or die.

Hai hai

If they were to give her 1.5 GA again, they better revert her healing buff too.

imo every damage amp in this game should be removed it doesn’t fit in ow2 and would fix so many issues

My suggestion: Mercy changes get reverted. Every character in the game has GA.

What lobby is this??thinking dmg boost isnt op lmfaoooo. ever wonder why is it soo annoying to deal with these comps Phar-Mercy? sojourn-Mercy? ashe-Mercy? creee-Mercy?soldier-Mercy? echo-Mercy?? is it the the heals or the dmg boost??

it’s both, but that’s a skill issue, my new way of explaining it because I’m tired

This is uh, not a great idea, unfortunately. Giving mercy damage options on her own and getting rid of blue beam while keeping the rest of her kit the same will limit her to no end.

My best example of this would be oh okay, she has damage potential now, can she flank? No, because she can’t use her mobility without a sightline to her teammates if she needed to get out of a bad situation. Okay so flanking is off the table, as well as most options that have anything to do with being on her own away from the team.

Great, so what does that leave us with? Spam shooting into the enemy lines behind your tank while getting some healing in there? Yeah, sounds really fun and dynamic, as well as definitely useful-

Ya no that would be insane op and we would move even harder into a one shot meta do to having to remove the mercy intensity the second she stops moving. With her new pasive you remove poke options like soldier and if you make it insanly spamable you remove even bust because she can just always get away instently so the only option is one shots. And dont come at me with genji double jump spam i think that needs nerfed as well just like hoe pharah and echo got their movement nerfed

The way so much of this thread is mercy players playing the victim as if she’s a completely non functioning character. It’s impressive how much some people let a fictional character affect them.

Like OP has some pretty reasonable and simple ideas for GA. Then the other mercy players come in and talk about how she needs her current healing buffs along with a GA revert lmao.

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It happened with pharah to a lesser degree when ever she gets a fuel nerf they say it feels unfun then in like 2 months adapt and keep playing then history repeats its self. I think genji needs a cool down on double jump and i know alot of genjis would cry it feels bad but i think its needed for low rank

mercy never needed 1.5 seconds cooldown to begin with, it’s just what made her bearable to play. her real problem is when the cooldown starts.

her GA cooldown only starts after the entire flight takes place and ends, not right after using it. The only reason why GA with 1.5s was ok, was because the cooldown was so small that it didn’t matter.

now with 2.5 seconds, you can fly towards a max distance winston (and the travel time for that is around 3 seconds now because she flies slower even forward but it doesn’t show up on the patch notes) and still have to way ANOTHER 2.5 seconds for the skill to cooldown. that’s 2.5 to 6 seconds of cooldown vs the old 1.5-4 seconds.

mercy’s beam takes 1.3 seconds to break. this means that at the end of the day, using winston as an example:

you jump to him-> tether-> he jumps away-> your beam broke while you’re on cooldown (so you can’t do extended GA to catch up with him)-> you have been abandoned-> have nowhere to go-> enemies are shooting you-> you’re dead-> winston died because he was confident that you were healing him, but you weren’t-> now winston is flaming you in the chat and tilted. Now you have to not only heal his character for the rest of the match along with everyone else, but also be the equivalent of a FBI hostage negotiator to deal with his tilt. this makes for an absolutely crap match.

winston has more mobility as a monkey than a literal winged angel woman.

what’s really stupid is seeing people defend this with “but i still see mercy in every game so the nerfs weren’t really that bad” instead of thinking objectively about it. people play the characters they like, good or bad, mercy has a fun playstyle that tons of people love. these people aren’t going to stop playing mercy because she sucks, they’re just going to continue doing it until the frustration is exhausting enough to where they play less of the game. and once those players take a break from overwatch, THEN you’ll see less mercys, not before.

we need to be honest about the fact that mercy was just fine, a lot of mobility, slow healing, she was just not “fun” to play against, but she wasn’t OP in the slightest.

now it’s no mobility and even less healing (unless they’re 50% or below). so now she’s not just not fun, she’s also takes longer to top up teammates

why wasn’t her health simply dropped? why not make her healing proportional to the distance between her and the target she’s healing so that people don’t just dance around the sky avoiding bullets while max healing a tank? why not get rid of her damage boost or nerf it? there were SOOOOOOOOO many ways to nerf this character, and they chose this garbage way. give mercy her mobility back with either the 1.5s or immediate cooldown trigger after skill use, remove the stupid double tap GA manual cancel, so everyone can stop fighting about this.

pharmercy has nothing to do with damage boost, but with her consistent healing. Even if she would only heal pharah you would still complain about them.