More SR for Tanks?

No, everyone has a skill level and a SR that is right for them. If you give some people more SR for a win, it just means they are more often put into games they are going to lose, and their win/loss ratio changes from around 50/50 to 40/60, and their overall play experience is worse because they are losing more than winning in order to maintain the same SR

Pretty sure that it would lead to “HAHA you’re a boosted tank. Loserrrrr you don’t deserve this rank!!”

At anytime a tank makes a mistake.

The SR system is a little (A LOT) more complicated than that…

Also, no, tanks don’t deserve extra rewards just for playing tank. That would be stupid.

K, how about less reward for DPS above Gold :slight_smile:

That’s an even more stupid idea. Nobody deserves anything different for playing a role they choose. Just play the game.

I’m starting to get the feeling you’re one of those tank players who irrationally hates damage dealers and blames them for all of your mistakes.

They are balanced now.

Another day, another GreyFalcon weird idea thread with a checkmark in the title

He thinks there’s a fix for the community by and large preferring to play damage heroes and that somehow doubling down on a bad idea (2-2-2) is somehow fixable. But the real fun starts when 2-2-2 hits QP. Expect to see DPS times in QP that exceed the duration of a match and a large number of people queuing other roles but playing DPS on those characters.

If it is fixable, one would think you’d have to change things to do it.

Don’t really understand the idea that changes are unjustifiable, but at the same time it needs to be fixed.

So you think DPS, the most hated role in the game, should not only have long queue times, but should also receive less SR just for picking DPS?

That’s just absurd.

So the problem would be at lower tiers ? directly in the biggest player base ?

Why would Blizzard do that ?

Kinda surprising how many of those weird ideas end up becoming a reality.

I much be good at guessing, huh :slight_smile:

If you push DPS down a bit into higher populated SR brackets, they would have lower queue times.

And the fewer DPS that stay at high ranks would have more tanks and healers.

Again, you just want to punish DPS just because they picked DPS.

Do you not see how dumb this is?

Hey you! You picked DPS, so you get plat!

More like reduce the amount of DPS in the top 15% of the playerbase, in a very gradual way.

Since DPS queue times there are a population size issue.

Why are people suggesting giving positive SR or negative SR increments depending on role? Firstly, picking tank does not mean you ‘deserve’ more SR. All that would happen by adding a larger net gain is you push the average higher but the distribution would stay the same. In a sense the ‘tank diamond’ would just be the new ‘tank plat’ and diminish any sense of achievement. There’s really no point.

K, so make it harder to gain and maintain DPS rank in Diamond and above.

More sense of achievement.

Just add 0-6-0 comp for dps queue. They will play vs 2-2-2 as well. This will resolve many problems.

That’s not such a bad idea…

Regenerating HP, faster respawns, maybe lower sniper damage a bit.

So you are a tank main I see?

No. Dps players should suffer