That’s why I use the battle ready mercy for my victory pose.
I always said that you can both increase Mercy’s skill and viability by allowing her to use both heals and shooting.
Maybe not at the same time but essentially having a primary and secondary.
I only play battle Mercy (securing kills if and when I can with my blaster) only really boosting Ultimates. The biggest draw back of this playstyle is the years it takes me to swap between weapons.
Often I will use a GA trick Jump and swap midflight but it’s still clunky as hell.
Would allow Mercy players to mix up their playstyle, get a bit more value in the midfight, and most importantly, use the blaster more regularly without getting yelled at by her team.
I always thought that a twohanded mercy stance could go with the damage boost and blaster, while the onehanded mercy could have the normal healing beam.
Yeah, I thought about that too. But then realized damage boost and blaster at the same time might cause some balance issues. And this is meant to be a “cost neutral” balance change.
She needs offensive power that doesn’t immediately remove her ability to contribute as a support.
Every other support can do so, and I firmly believe something similar to suggested would go a long way to improving her “fun” factor.
It’s the single thing that singles mercy out from the other supports, they can all instantly provide offensive power for themselves or their team. Mercy cannot. It is not what makes her unique it’s what makes her lame (in comparison).
She needs something like this if only in inspiration.
I agree because I worry where the staff is when she’s not holding it… also, if I recall correctly, some time ago blizz said that her blaster was able to fit on her staff O.o but they discarded the idea for some reason…
I would dread the number of Mercies that never leave this mode.
Way, way back in the TF2 beta, people were using the Medic as a damage character because his gun was unique and pretty good. He wasn’t OP, but Valve went ahead and nerfed his gun anyway so people would only use it as a backup, as intended. This improved the game drastically because people stopped getting mad at Medics that weren’t healing the team.
Loads of people would take a penalty to healing to using the blaster all the time, and everyone else would think of them as less of a team player for it. Trust me, this would worsen the mood. It would also be incredibly strong without serious nerfs to both, making it hard-to-impossible to balance.