MEKA squad Hero Concept Kits

Hello there!

I’ve seen a few concepts for kits and abilities for D.Mon and Overlord (I have one for each).

On the other hand I haven’t been able to find concepts for Casino or King.

If you have seen one, or have some of your own, could you please post them here?

I’d love to check them out

Thanks!

2 Likes

I want to say I did one for them all somewhere… let me look

For king:

For D.mon:

Overlord:

Voice lines:

Popularity poll:

I could have sworn there was a short one I had that did all 4. It may be in comment section in one of the billion meka threads I have. But yeah they are less common. D.mon and overlord are the popular 2. As seen in the poll from awhile back.

I really really want to see D.mon in game. Whole squad would be amazing. I find them much more interesting then the rest of overwatch :slight_smile:

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To me, Overlord and Casino are the most favourite. Maybe making a Casino concept in this thread soon :slight_smile:

Thanks! I’ll check them out right away.

Below are my concepts for D.Mon and Overlord :slight_smile:

D.Mon (Main Tank)

Stats: 200 health, 200 armor

Affiliation: MEKA squad

Playstyle: D.Mon is a brawler tank. Can act as a main tank for the team with her barrier.

Look and Feel: You have all seen the art for D.Mon and Beast. Nothing more to add except that her shield should be larger that what we saw on the art. Upon dying D.Mon works like Hammond, not like D.Va. There will be no baby D.Mon running around.

Abilities:

LMB - Brawl / Melee attacks like Malganis from HotS or Attikus from Battleborn. Works similarly to Reinhard’s melee attack. Max range 5 meters. Damage 80 per hit. Each swing can only damage one target. 1 swing per 0.5 seconds.

RMB - MEKA Shield / Just as Rein or Brigitte D.Mon can raise a shield barrier. Sizewise, shield is half the width of Rein’s barrier and as tall as Brigitte’s. Health 1000. Regenerates at the same rate as Brigittes. Heals D.Mon for 20% of damage absorbed. 10% speed reduction while having shield active. Activates 3rd person view.

E - Power Tow / Skill shot. D.Mon dettaches Beast’s left fist, which will remain attached to the arm with a power cable. The fist will be thrown at a target the same way Brigitte’s whip shot or Roadhog’s hook do. Max range, 20 meters. If the shot lands D.Mon will use her boosters and a towing mechanism to propel herself to the targets position. Think of it as a reverse hook. This ability does no damage to the target, but it will stay in place until D.Mon arrives to the location. 8 second cooldown.

Shift - Thunder Clap / Similar to WoWs warrior ability with the same name. Slam both fists on the ground and blast nearby enemies in a 5 meter radius for 100 damage and slow them by 25% for 2 seconds.

Ult - Release the Beast / Transformation Ult. D.Mon lowers the metal plate over Beast’s head to fully cover the pilot’s cabin. Best gains 600 armor and becomes Unstoppable (anti CC) Increases movement and attack speed by 20%. Lasts 8 seconds.

Overlord (Main Support)

Hero: Overlord

Stats: 100 health 100 shields

Affiliation: MEKA squad

Playstyle: Overlord is a support hero with a passive playstyle. He uses his mech Mastermind to fly around the battlefield and help his allies with his support drones. There’s no pilot Overlord. If the MEKA dies, he dies, just like Wrecking Ball. I know the mech has hands and arms, but they will only be used for melee strikes (giving them other abilities didn’t fit well with my concept). Overlord can have air control from the battlefield. If the wishes to engage and do damage, he will need to get close to the enemy.

Look and Feel: You have all seen the art for Overlord and Mastermind.

Abilities:

LMB - Fusion Gun / I still have to figure out the numbers for the main weapon; nevertheless the idea is to have a short range cannon that works just like D.Va’s (the one that’s already on the Mech’s model), but instead of having two cannons it only has one. This way, it will do roughly half the amount of D.Va’s damage. This gun doesn’t need to reload, but does overheat and will need to stop firing for 1.5 seconds after firing continuously for 8 seconds.

Passive - Hover / Overlord’s passive allows him to hover and fly on the battlefield all the time, in the same way Mercy can move while having Valkyrie active. 6m/s omnidirectional flight.

E - Resiliency Drone / Anti CC drone. Max range 30 meters. Overlord casts an anti cc drone over the shoulder of a targeted ally. For 3 seconds, the ally is immune to crowd control abilities. Doesn’t require to maintain line of sight. After the effect, the drone disappears (returns to Mastermind) Only one ally can receive the drone’s benefit at a time. 8 second cooldown. Targeted ability just like Zenyatta’s orb of harmony.

Shift - Life Support Drone / Overlord casts a drone over the shoulder of a targeted ally. So long as Overlord maintains line of sight, the drone slowly restores health to his ally on a rate of 20 health per second. Max range 30 meters to cast the drones. 3 drones can be active at the same time. You can choose to heal 3 allies at the same time, or stack your 3 drones on one same ally. If only one drone is on the ally it heals at a rate of 20hps, 2 drones on the same ally do a total of 35 hps, and 3 drones on the same ally do a total of 45 hps (20+15+10). Drones are immune to damage. Losing line of sight returns the drones to Overlord. There is a 1 second delay between the deployment of each drone. Targeted ability just like Zenyatta’s orb of harmony.

Ult - Defibrillator Drone / Cast a larger drone to protect an ally from Death. Lasts for 5 seconds. If the ally takes fatal damage while the drone is active, it will be healed for max health. If this effect triggers, the drone disappears. Think of this ability as a preemptive rez.

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Do it and then let me know! I’d love to see. :slight_smile:

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Yay!

D.mons shield seems small. Especially for her size. She would get eaten alive. Honestly think she would need more health too to cover for her size. The abilities are interesting. I was thinking something like a laser that comes out her palm as the skillshot that’s powered by her nuclear reactor. We have similar ideas for her kit so I approve! :slight_smile:

Overlord. I like the health you set. For his gun. I believe it’s actually a minigun. I’m not sure if it shoots energy rounds or not.

Passive is a must!

Anti cc drones could be problematic but who knows lol
I really like the healing ones
That’s actually a really cool idea for a ultimate and goes towards what the devs were talking about earlier. I like it :slight_smile:

I really enjoy both!

Ahem…

Nice to see you back at it Dmon :smiley:
Oh I misinterpreted whose post this was sorry! Well, enjoy either way!

Casino

  • Role: Off-tank
    HP: 250 Armor: 250
  • Primary: Plasma Rifles
    Similar to D.Vas primary fire but with slower firing and higher damage. Spread is same as Wrecking Balls
  • Right Click: Trailblazer
    Resource meter based ability. Makes Casino faster and his mech leaves oil slick on the ground.
  • Passive: Oil Slick
    Enemies inside the oil will be slowed a little bit. Friendly fire-based abilities set the oil on fire until the passive ends.
  • E: Locking Missiles
    Similar to Micro Missiles but with a twist: If you hold E, the missiles start to lock the enemies and if you release, the missiles will prioritize the locked enemies.
  • LShift: Nitro Boost
    Can not be stacked with Trailblazer, but during the ability active, Casinos mech knocks back the enemies and gives them a little amount of damage.
    It makes him to be able to fly like D.Va with her Boosters.
  • Passive2: Pit Stop
    If Casino is not moving, his mech starts to slowly regenerate health until his next use of primary fire.

EDIT: I forgot to write his ult xD

Ult: Overcharge

The effect of Nitro Boost is active during the ultimate uptime, and Casinos mech makes enemies slower in a given aura.

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Thanks! I’ll review yours with a lot of detail

Sor far I do like your offensive mode for D.Mon. Yes our concepts seem very much in tune. I like that :smiley:

How do you change from one mode to the other??

I did consider some kind of laser for the ranged weapon, but I wanted to give the concept that Roadhog-like concept of being able to get in your face in a whim :stuck_out_tongue:

Regarding the anti CC drone, I figured the drone could be useful to absorb the first cc effect, then deactivating and entering cooldown.

Also you would need to choose which drones could be actvie, if your target has healing drones on it, and you activate anti cc drone or ult, the healing drones would leave the ally.

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That passive is so simple & brilliant it hurts xD naisu!
No ult?

I’d had thoughts of Casino having some kind of drift-turn & maybe using chaff to simulate hack if enemies stay in the chaff area. :slight_smile:

I also had the same homing missile idea for King. xD

2 Likes

I cant get out of my head the idea that Casino needs a heavy “flight” component. Somehow I keep thinking of the hero as something out of a flight simulator game.

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Pachanga! Haven’t seen you in ages!
hugs Pachanga
I’ll work on my concept ASAP.

Hey PositiveGenji! I hope you are doing great! Hugs you as well.

I am! I hope you’re well too.

No love for King feelsbad

Ive forgot to add it but im edited now :slight_smile:

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I dont know about flight. He seems like a grounded speeding racing mech like futuristic race cars could be. But i think D.Va and Overlord are the only one who can fly.

If I recall correctly theres a picture of Casino flying in the Shooting Star Cinematic.

You know what also comes to mind from his desing? Those badass mechs from Macross. The ones that could become a jet, a robot, or something in between. The something in between is what I’m referring to: Jets with arms and legs.

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Ive seen it back now: Yes, hes flying. Perhaps Lshift could help him to lift off like D.Va’s.

Thats a good idea actually, ive never thought about that. The design looks like something between a stealth bomber and a futuristic race car with legs.