Overwatch Retail Patch Notes – April 1, 2020
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
EXPERIMENTAL MODE
The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ashe
The Viper
- Magazine size increased from 12 to 15
- Shots no longer queue up the next shot if pressed slightly before recovery has finished
- Unscoped shots to reach maximum spread increased from 4 to 6
- Unscoped shots can now be fired much more quickly after firing a scoped shot
- You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
- Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster (Primary Fire)
- Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
- Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
- Explosion damage increased from 65 to 80
- Impact damage decreased from 55 to 40
Reinhardt
General
- Steadfast passive knockback resistance reduced from 50% to 30%