Symmetra is bad because her core issue is still present - she is a 200 hp hero with melee range that lacks any sort of mobility, sustain or escape ability of any kind. Before she was a glass cannon. Now she is not even that because she requires 10 seconds to do any sort of damage due to tick-rate and increased charge time.
This essentially means she is countered by 90% of the roster. People will say the usual non-sense “git gud, learn to aim” etc. without looking at the numbers. If you look at the numbers even at 180 damage, it’s still low damage potential due to how she does it and the dangers of her short range + time it needs to get there.
Unless we are talking bronze, or opponents that are total potatoes, It’s straight up impossible now to kill Winston, Brigitte or Moira. Literally impossible to 1vs1 80% of the roster since even Mercy’s pistol does more damage in 5 second interval.
People will also comment utter myths that she is a tank buster yet don’t even account that the lowered tick-rate does less damage vs armor. Not to mention any of the tanks out-damage her prior to the 10 second interval.
The next popular thing is “did you forget you have right click”. And again, people conveniently forget that the orbs are projectile and don’t pierce anymore.
So yeah if you do the numbers, the primary is the worst weapon in the game bar none. Her orbs don’t pierce anymore and are a projectile with lower radius than Junkrat’s mine. Turrets are still killed by a cough, noisy and killed mid-air, take time to setup.
Ultimate is situational and gimmicky because heroes and other ults can pass through it, same with teleporter.
Basically the rework failed. She takes a DPS slot but is still hard countered by majority of the roster (and we are not talking about just Pharah, but tanks, Tracer, Genji, hit-scans) and any other DPS does her job better and more reliably. There’s no point in picking Symmetra unless you want to be cheeky and the occasional TP flank if your teammates even end up using TP cause most of them will flat ignore it or just tell you to piss off based on my experience so far. So good luck unless you are playing a 6-stack to utilize TP in any meaningful way.
Some numbers, quote:
People are having this misconception where they think her damage potential is ‘high’.
180 DPS is not particularly ‘high’, especially considering the drawbacks.
Junkrat has higher potential DPS at 120 x 1.66 = 199. Reaper has higher DPS at 280. Soldier 76 has sliiightly lower DPS at 171. McCree has 140. Orisa has 132. Recon Bastion has 160.
Barring Junkrat, none of these even have headshots included in their calculations. Symmetra isn’t some kind of facemelting monster even if she were to run around the match fully charged from the start. Hell, she barely outperforms a Soldier 76 with the same accuracy.
And then there’s the matter of how she achieves this DPS. It’s close combat, it has to be charged up, she’s squishy and has no relevant mobility or survivability. These kinds of drawbacks is why Reaper gets 280 instead of 180, like she does. And he doesn’t have the wind-up thingy.
Truth is, while 180 is acceptable DPS, the build-up mechanism is not. Starting off with 60 DPS for the first two seconds, exacerbated by any loss in accuracy, for a weapon that maxes out at ‘slightly worse than Junkrat but slightly better than Soldier’ is insulting.
Assuming 50% accuracy, in five seconds, Symmetra will now deal 30 + 30 + 30 + 30 + 60 = 180 damage.
Assuming 50% accuracy, in five seconds…
Orisa will do 66 x 5 = 330.
McCree will do 70 x 5 = 350.
Soldier will do 85.5 x 5 = 427.5.
Reaper will do 140 x 5 = 700.
Roadhog will do roughly 536.
Pharah will do 330 as well.
Even Mercy will deal 250 with her blaster, not counting headshots.
Not counting headshots on any of them!
Literally everyone blows her massively out of the water in the first five seconds, assuming 50% accuracy, and they -all- have higher maximum potential due to headshots.
So to recap…
Symmetra’s gun is short range, requires high accuracy, doesn’t work well against armor, has a wind-up which renders it the absolute, literal -worst- weapon in the game at the start (Seriously, 50% accuracy drops it below Brigitte’s melee), and its maximum potential is not even the highest in the game if you don’t count headshots, and it’s absolutely laughable if you DO count headshots.
It is, by far, by a huge, enormous margin, the absolute worst weapon in the game.
End of quote.