Overwatch Retail Patch Notes – September 4, 2020
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
EXPERIMENTAL MODE
The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
General
- Shotgun patterns no longer apply random rotation. This will affect the following heroes:
- Ashe
- Doomfist
- D.Va
- Reaper
- Roadhog
- Torbjörn
Developer Comments: We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.
Roadhog
Scrap Gun
- (General) Projectile damage reduced from 7 to 6 (150 total per shot)
Developer Comments: When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.
Torbjörn
Rivet Gun
- (Secondary Fire) Recovery increased from 0.6 to 0.8 seconds
- (Secondary Fire) Damage increased from 10.5 to 12.5 per projectile (125 total per shot)
Developer Comments: This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.