Allright first of all if your gonna say
LUL U SALTY CUZ YOU HAVE TO AIM HAHAHAH
just go do something else, i will not respond to those types of ideas…
Lets break down 1 by 1 whats the problems with current sym,what was the problem with old sym, and what i think would have solved it
The primary fire
The current problem with new sym is that her primary fire is almost completly overshadowed by her secondary, theres almost no situation in which you will want to use this over the secondary one,
with old symmetra, the issues what about the autolock beeing a “noob stomper” and killing through walls, and or doing too much damage,
The main reason why blizzard got rid of the autolock is because they tried to give sym more damage, but couldnt keep it like that because it would be to OP, So they made it a zarya-esc beam, which in paper sounds good but lets look at the numbers
old sym beam: 30/60/120 (if my memory serves me right)
New sym beam: 60/120/180
Now look at the accuracy, The average accuracy of symmetras is 31%
meaning the damage turned from 60/120/80 to 18.6/37.6/55.8 and that is ABYSMALLY LOW,
imagining a GM player has 60% accuracy, this is just an assumption, the damage would be: 36/72/108 - Which is still VASTLY INFERIOR to old symmetra(except lvl2) in turning her into a dps you made her deal less damage than before, you would have to have 80% accuracy or more you would deal: 48/96/144 which then is just BARELY better, 80% whopping accuracy,
And the ramp up suffers from the same issue as the damage, sure it ramps up in the same time; but it only counts when the beam is hitting the target and tell me when was the last time you kept your cursor dead on a genji for 4 seconds who is jumping arround like crazy,
secondary fire
The only issues i find with the new secondary fire is the loss of the pierce aspect of it,
the issues with the old one were that it moved a bit too slow and took a while to charge
this one was simple, Increase the speed SLIGHTLY and the charge time slightly, no need for an entire rework for that…
The barrier:
Phonto barrier vs big boi barrier
Photon barrier was actually really good, and it helped good symmetras to defend themselves, i have no particular issue with new syms ult other than it feels underwhelming,
The loss of her E made her loss her only means of defense, making her even more team reliant, there was no particular issue with the E symmetra had, i only wished it spawned a little bit closer to sym, almost in her when you pressed E, or that you could stop it mid air by pressing E again,
The turrets
The problem with new sym turrets? a lot of what made sym was lost, the old symmetras took minutes just to carefully place turrets in bushes or in desired spots just to get that tiny extra bit of ult charge at the start of a match, now its just kinda… Meh, throw em everywhere one of them is gonna do your job, also, Rip reinhart who cant even move while beeing hit by them
The problem with old sym turrets? too easy to kill, too much of a cooldown,
What should have been done? Making old sym turrets throweable could be one thing, ive heared the argument that this might encourage spamming them, so i would just make the placement range much bigger kinda like how her tp is right now,
Remove the slowdown when you place them as well, thats just not needed, Maybe reduce the cooldown by 2s
other ideas that i proposed before where to make the turrets turn invisible when not firing for 2s, so you can recycle turret nests easier, and make them reveal the target their firing at through walls to sym,
The teleporter
The problem with TP now? its buggy, explodes out of nowhere, and almost nobody uses it even if your shouting at them to do so, sym is only useful with a 6stack of OWL top500 players that are all IRL friends and are willing to communicate everything they do, the loss of this ability alongside mass rez (dont turn this into a mercy discussion pls) meant that the defenders now no longer have their portable “respawn” cards. meaning that defending got even harder 1 mistake and you lost the entire point
The problem with old tp? too much downtime, you place tp somewhere, NOW you cant do anything about it, deal with it, It also got destroyed quite quickly once someone like tracer found it, and you sometimes want that to happen since you want something else
What should have done? Increase the TPs health to 400 like how it was done, But also, Once symmetra places a TP let her charge another one at double the cost (from 1000 points to 2000 points or even more if you want), placing this one would delete the old one and let you place a new one, A good sym will have a constant stream of teleporters coming nonstop if uninterrupted , and lets you do something about it!
The loss of shield gen
Following the same logic about before, beeing able to put another one after placing one already, or just swapping your TP for a shield gen would have been a good idea, But what people dont realize is this:
The loss of shield gen made 1 shots stronger,
What saved you from getting 1 shotted by doomfist? shield gen
what saved 200+ hp heroes from beeing 1 shotted by hanzo HS? Shield gen
Same for 250+ hp heroes by widow
and i can go on and on and on, Like sure, brigitte can do this too, But brigitte can only do it to 1 person in a clutch moment provided shes alive and reacts fast enough, and her ult armor eventually vanishes after taking damage too, But syms shields? nope, they always come back except the gen gets destroyed
Overall symmetra 3.0 is not a bad hero in the slightest, fix a few issues she has and shes fine, What i want to say is, Was this rework even necesary? a lot of the changes above would have done her good without an entire rework, Her kit wasnt even that bad, no more unecesary reworks, The problem is that now shes TOO team and communication reliant, if you have a good team willing to communicate you can do godsend with her, but unless your in OWL that wont happen, Sym 2.0 atleast had some independance of her, You didnt want to take my tp from spawn? too bad ill take it myself or the next person who respawns (and people didnt miss the old tp often)
TL:DR: Sym needs too much teamwork, rework unecesary, didnt have to happen