Clarification:
This is not a strawman argument, it is a reply to a statement made by another poster
mass rez would be complete chaos in the way the game is played now
Arguing that a movement speed reduction of 75% is still moving just not standing still is a straw man argument.
Actually, it isn’t.
A statement was made that moving and not moving are the same thing, when they are not. My statement directly addresses such a statement
But I don’t know if its too difficult to understand but just like how you feel Mercy is fine, many people feel that a 75% movement speed penalty is like standing still, given that you also cannot do anything in that time you have the penalty and what you can do is so strictly limited it might as well not be there.
the statement above says that you cannot do anything and then proceeds to also say what you can do is limited.
which is it, exactly?
You ask for a lot of things, I dont particularly care to entertain a response to that last statement, you play the victim when it suits you.
clarification: I have not played the victim in this thread, nor in any thread I have been a part of. I have actually been the victim (quite regularly) of personal attacks, but there is an enormous difference between playing the victim and being the victim
Clarification: I can reasonably come to the conclusion that you have used strawman fallacy tactics in this thread
Clarification: I can reasonably detect an obvious strawman
Clarification: I have not used strawman fallacy tactics in this thread
You say that you enjoy it but ignore the fact that people have given a multitude of very precise reasons why they dislike it and give huge reference to how her kit enforces the behaviours they dislike.
You see a difference, I am looking at Mercy’s kit and explaining what in her kit creates this feeling of lack of enjoyment and engagement.
I can agree to disagree with someone for coming up with their own reasoning for it enjoying it when asked, but “because she is”, isn’t a suitable answer.
Lmao, you must not come on the forums very often, I’ve writen many, many, many LONG posts about WHY exactly I love current Mercy and find her fun and strong and impactful. I don’t feel the need to retype up paragraphs to “explain myself” when the Devs are basically already on my side in supporting and keeping the rework. Why do I need to defend something that is going to stay? lol…
But I’ll humour you
I love the flow. She’s the only hero who has to combine her movement and abilities in a really seamless way. I like to do “drive-by heals” where I GA to one far away target and turn and heal another one while I’m passing by in the air then go straight into the healing the next target. That combined with launching myself at creative angles and flowing right into the next thing is great.
I beam juggle, prioritize, and it also helps that I never die. I also use damage boost to bolster my team’s ult economy and secure kills, thus reducing the amount of damage I even need to heal in the first place. I main healer with Mercy almost every game and always get gold healing, a card for 35-45% of team damage healer, and my tanks are always the first to compliment me. I can sustain my tanks and enable my DPS, all while peeling for my off support, because I’m good at the hero and know how to milk maximum value from her.
Or me explaining why I think Mercy is super strong and impactful (and why I enjoy her)
Hi! GM Mercy main here, been playing the hero since launch, have almost 800 hours on her, yadda yadda who cares.
She is so much more than a damage boost bot, to call her that is to utterly disregard all of the value and impact her kit has to offer.
First off, calling her heals bad is just wrong. Her healing has unique properties which no other main healer does (no reload, no aiming, very loose LoS restrictions, and healing through shields ) which alone makes her way more valuable as a healer in certain situations, such as if you are playing against Dive heroes like Winston. No other healer can pocket their squishies or second support better than Mercy can.
Rez is not at all too risky to use. The cast time is very easy to work around, you just need to use your knowledge of the game, teamfights, and the terrain to look for a window which you can safely rez in. You have ten entire seconds to press E on a soul, that’s a lot of time for a safe oppurutnity to present itself. Use her spacebar passive, use cover, use shields and LoS, ask for heals/bubbles/etc. And in many cases, valuable teammates like Widowmaker will die in super easy to rez places on highground.
You are also underselling her mobility. Supports are the most valuable parts of a team comp, when they die the team falls apart. Mercy has the best mobility and survivability of all supports, and thus she dies less than the others. She is alive more, and so has more uptime and value being output over the course of a match than say, an Ana who spends all game fighting off flankers and dying. Not only does her mobility allow her to stay alive, she can bait out enemy abilities and ammo and thus waste their resources and time, taking pressure off of her team is the process, as well as reach her teammates in situations where vertical mobility in required, which is hard for the other healers.
I always laugh when someone claims Valkyrie “doesn’t have anything impactful whatsoever” LOL. It’s probably one of the most versatile and useful support ults in the game. First, you have to keep in mind that it essentially makes her unkillable for 15 seconds. That’s 15 seconds of guaranteed healing/boosting output to your team. Then, it multiples her potential healing output by so much. Normally, Mercy can heal 750 health in a 15 second timeframe. During her Ult, Mercy can heal a potential of 4,500 healing in 15 seconds. That’s an INSANE boost to her healing potential, and the fact that her beams become AoE in this also drastically improve her life-saving potential. When you use Valkyrie, you are basically summoning 4 other Mercy players onto your team for 15 seconds, with all five of you each pocketing someone on your team with 60 HPS or 30% damage boost. How is gaining 4 more Mercys for 15 seconds “not impactful”. That’s not even taking to account how strong chain damage boost is for securing kills and bolstering your team’s ult economy.
I love Mercy. I’ve poured almost 1,000 hours of my last 4 years into the hero, because she’s so fun to play (after the rework, she became even more fun to play). The GA changes and buffs added new layers of depth and complexity. E rez brought new power and utility to the table and gave me more decisions, power plays, burst impact, and carry potential, while also raising her skill ceiling and reward signifigantly (contrary to what bad Mercy players will say lol), and Valkyrie is so much more useful, fluid, and fun to me than waiting for my team to die and pressing Q for insta-mass rezz W0oo.
I love Mercy 2.0 and am so glad she is here to stay. I love it much more than 1.0 which had toxic, unhealthy gameplay that promoted hiding to get maximum value from her ult, a less fun GA, and a lack of E ability utility. Not only was Old Mercy was more passive and reactive, she was way less complex/more easy to get value out of. Many of the Mercy players I see complain that current Mercy is “bad” or “useless” are actually just horrible at playing her, and that’s the tea. I’ve gotten to GM on 5 separate accounts playing Mercy exclusively, a good Mercy can carry sooo hard. I even had the enemy DPS streamer Kabaji tell him stream I carried the game as Mercy after we beat them:
h ttps://clips.twitch.tv/EndearingSucculentAxeStinkyCheese
Yet all the RevertMercy people will claim and claim that “current Mercy is useless and has no impact and can’t carry !!” which is so untrue it’s not even funny lol.
I have also written very long posts as to why I dislike Mercy. I find her kit to be anything but seamless and in my opinion having many design flaws and contradictions.
I wrote at length about it here if you want to check it out, I’ll be reading yours as well to see if we can find common ground to discuss and possibly have my mind changed. If you are open to doing the same I would encourage you to read my posts and see if you can glean anything from it.
Mercy, in her current state is very balanced, having a healthy pickrate and winrate across all ranks. However, as we all know or should know, statistical balance is not the only reason to make changes as many QoL changes can be made that do not disrupt balance. I’m going to preface this post by saying that these are my opinions and that this is a discussion forum, just because the developers state they do not want to do more reworks in the future does not mean it cannot be discussed, as other …
Now as for what I can agree on, yes I prefer current Mercy over Mass Rez Mercy by far, but I don’t think current Resurrect is the best compliment to her kit as it creates the same problems the developers did not want the original Mercy to do (e.g. stop healing and hide from a fight in order to use Resurrect).
As an ultimate, Resurrect is too weak but as a cooldown it is too strong and I propose a complete removal of it.
However, beyond what I suggest in my thread, I would also take a swap of Valkyrie and Resurrect where Resurrect becomes single target like her current one and has a reduced cast time (maybe 1 or 0.5 seconds), but the target comes back after a longer duration (perhaps 5). The amount of time for a resurrected ally to return would stay the same in my original thread or even have it increased.
The rez would be a fast charging ult similar to Tracer’s but have that lower impact compared to other ultimates.
This way she isnt encouraged to hide as resurrecting would be seamless and once again be a core part of her gameplay as currently I do not believe it to be so and if anything Valkyrie is more core to her gameplay now seeing as it comes up far more often.
Making the cleanse also heal the target would make it much less situational. It would also provide a solution to Mercy’s issues with supporting tanks post-50hps nerf.
A cleanse+heal ability would also have a higher skill ceiling than a cleanse alone. Do you use it right away to boost your healing on that half-health tank? Or do you save it, in anticipation of an impending cc attack?
Okay yes, I like this a lot. It’s kinda like an anti-anti-nade
I suggest you take a look at [BigMainLittleChains]
i remember you /squints eyes/ you were one of the people that saw this problem with me even back at the start of the rework
Maybe to some she is fun, I find the game significantly more enjoyable when neither side picks a Mercy.
Now as for what I can agree on, yes I prefer current Mercy over Mass Rez Mercy by far, but I don’t think current Resurrect is the best compliment to her kit as it creates the same problems the developers did not want the original Mercy to do (e.g. stop healing and hide from a fight in order to use Resurrect).
Out of all of that arguing about what a strawman was with Mega, why would you go out of your way and create one yourself?
You’re actually sitting here oversimplifying and lying about the plethora of problems Mass Rez had in an attempt to equate those problems to current Res.
You’re saying Single target res is bad because it’s got the same problems.
Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.
The actual developer notes from that patch. “Mass Rez incentivized Mercy players to hide away from important battles”
This was due to being able to res multiple people up to your entire team, so staying alive was important enough to warrant Mercy not being in the fight at all. Now mercy can use her single target res in the middle of the fight, is incentivized to due exactly that with the ability to swing player advantage in your favor during the fight, and has proven to do exactly that countless times during her reign when D.va would defense matrix her to get rez off safely, or Zen would pop trance to keep her alive while she ress’. You won’t catch Mercy hiding the entire fight waiting for a bunch of team mates to die before she pops out from hiding and single target res’ one of them.
It’s not the same problem at all.
There is no reason for her to be out of the team fights entirely with current res what so ever. In fact it would be pretty useless if she used it after the team fight already ended considering there would only be two people alive just feeding the enemy more ult charge.
The ability has a great reward for a great risk to it now, a risk which can be mitigated by coordinating with your team effectively raising her skill cap. Like, the only way it could be further opposite from mas rez was if it killed her team mates.
That whole not healing thing you tried to strawman as well. Nowhere was that mentioned in the dev notes. Beyond popular belief, Mercy doesn’t always have to heal. She’s not a heal bot. She’s got damage boost, she’s got a quick charging ultimate allowing her to go offensive and potentially win team fights on her own, the Neptuno way if you will, and most importantly she’s got one of the strongest abilities in the game that actually is balanced by the huge risk behind it with a nice skill curve having to coordinate with your team in order to make the best use of it. Sometimes healing isn’t the best option.
Maybe to some she is fun, I find the game significantly more enjoyable when neither side picks a Mercy.
Other healers leave much more room for mistakes. While also being less frustrating to hunt for opposite team.
Mercy both gets her team very small place for mistakes(which do happen, and with 50 hps can easily get you killed) and is tricky to catch for enemy team.
So it’s understandable, why both teams would have more fun, if neither picks Mercy.
Ironic because the people in this thread that don’t like the current Mercy have been more than open on having a discussion and accepting someone else liking her state. The people that do base their arguments on nothing but “I think she’s fine and balanced” and give nothing else to the discussion are the ones that don’t want her changed. Hm, makes you think.
I really wouldnt mind her kit as much if it wasnt for her self regen passive, I can let bringing people back to life slide if it wasnt for the fact that skinny flying wolverine is doing it.
Please, just stop talking about Mass Rez. It’s gone, we get it, stop digging up the corpse of the ult to beat it with a stick. Silawatsi wanted a discussion on how to improve the experience for players still dissatisfied with the current Mercy without a revert.
If you want to discuss her old ult make a damn thread about it - it would be redundant, but at least it wouldn’t clutter this discussion.
I really wouldnt mind her kit as much if it wasnt for her self regen passive, I can let bringing people back to life slide if it wasnt for the fact that skinny flying wolverine is doing it.
She can bring back only one player at a time, and can’t dodge your attacks while doing it. Can be ignored safely at other times.
I love the flow. She’s the only hero who has to combine her movement and abilities in a really seamless way. I like to do “drive-by heals” where I GA to one far away target and turn and heal another one while I’m passing by in the air then go straight into the healing the next target. That combined with launching myself at creative angles and flowing right into the next thing is great.
This isn’t something new Mercy introduced, I have been able to do that before they changed her. Therefore it isn’t something you can commend new Mercy for, it is something base Mercy can do.
I beam juggle, prioritize, and it also helps that I never die. I also use damage boost to bolster my team’s ult economy and secure kills, thus reducing the amount of damage I even need to heal in the first place. I main healer with Mercy almost every game and always get gold healing, a card for 35-45% of team damage healer, and my tanks are always the first to compliment me. I can sustain my tanks and enable my DPS, all while peeling for my off support, because I’m good at the hero and know how to milk maximum value from her.
Beam juggling and Priority is a base/core kit Mercy thing, which means OG Mercy had it too. Same with not dying, she had a worse GA then so it was even more skillful not dying then.
DB to bolster a teams ult economy and secure kills, still something OG Mercy could do.
And sure, it has always reduced the amount you needed to heal, but because of the changes to damage boosts, for certain heroes it is a less viable strategy because you would need to boost them before they use certain abilities and that isn’t always possible or reliable to do and the further down the ranks you go, damage boost becomes less reliable because people suck more.
I also Main Healer with Mercy almost every game and I always get the gold healing too and I pretty much always secure 30-50% depending on how good people are and how free I am to do other things. And even with those healing percentages, I can still get 6-12 resurrects. I was always able to get 30-50% before the healing nerfs anyway, it just meant I had more freedom to heal less because it took less time to reach max and do something else.
I get compliments too, from both OG Mercy to now. From tanks, from DPS, from other supports.
I can keep my tanks alive too, but it takes so long now that even if my tanks peel and aren’t taking damage, it takes a long time. It feels slow, clunky and out of place to heal someone so slow if they aren’t even taking damage.
I can enable DPS, but you can only enable someone so much when they miss as many shots as they hit.
Or me explaining why I think Mercy is super strong and impactful (and why I enjoy her)
All the things you enjoy about Mercy, always existed before where she is at now.
The things you enjoy don’t counter the my statements about Valkyrie or cover how even peeling for healing feels like it takes to long to get someone back in the fight, all they do is show that you like the core parts of Mercy that have always existed on her.
First off, calling her heals bad is just wrong. Her healing has unique properties which no other main healer does (no reload, no aiming, very loose LoS restrictions, and healing through shields )
All of these benefits act as a bottleneck for her to manipulate her healing rate so that if she needs to save someone, she can’t do anything, she is stuck at one rate.
No other healer can pocket their squishies or second support better than Mercy can.
Then maybe that is a problem.
Rez is not at all too risky to use. The cast time is very easy to work around, you just need to use your knowledge of the game, teamfights, and the terrain to look for a window which you can safely rez in. You have ten entire seconds to press E on a soul, that’s a lot of time for a safe oppurutnity to present itself. Use her spacebar passive, use cover, use shields and LoS, ask for heals/bubbles/etc. And in many cases, valuable teammates like Widowmaker will die in super easy to rez places on highground.
Depends on your rank.
At low ranks I can get away with really dumb rezzes that I shouldn’t because people are blind to certain things, but that isn’t all the time. My teams never coordinate with me, even if I ask for it so often I need to use my own player agency during the game but Mercy lacks abilities that gives her much power in her own right, much of her kit with certain adjustments, etc now cause her team to make use of her and not her bolstering her team.
You are also underselling her mobility.
No, I think her mobility is too good.
I think bunyhop needs a cooldown.
I think Valkyrie is a broken design that ruins her weaknesses.
It’s probably one of the most versatile
Versatile and also about as strong as Lucio’s Amp it up when healing and only really about as strong as if Zen Discorded a target and a whole team focused them.
That doesn’t sound ult worthy at all. But she can’t have it any stronger because it removes the weaknesses, vulnerabilities and challenges that her base kit provides that her ultimate does not.
I love Mercy. I’ve poured almost 1,000 hours of my last 4 years into the hero, because she’s so fun to play (after the rework, she became even more fun to play).
I love Mercy.
I have less hours and one less year of playtime probably.
I thought she was fun to play, and the rework ruined her for me.
Her ultimate is a player baby sitter and not something that lets a Mercy express skill in it’s usage, because any skill you try to express is undermined by the ultimate because you were doing that stuff on her base kit already and doing it in much harsher conditions.
The GA changes and buffs added new layers of depth and complexity.
I agree, but I think bunnyhop is too easily given because it is a great show of skill but you can also spam it off every GA, soooo.
E rez brought new power and utility to the table and gave me more decisions, power plays, burst impact, and carry potential, while also raising her skill ceiling and reward signifigantly
E Rez is given every 30 seconds, it is powerful in dissuading pushes but much more useless in larger fights especially the lower down in rank you go because one person is often meaningless to change anything because they aren’t the best players.
Valkyrie is so much more useful, fluid, and fun to me than waiting for my team to die and pressing Q for insta-mass rezz W0oo.
Valkyrie has so many flaws.
Mass Rez wasn’t faultless either, but I much enjoyed the mine games and the tracking of the enemy and surviving felt more meaningful because I was rewarded with something of power in my own right. I was awarded with more than one team mate which is actually worth something in lower ranks.
I would rather save a life and keep momentum, then rez it and have that be another thing that bottle necks her power and have a team mate return that has now lost their place and understanding of the fight at hand because they had left that fight.
I love Mercy 2.0 and am so glad she is here to stay.
I can’t wait until Mercy 2.0 is dead, but more specifically Valk and E Rez.
unhealthy gameplay that promoted hiding to get maximum value from her ult
Except it was better used not hiding. Stronger used not hiding.
People were abusing the SR system by hiding, it isn’t the same thing.
a less fun GA
That could have been changed easily. But now her current GA is too easy.
and a lack of E ability utility
And still lacks something because E Rez is still reactive and doesn’t add much to her gameplay.
Not only was Old Mercy was more passive and reactive,
Oh, look at that, she still is.
she was way less complex/more easy to get value out of.
But she isn’t more complex, Valkyrie is just her base kit but easier. E Rez is still reactive, but is unearned.
Many of the Mercy players I see complain that current Mercy is “bad” or “useless” are actually just horrible at playing her, and that’s the tea.
I don’t think she is flat out bad, I think her design is poor and not fun because everything Valk can do, I was already doing without it.
Everything E Rez does, is less useful the lower in ranks you go.
Everything about Mercy now, about where she has fallen to is a place where if your team really sucks, Mercy doesn’t have any influence to do much more than maybe make them live a speck longer. If they suck, she won’t get damage boost numbers, if they suck they won’t come back from a rez and magically be useful, if they get healed they still don’t know how to take less damage and there is nothing the Mercy player can do to change that because her kit is stagnant and bottlenecked by ideas of consist and flat gameplay. She can’t compete with the other supports fun and impact levels because of this.
I like Mercy because I like to be able to fully commit to my support role and do less shooting, its what I like about them simple nature of the beams, that doesn’t mean where she is right now is good though.
And well, as you say:
that’s the tea
You are in a high rank, people in high ranks know how to avoid more damage because of good game sense and positioning and know how to sit with their tanks.
You are in a high rank, people can aim and therefore damage boost is more useful.
You are in high ranks, people often die with their team and when people do take damage, they take pretty big hits and likely die and therefore the E Rez is more useful.
It’s almost as if having better players around makes Mercy’s kit more playable and bearable.
Yet all the RevertMercy people will claim and claim that “current Mercy is useless and has no impact and can’t carry !!” which is so untrue it’s not even funny lol.
I don’t want Mercy reverted, I want her reworked because her kit is just underwhelming, boring, poorly designed, etc.
Your praises for her are praises for Mercy’s base kit and don’t deal with the actual complaints I gave for Mercy.
And that’s the tea
The thing is I can forget about her mobility that is on the cooldown of a spectator camera, I can forget about her beams that need minimal effort to hold a lock, and I can forget her ability to utilize both these things to administer a swift revive. I just think the whole passive regen thing is insult to injury.
Mercy can get swiftly to position for rez, but once it’s in process, she can’t do any of those things, until it’s finished or she is stunned out of it.
The thing is I can forget about her mobility that is on the cooldown of a spectator camera, I can forget about her beams that need minimal effort to hold a lock, and I can forget her ability to utilize both these things to administer a swift revive. I just think the whole passive regen thing is insult to injury.
Well, she used to have a worse passive regen.
But at the end of the day, all supports are supposed to have a way to heal up. Some have more difficult ways then others, but they get to control it and such and well, if you keep doing damage to Mercy, her passive doesn’t work soooooo??
Zen and Mercy have it nearly the same, it is just that Zen gets his through shielding.