You didn’t quote what I were responding to, so again, you took them out of context.
And yes, I see Valkyrie as some weird “escape ability with charge”, that happens to have “lazy mode” for beams.
Judging by what it provides, it seems to be it’s main purpose, as most of benefits allow to stay away from fight or easily avoid attackers. But it doesn’t seem to benefit teammates that much, which I find odd for support ult.
Agreed, I know the feeling. Thankfully role queue has made this more noticeable. I don’t support OWL either, but you only have to see how Mercy is played there, compared to other main healers (and she’s not played all that often either, in comparison to the other main healers).
Just use her as an off-healer. You get more value out of damage boost and Rez and feel more like you’re providing something to the team when not trying to focus on healing the most.
I mean it goes against what the devs said about her but playing her like that made her more fun for me to play.
I got outhealed by a Zenyatta but got like 3x the damage assists-also didn’t need to use Rez as much cause the threat was taken care of before my teammate could die.
And I am not ashamed of it: if my team is bad, I will use Valkyrie to escape. And yes: it doesn’t tank any ult either, so when one is activated, it’s time to get out.
Well, hope you had your fun. I found it boring, to be honest, and something obvious to anyone playing Mercy in regular games, that have no comms or chat.
Only one thing: it doesn’t keep my team alive, unfortunately, unless they are really elusive. Then again, 60 hps aren’t that great, when you have 2-3 enemies targeting someone on your team.
Well, higher elo Mercy’s just don’t seem to agree. We’ve got Ryan who frequents these threads saying how much they enjoy new mercy and the benefits current valk does have, that doesn’t involve it as an escape button on charge.
Maybe that is what it’s like in low elo, but if that’s what you’re doing in low elo, maybe that’s why you’re still in a low elo. Continuing to repeat the same things is just going to end up giving you the same results, which is only hurting your own gameplay.
That was what was being presented yes, because they specifically said they didn’t use it that way. I’m glad you fully see them acknowledging thats how they use it and gain benefit from it though. You helped prove the point that those words do say exactly that.
Don’t have time to grind through ranks, so I only play placements.
And I won’t call it “benefit”, that I escape alive - just didn’t want to give enemies free ult charge. More like a convenience, so I don’t have to respawn.
Whenever enemies decide to target me all the time, it usually ends in their defeat, but most of the time they just run over my teammates, not wasting time chasing me.
This point comes up a lot. I 100% admit that out of combat regen is a great thing, but it also means that Mercy has zero way to self heal in an “oh crud” moment. So yes, it’s a good thing, but it doesn’t help as much in the heat of the moment as other self-healing abilities.
Though I do see the logic, you’re now down an ult that you could have saved and used to engage with had you just died and regrouped with your team. The enemy is probably down an ult now considering the rest of your team is dead so it was the perfect time to pop valk for an initiation advantage, but you can’t now 'cause it’s gone.