Eh, I dunno about this one. I feel like few enough heroes introduce DOTs/status effects that it could be pretty situational, or else it would just be a “nope” button that could completely invalidate those few characters and/or make Mercy a must-pick again.
But I am 110% on board for anything that raises her skill ceiling, and I would be delighted if I am proven wrong about the usefulness of a cleanse ability to serve that purpose.
because it’s true! my opinions are fact, backed by the hard proof of things i read on twitter!! but your opinions are just your feelings! dont express your opinions when i am expressing my opinion, i dont want people to know that people have different opinions! opinions are only okay if they are the same as mine!!!
Arguing that a movement speed reduction of 75% is still moving just not standing still is a straw man argument. But I don’t know if its too difficult to understand but just like how you feel Mercy is fine, many people feel that a 75% movement speed penalty is like standing still, given that you also cannot do anything in that time you have the penalty and what you can do is so strictly limited it might as well not be there.
You ask for a lot of things, I dont particularly care to entertain a response to that last statement, you play the victim when it suits you.
A statement was made that moving and not moving are the same thing, when they are not. My statement directly addresses such a statement
the statement above says that you cannot do anything and then proceeds to also say what you can do is limited.
which is it, exactly?
clarification: I have not played the victim in this thread, nor in any thread I have been a part of. I have actually been the victim (quite regularly) of personal attacks, but there is an enormous difference between playing the victim and being the victim
Lmao, you must not come on the forums very often, I’ve writen many, many, many LONG posts about WHY exactly I love current Mercy and find her fun and strong and impactful. I don’t feel the need to retype up paragraphs to “explain myself” when the Devs are basically already on my side in supporting and keeping the rework. Why do I need to defend something that is going to stay? lol…
But I’ll humour you
Or me explaining why I think Mercy is super strong and impactful (and why I enjoy her)
I love Mercy. I’ve poured almost 1,000 hours of my last 4 years into the hero, because she’s so fun to play (after the rework, she became even more fun to play). The GA changes and buffs added new layers of depth and complexity. E rez brought new power and utility to the table and gave me more decisions, power plays, burst impact, and carry potential, while also raising her skill ceiling and reward signifigantly (contrary to what bad Mercy players will say lol), and Valkyrie is so much more useful, fluid, and fun to me than waiting for my team to die and pressing Q for insta-mass rezz W0oo.
I love Mercy 2.0 and am so glad she is here to stay. I love it much more than 1.0 which had toxic, unhealthy gameplay that promoted hiding to get maximum value from her ult, a less fun GA, and a lack of E ability utility. Not only was Old Mercy was more passive and reactive, she was way less complex/more easy to get value out of. Many of the Mercy players I see complain that current Mercy is “bad” or “useless” are actually just horrible at playing her, and that’s the tea. I’ve gotten to GM on 5 separate accounts playing Mercy exclusively, a good Mercy can carry sooo hard. I even had the enemy DPS streamer Kabaji tell him stream I carried the game as Mercy after we beat them:
h ttps://clips.twitch.tv/EndearingSucculentAxeStinkyCheese
Yet all the RevertMercy people will claim and claim that “current Mercy is useless and has no impact and can’t carry !!” which is so untrue it’s not even funny lol.
I have also written very long posts as to why I dislike Mercy. I find her kit to be anything but seamless and in my opinion having many design flaws and contradictions.
I wrote at length about it here if you want to check it out, I’ll be reading yours as well to see if we can find common ground to discuss and possibly have my mind changed. If you are open to doing the same I would encourage you to read my posts and see if you can glean anything from it.
Now as for what I can agree on, yes I prefer current Mercy over Mass Rez Mercy by far, but I don’t think current Resurrect is the best compliment to her kit as it creates the same problems the developers did not want the original Mercy to do (e.g. stop healing and hide from a fight in order to use Resurrect).
As an ultimate, Resurrect is too weak but as a cooldown it is too strong and I propose a complete removal of it.
However, beyond what I suggest in my thread, I would also take a swap of Valkyrie and Resurrect where Resurrect becomes single target like her current one and has a reduced cast time (maybe 1 or 0.5 seconds), but the target comes back after a longer duration (perhaps 5). The amount of time for a resurrected ally to return would stay the same in my original thread or even have it increased.
The rez would be a fast charging ult similar to Tracer’s but have that lower impact compared to other ultimates.
This way she isnt encouraged to hide as resurrecting would be seamless and once again be a core part of her gameplay as currently I do not believe it to be so and if anything Valkyrie is more core to her gameplay now seeing as it comes up far more often.
Making the cleanse also heal the target would make it much less situational. It would also provide a solution to Mercy’s issues with supporting tanks post-50hps nerf.
A cleanse+heal ability would also have a higher skill ceiling than a cleanse alone. Do you use it right away to boost your healing on that half-health tank? Or do you save it, in anticipation of an impending cc attack?
Out of all of that arguing about what a strawman was with Mega, why would you go out of your way and create one yourself?
You’re actually sitting here oversimplifying and lying about the plethora of problems Mass Rez had in an attempt to equate those problems to current Res.
You’re saying Single target res is bad because it’s got the same problems.
Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.
The actual developer notes from that patch. “Mass Rez incentivized Mercy players to hide away from important battles”
This was due to being able to res multiple people up to your entire team, so staying alive was important enough to warrant Mercy not being in the fight at all. Now mercy can use her single target res in the middle of the fight, is incentivized to due exactly that with the ability to swing player advantage in your favor during the fight, and has proven to do exactly that countless times during her reign when D.va would defense matrix her to get rez off safely, or Zen would pop trance to keep her alive while she ress’. You won’t catch Mercy hiding the entire fight waiting for a bunch of team mates to die before she pops out from hiding and single target res’ one of them.
It’s not the same problem at all.
There is no reason for her to be out of the team fights entirely with current res what so ever. In fact it would be pretty useless if she used it after the team fight already ended considering there would only be two people alive just feeding the enemy more ult charge.
The ability has a great reward for a great risk to it now, a risk which can be mitigated by coordinating with your team effectively raising her skill cap. Like, the only way it could be further opposite from mas rez was if it killed her team mates.
That whole not healing thing you tried to strawman as well. Nowhere was that mentioned in the dev notes. Beyond popular belief, Mercy doesn’t always have to heal. She’s not a heal bot. She’s got damage boost, she’s got a quick charging ultimate allowing her to go offensive and potentially win team fights on her own, the Neptuno way if you will, and most importantly she’s got one of the strongest abilities in the game that actually is balanced by the huge risk behind it with a nice skill curve having to coordinate with your team in order to make the best use of it. Sometimes healing isn’t the best option.
Other healers leave much more room for mistakes. While also being less frustrating to hunt for opposite team.
Mercy both gets her team very small place for mistakes(which do happen, and with 50 hps can easily get you killed) and is tricky to catch for enemy team.
So it’s understandable, why both teams would have more fun, if neither picks Mercy.
Ironic because the people in this thread that don’t like the current Mercy have been more than open on having a discussion and accepting someone else liking her state. The people that do base their arguments on nothing but “I think she’s fine and balanced” and give nothing else to the discussion are the ones that don’t want her changed. Hm, makes you think.
I really wouldnt mind her kit as much if it wasnt for her self regen passive, I can let bringing people back to life slide if it wasnt for the fact that skinny flying wolverine is doing it.