A percentage difference that will add up overtime and lead to the same problem. I think the best solution I’ve seen is dropping tank players into a priority dps queue after they finish a certain number of tank games. Perhaps 3 tank games for 1 dps priority queue.
The biggest issue I am seeing since the introduction of role queue is that while the skill is more constant across all roles, the relative performance of tanks to the DPS at the same rank - comparing the performance of tanks/dps before and after role queue - is that DPS performance/ability is significantly, significantly lower in RQ. The DPS you now end up with under RQ feels like the DPS on your team are what you would have experienced in a match at a rank perhaps as much as 800SR lower, while the tanks and support remain at the same skill level.
This is creating some pretty significant issues because no matter how well tanks perform their roles, the DPS are simply not able to perform at the level you would expect of them at that rank. Fortunately however, the same is true for both your own team and the defenders. The result I’m seeing is enemy DPS are far, far easier to kill; but conversely your own DPS achieve far, far less to progress your own teams objective goals.
I honestly do believe that RQ beta should be looking to address this - and I would hope the outcome ends up being that nearly across the entire board the SR of DPS players ends up shifted downwards by a factor of 400-800SR.
Incidentally this would actually have a positive effect on queue times at high ranks; at low ranks it may blow out DPS queue times a bit, however, that would cause people to see that with the queues being so high, they should instead play other roles which have lower queue times - so it may even out. Unless, that is, people who end up say at X on DPS all end up at X+500 on tank - in which case we may end up with a tank oversupply in high ranks and a complete void of tanks in low ranks.
Ehhhh as a guy who has been one of the earliest to make threads on role q, I can’t let you away with this one. You spent the last few months reposting threads of alternate versions of role q where it went something like 2-2-1- flex or something along those lines?.
or Just nerf the tank counters. They buffed them to fight goats, and then made goats impossible anyway.
Side note why are all of the easy dps so good against tanks and so bad against the harder dps heroes? Why is every tank counter dps so easy to play? Why does every tank counter dps counter every single tank?
Sigma helps, for sure. But like, there’s a serious design issue there
I don’t quite see how more SR for Tanks could really change that though. You would still only have a small amount of people who can play at that level anyways.