Please fix Symmetra

Symmetra is bad because her core issue is still present - she is a 200 hp hero with melee range that lacks any sort of mobility, sustain or escape ability of any kind. Before she was a glass cannon. Now she is not even that because she requires 10 seconds to do any sort of damage due to tick-rate and increased charge time.

This essentially means she is countered by 90% of the roster. People will say the usual non-sense “git gud, learn to aim” etc. without looking at the numbers. If you look at the numbers even at 180 damage, it’s still low damage potential due to how she does it and the dangers of her short range + time it needs to get there.

Unless we are talking bronze, or opponents that are total potatoes, It’s straight up impossible now to kill Winston, Brigitte or Moira. Literally impossible to 1vs1 80% of the roster since even Mercy’s pistol does more damage in 5 second interval.

People will also comment utter myths that she is a tank buster yet don’t even account that the lowered tick-rate does less damage vs armor. Not to mention any of the tanks out-damage her prior to the 10 second interval.

The next popular thing is “did you forget you have right click”. And again, people conveniently forget that the orbs are projectile and don’t pierce anymore.
So yeah if you do the numbers, the primary is the worst weapon in the game bar none. Her orbs don’t pierce anymore and are a projectile with lower radius than Junkrat’s mine. Turrets are still killed by a cough, noisy and killed mid-air, take time to setup.

Ultimate is situational and gimmicky because heroes and other ults can pass through it, same with teleporter.

Basically the rework failed. She takes a DPS slot but is still hard countered by majority of the roster (and we are not talking about just Pharah, but tanks, Tracer, Genji, hit-scans) and any other DPS does her job better and more reliably. There’s no point in picking Symmetra unless you want to be cheeky and the occasional TP flank if your teammates even end up using TP cause most of them will flat ignore it or just tell you to piss off based on my experience so far. So good luck unless you are playing a 6-stack to utilize TP in any meaningful way.

Some numbers, quote:

People are having this misconception where they think her damage potential is ‘high’.
180 DPS is not particularly ‘high’, especially considering the drawbacks.
Junkrat has higher potential DPS at 120 x 1.66 = 199. Reaper has higher DPS at 280. Soldier 76 has sliiightly lower DPS at 171. McCree has 140. Orisa has 132. Recon Bastion has 160.
Barring Junkrat, none of these even have headshots included in their calculations. Symmetra isn’t some kind of facemelting monster even if she were to run around the match fully charged from the start. Hell, she barely outperforms a Soldier 76 with the same accuracy.
And then there’s the matter of how she achieves this DPS. It’s close combat, it has to be charged up, she’s squishy and has no relevant mobility or survivability. These kinds of drawbacks is why Reaper gets 280 instead of 180, like she does. And he doesn’t have the wind-up thingy.
Truth is, while 180 is acceptable DPS, the build-up mechanism is not. Starting off with 60 DPS for the first two seconds, exacerbated by any loss in accuracy, for a weapon that maxes out at ‘slightly worse than Junkrat but slightly better than Soldier’ is insulting.
Assuming 50% accuracy, in five seconds, Symmetra will now deal 30 + 30 + 30 + 30 + 60 = 180 damage.
Assuming 50% accuracy, in five seconds…
Orisa will do 66 x 5 = 330.
McCree will do 70 x 5 = 350.
Soldier will do 85.5 x 5 = 427.5.
Reaper will do 140 x 5 = 700.
Roadhog will do roughly 536.
Pharah will do 330 as well.
Even Mercy will deal 250 with her blaster, not counting headshots.
Not counting headshots on any of them!
Literally everyone blows her massively out of the water in the first five seconds, assuming 50% accuracy, and they -all- have higher maximum potential due to headshots.
So to recap…
Symmetra’s gun is short range, requires high accuracy, doesn’t work well against armor, has a wind-up which renders it the absolute, literal -worst- weapon in the game at the start (Seriously, 50% accuracy drops it below Brigitte’s melee), and its maximum potential is not even the highest in the game if you don’t count headshots, and it’s absolutely laughable if you DO count headshots.
It is, by far, by a huge, enormous margin, the absolute worst weapon in the game.

End of quote.

Introducing the tickle beam.

9 Likes

yeah she has literally no survivability.

omg what if her gun shortly stunned the enemy each time you went up a level while it’s on them.

4 Likes

They really need to fix that primary, and then we can give this rework a fair shake. I’m honestly disappointed they allowed her gun to go through like that because its weak state is just exasperating her total vulnerability and fragility as a whole and its leaving a sour taste about the rework.

And I can’t help but think these fools who keep justifying her crappy damage because her secondary is good (idk about you, but I could hit targets with her old secondary AND it pierced so mwahaha your shields are worthless! Her new one is good I guess, but it just doesn’t compare to ngaf about ya shields) want to keep Symmetra from being genuinely viable. Were it ANY other hero, they would be up in arms at how you couldn’t or shouldn’t use a part of a hero’s kit if you want to live.

4 Likes

Na, just give her longer range or her primary that’s literally all she lacks rn. Or give her something to boost her survival ability. Her kit has alot of dmg potential, and tele enable alot of new gameplay styles (as a mccree main i love all syms that tele me up to impossible-to-reach ledges for me)

1 Like

Too situational I think, plus shields would make this useless.

This. Her primary problem has always been her non-existent range and the lack of any survivability. Now more so than ever without shield gen and shield barrier.

1 Like

She needs 250 hp at the very least.

Also: She should not only be able to leech ammo from barriers, but she should also be able to recharge her own shields with them as well. It would actually make it safer to use the M1 on a barrier in a team fight.

Edit: It would also help immensely if the TP deployed faster. It’s harder to use when you’re in danger, it would be nice for it to be active nigh instantaneously

1 Like

This actually is a very original idea, one that would also be in line with her lore and past shield capabilities. It would also make her original again something she lost with this rework. I like the idea a lot.

I find Symmetra fun and balanced. You just want her to be OP. Blizzard decided these were they right changes, so they must be right.

1 Like

Hahahahaha, thank you for actually following me in a Symmetra thread and for the pure emotional troll post. You just proved my point that #Reverts are an absolute lynch mob.

Comparing Mercy to Symmetra, you are a sad human being.

Well that is just an ignorant statement. This thread is over a month old though. Let it die.

Learn to position yourself, you can teleport 25 m away and you use sentry to defend yourself against flankers, No reason to get close to an enemy anymore.

you are right, symmetra is fun and balanced. :two_hearts::wink:

i love symmetra, she can do a lot of damage, also i keep getting better and better with my beam usage. :hugs:

Blizzard is a complete joke and incompetent from what we’ve seen in how they’ve handled Symmetra.

You gotta be delusional if you think Symmetra 3.0 is balanced lol. There are so many glaring issues with her you’d have to be lacking some serious mental faculties to not grasp it.

If I had it my way, the following changes would be made:

  • Turret Cooldown would be reduced to 8 seconds per turret instead of the 10 they are now.
  • Primary attack would add shields to Symmetra for a 300 effective HP pool that would slowly dissipate back to her 100/100 if no attacks are made by her primary.
  • Secondary attack would fire at a speed of 30ms
  • Teleporter ‘bloom’ or setup time would be reduced by half

They are trying to bully me because I said I don’t think Mercy should get Mass Rez back in another thread. So they decided to go after one of my threads to derail it. This isn’t about Symmetra, they are just trying trolling me personally.

It’s not fair to generalise all “#Reverts” as a lynch mob just because of one person making a bad decision.

A lot of us back up our opinions and beliefs instead of troll the forums.

Why do you keep necro-ing a thread from 1 month :grinning:

I mean thanks for bringing attention to Symmetra, I guess.

I came from your link two hours ago:

https://us.forums.blizzard.com/en/overwatch/t/god-banned-for-insulting-mercy-mains-ahaha/192956/20?u=j%C7%BBm%C4%95%C5%9D-2347

Cool, then unless you have anything to contribute about Symmetra I suggest you stick to your Revert threads then. There’s a 1209319023901 of them so it shouldn’t be too hard for you.