I’ve made a post a couple days ago in which i presented my idea for Mercy 3.0,
my post got overlooked and burried between the anti-tracer threads sadly.
So here i am again with a complete new post about my concept with some new pretty visuals i’ve made to explain my concept!
i’ve also changed some values for balance!
0.7 cast time is just a placeholder so don’t comment: “0.7 Seconds is way too OP”
cone width and length are just an example of what it would look like
radius range is just an example of what it would look like so it is presented as a small circle.
So you’ll notice that i changed the way mass-res works by adding a timer to each character that is about to get resurrected by Mercy.
I gave each character a res time of 0.7 seconds
(they don’t start at the same time)
This gives the enemy the chance to counterplay Mercy before she can res all her teammates.
Not only does it add a timer to each hero but the new ult will require LoS
(to prevent ulting behind walls)
This ult should encourage more tempo-res ultimates and drastically reduce the hated ‘Hide n’ res’ tactic.
version 2 specific:when i created this visual presentation i noticed that the ult had to be blocked by objects such as payloads and cars! (i told some in the comments that this wasn't needed for my first concept)
winston is out of sight because of the car in this example,
mccree is out of range!
this is ofcourse just an example so the radius is kind of small.
ability’s or kits parts not mentioned stay the same as they are now
- Remains mostly the same
- Healing increased to 60HP/s
This will keep her viable mid-fights like she was before her nerfs.
ana/moira is the better option right now because of healing potential mid-fight.
why did they even take make it 50 in the first place? she got 60 for a reason back then!
[E - VALKYRIE] [EDIT] balancing this was very difficult so it would be up to PTR feedback [END EDIT]
- Duration changed to 5 seconds
- Healing changed to 50HP/s chainhealing OR 75HP/s solo beam
- Boosting is a 30% solo beam
- Pistol behaves the same as it does in her base-kit
- Cooldown: 12 seconds
I felt like valkyrie shouldn’t be an ult.
I thought about a few other concepts for an E ability but there are some people who prefer valkyrie and would like to keep it as an ability.
It gives Mercy the chance to fly up to a higher advantage point (or play offensive) without the help of a teammate.
[E - Pacify]
more info about pacify in this post from Titanium!
[ULTIMATE - RESURRECT]
- Every hero needs 0.7 seconds to be revived.
- Every hero can move as soon as their timer reached 0.7 seconds.
- This 0.7 seconds/hero stays for every sort of res (2-3-4-5 man res).
- Mercy movement reduced by 45%.
- Now requires LoS (or AoE).
- Res goes from closest to furthest.
Every hero should feel like a hero!
The mass-res ultimate could’ve been both fun and balanced if the devs didn’t give up on it so fast.
The feedback i got in my thread asking: ‘What didn’t you like about mass-res’,
All pointed to no counterplay.
Hopefully this concept fixes the issue people had with it.
It might also be viewed as a Mccree ult,
Killing 5 heroes is nice but never expected! This means less toxicity.
(but it’s still OW so you never know).
What if a third teammate dies in a 2 man res?
- Nothing since the ability was pressed when only 2 teammates were down.
This is needed since you would be able to pre-res a graviton if this wasn’t the case. Only 2 players will be brought back to life!
How long will the ultimate last with a 3 man res (for example)?
- 2.6 Seconds, The ultimate ability will shut down if all 3 heroes are back up.
Can you cancel her ult?
- yes you can! i’ll give you an example:
if you start your res for 5 downed teammates but feel like it’s not safe anymore after you resurected 3, then your ult will simply stop and the other 2 teammates will just respawn normally.
can i AD during my ultimate?
- you can use AD but it will have the reduced movement speed the ult gives you.
can i use attacks or abilities during my ultimate?
- the only ability you can use is your Angelic Descent.
So why did you make this concept?
I believe that every hero in the game needs to feel like…a.uh…hero…you know?
So i started thinking about the times where she did have those heroic moments.
Her current kit feels like a glorified spectator mode to me.
I also made a topic asking for player suggestions and what they didn’t like about mercy 1.0!
Out of all the comments i got, I noticed that quite a few said that there needed to be counterplay, Which i can agree with.
I had this idea and didn’t have to change anything about it since i already kept this reason in mind when i created this concept.
You guys wanted suggestions/ideas instead of complaints so here you go!