Overwatch 2 Retail Patch Notes – January 24, 2022 [Not Fake]

Overwatch 2 Retail Patch Notes – January 24, 2022

Overwatch 2 Retail Patch Notes – January 24, 2023

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug Report forum.
For troubleshooting assistance, visit the Technical Support forum.

HERO UPDATES

Tank

Orisa

Fortify

  • Health bonus reduced from 125 to 75

Roadhog

Chain Hook

  • Impact damage reduced from 30 to 5
  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters

Scrap Gun

  • Damage per pellet reduced from 6.6 to 6
  • Recovery time reduced from 0.85 to 0.8 seconds
  • Reload time reduced from 2 to 1.75 seconds
  • Maximum ammo increased from 5 to 6

Developer comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.

Damage

Sojourn

Railgun

  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy
  • Primary fire damage per projectile reduced from 10 to 9

Developer comments: The energy gain adjustment will help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before.

Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. The reduction to primary fire damage will further slow that down as well.

Support

Kiriko

Healing Ofuda

  • Recovery time increased from 0.85 to 1 second

Developer comments: Despite Kiriko’s healing projectiles being slow-moving and single target, her average healing output per match is higher than we’d like. We’ve seen players tend to get overly focused on maximizing her healing potential and only use primary fire for extended periods of time. Rather than reduce the amount of healing per projectile, which may lead to feeling locked into focusing on primary fire even more, we’re increasing the recovery time before she can start firing the Healing Ofuda. Increasing recovery times opens the opportunity to weave in secondary fire Kunai more freely.

BUG FIXES

GENERAL

  • Fixed an issue with the "Winged Sandals’ weapon charm’s ‘How to Unlock’ text
  • Adjusted footstep audio mixing to make enemy footsteps more audible

HEROES

Lucio

  • Fixed an issue with Lucio’s Hermes skin exhibiting incorrect physics

Reinhardt

  • Fixed an issue with Reinhardt’s Hammer appearing deformed during the Sweethardt emote

Sojourn

  • Fixed an issue where Sojourn’s Cyber Detective Skin would fail to load

Wrecking Ball

  • Fixed an issue with Adaptive Shield where it could be incorrectly applied before the cooldown was complete

  • Patch goes live in 1 hour!

11 Likes

Cool you posted what I was about to!

Oh look, the devs actually learned to provide the sodding patch notes on time for once.

14 Likes

Oh boy another slap on the wrist that fails to address the actual issue.

61 Likes

These couldn’t have been done before Xmas because of a software limitation?

It’s mostly numbers changes?

We’ll they are interesting of nothing else.

11 Likes

This does nothing for sojourn.

What in the world took them so long to do this?

28 Likes

thats it? (11 characters required)

6 Likes

Sojourn very nerfed lmao

1 Like

Ok so I’m still being one shotted with a mercy pocket, nice

16 Likes

The hog one is okay. I just hope it’s enough.

Sojourn’s is still absolutely useless. It might low-key make her better at farming tanks but we shall see.

I actually like the kiriko change since I’ll be able to do damage without feeling like I’m not optimizing my heals.

I don’t think the Sojourn change was what the community was looking for, I wish they’d reduce the damage for her railgun and reduce the spread for her primary fire instead.

The soft-rework for Roadhog was not what I imagined, however, the changes to his primary fire may feel more impactful in-game than on-paper. As long as he can’t one-shot me then I’m happy, but I hope that Roadhog enjoyers (derogatory) still find him useful.

1 Like

I kinda would have preferred the fake patch notes.

23 Likes

This will maybe change Roadhog, but the rest are jokes. Seems like I will ignore OW until S3.

2 Likes

I agree. They really are terrified of correctly nerfing her. Just make her railgun fire only available for her ultimate and doing so will remove the need for charging in general.

1 Like

this game is doomed i tell ya

18 Likes

I was hoping that … more heroes would get changes.

Well, this was disappointing.

3 Likes

I thought it was a pretty substantial nerf if you ask me??

1 Like

meh‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Sojourn is still going to be meta and the strongest DPS in the game

ACTUALLY DO SOMETHING ABOUT THIS HERO FOR THE LOVE OF GOD.

No idea why I’m even bothering to say it…I doubt they’ll read this, but on the off change they do :man_shrugging:

7 Likes

this will make it easier for hog to hook people into pits and off ledges though lol

6 Likes