Less sr just seems unfair, if you’re a DPS, or any role for that matter, whose doing well enough to climb, they should climb. There shouldn’t be an exception just because of the population. It’ll lead to even more bad matchmaking.
Kinda reasonable and smart change IMO. But less SR is kinda meh. Maybe more SR for tanks and supports? But this will make more toxicity like: “Boosted tank/support main or whatever.”
We need to have some balance in amount of players between roles and their SR. This is the first solution I’ve ever seen tbh.
You could extend performance based sr for DPS into masters. Then you’ll have a lot of fall off based on performance but also people not needing to play since they reached masters and that’s where they stop caring
except the queue time for all the roles increase drastically in higher elos, not just DPS. DPS just has the longest queue times because it’s the most popular role.
Keeping DPS players in lower elos than they should be will less SR per win is only going to make the queue times for Healers and Tanks at higher elos longer, because now the DPS that were in their rank are being kept in lower ranks longer than they should be, and it will inflate the DPS queue times in Diamond even more.
It would reduce the population of DPS players everywhere. We have to wait for long queue times just to receive less sr? Plus it’s blatant discrimination that only DPS receive less sr. You sound like one of those people on the forums telling DPS players to suffer and that they deserve the long queue times.
The point is that by pushing DPS closer to the higher populated matches, also thinning out the population of DPS at higher tiers would improve their queue times.
It’s just gonna make the queue times worse for everyone. Less DPS = longer queue times for suppors/tanks. Less players in multiple ranks in general = longer queue times across the board.