Was having a discussion last night, and one part was how bland Orisa gameplay is.
So here’s a design idea I came up with, that makes Orisa feel like she’s got a lot more active choices to make, besides her usual gameplay loop of:
Stand in one place
Place barrier
Hold Primary Fire down constantly
Use halt to combo something
Fortify when in danger
Repeat
Orisa
Fortify : Slightly larger hurtbox, 4sec duration, 20% damage resistance, 20% movement speed increase, immune to CC effects, immune to headshot multiplier effects, can bodyblock ults and piercing attacks, does not feed ult charge.
Dark blue outline around her HP/Armor to signify no ultcharge feeding
Halt : Does not Slow enemies
Barrier : 600hp, on an 7sec cooldown
Primary Fire : Projectile speed increased 20%.
Passive: Gallop: After walking forward for 1sec without using abilities or attacks, Gain 5% movement speed for each of the next 4seconds, for a maximum movement speed increase of 20%, canceled when using abilities or attacks
Would be even better if they could change her run-cycle animation to be a gallop.
Results:
Fortify: Basically an invisible Zarya bubble that’s tied to her Healthpool.
Gallop passive just feels really fun, and is less depressing when walking back from spawn. You’d think those 4x legs should be good for something.
Overall, Orisa is moving a lot more. And her Fortify basically turns herself into a moving barrier.
And just in general a lot more options for differences in playstyle moment-to-moment, and moving in general feels good.
To have a more active Orisa playstyle they just need to revert the Fortify nerfs.
Those happened for basically no reason (I remember in the forums many people said it allowed for a more dynamic Orisa playstyle and several people were happy with it, even after the severe nerf she got cause of double shield)
That’s just too much. Things that are good: 20% damage resistance, not having movement speed penalty.
Things that are bad: 10% speed increase is just a little much, it would be hard to aim with old projectile speed. Not giving any ult charge, just why? Orisa doesn’t feed almost at all, and then support also wouldnt get ult charge right? Immune to headshots, can block shatter and fire strikes etc?? Too much.
First ones would be cool with nerfed halt, gallop passive, maybe better barrier, but maybe like 750hp is better 10 sec cooldown
I get your point, it is just to make Orisa more aggressive tank. I think removing movement penalty from fortify would already make people push in with it. Maybe keeping fortify damage resistance be like 30% would be a good compromise.
You said about making Orisa be able to block shatters, maybe yeah but she can already bodyblock charging Rein and keep him/his team away with halt. Also Rein ult was recently nerfed a little already.
Also with 6 second 600hp is a little too much too, you could block so many ults with that. I still think it’s better to have higher HP barrier (for example 750) but same 10 sec cooldown.
Orisa is my favorite tank, check my hours xD. I just feel like its so hard to balance her with Sigma being around too. Maybe double barrier is just here to stay and solution is just to buff D.Va or Winston who could just out manuever them with mobility. Or nerf Sigma some more? Idk even what to dp
Actually that’s another mechanic that could be used. Don’t cancel the movement penalty. But give her a speed buff. So she’s moving pretty fast when not firing.
So there’s a decision between attack and not attack.
Put in a 20% movement speed bonus on Fortify, enough that it doesn’t cancel the 30% movement speed penalty while firing entirely, but if you stop firing you are moving pretty fast.