Kyung-Soo (King) as next hero?/ Hero Concept (Teaser in the Short, More MEKA heroes?)

In the shooting star cinematic there’s a scene where it shows the whole MEKA squad and everyone’s mech’s recovery status, Out of all of them (except D.va) Kyung-Soo or King’s mech was the closest to being repaired, so I don’t know if I’m just crazy, but I feel like this could be a hint or tease at him being the next hero.

It won’t let me put a picture on here but if you want to look it up you can.

Edit: Also Michael Chu stated that King is D.va’s rival and that he is the main dps of the group

KING Concept:

Details:

Health: 300hp
Role: Damage

Primary Fire

Fusion Rifles-

King’s mech has two fusion rifles equip on each arm, both rifles fire a round simultaneously.
Damage: 10/round
Fire Rate: fires every .61 seconds (I know it seems fast but It’s actually quite slow ex. Soldiers Pulse Rifles fires 9 rounds a second)
Ammo Capacity: 30 (fire 15 times before reloading)
Type: Hit-scan
Falloff Range: 50 - 60 meters

Secondary Fire: Fusion Orb

Hold to charge your Fusion Orb. When holding down it will slowly decrease your ammo count making the orb more dangerous.

Type: Charged Projectile
Damage: 6 dmg/ammo taken
Damage Over Time: 2.5dmg/sec for 10 seconds (damage doubles when 15 ammo taken, triples when all ammo is taken.)
Ammo Absorb: 10/second
Projectile Speed: 30meters/second
Size: 3 meter radius at full charge

A1: Hover Boosters

Temporarily begin to hover increasing your speed as well as increase your rate of fire, while this is active you can also charge into enemy players.

Movement Speed: 15 meters/second
Damage: 15
Duration: 5 seconds
Cooldown: 6 seconds

While active Boost Jump becomes available

A2: Specialized Missiles

Open up your stored missiles, you are given a choice of which specialized missile to launch (similar to how moira orbs are thown.) You can choose between Static Missile and Flash Missile.

Type: projectile
Damage: 25 damage
Projectile Speed: 35 meters/second
Cooldown: 12 seconds

Static Missile:
This missile slows down enemies in it’s area of effect.
Slow Effect: 25%
AoE: 8 meter radius
Duration: 8 seconds

Flash Missile:
Enemies who are in this missiles AoE or are staring directly at it they become temporarily stunned (where their screen goes white)

AoE: 10 meter radius
Duration: 4.5 seconds

(abilities like Zarya bubble or fortify will clear away any effects.)

Ultimate: Targeting System

When activated all enemies in you vision will be highlighted with a blue marker, you will then launch forth 50 missiles that follow enemies with this blue marker. Once an enemy leaves your line of sight they will have to stay out of you sight for 4 seconds for the marker to disappear, if the marker disappears the missiles following that enemy will stop following and fall.

Direct Damage: 10 dmg/missile
Splash Max Damage: 5 dmg/missile
Splash Min Damage: 2 dmg
Type: tracing splash projectile
Projectile Speed: 45 meter/sec
Area of Effect: 2 meter radius
Rate of Fire: 25 missiles/sec

Passive: Self Matrix

When King deals damage to barriers/shields/or armor the health he took away from the enemy or enemy barrier becomes part of his own health pool.
Barrier and Shield damage will become temporary shield health, while Armor will become temporary armor.

Passive: Boost Jump

When “Hover Boosters” are activated you can double hit the jump button to boost into the air allowing you to get to high ground.
Cooldown: 5 seconds

Passive: Evade

Double click a directional key or quickly move an analog stick in the direction you want to go to quickly dodge in the direction you want to go.
Cooldown: 4 seconds
Distance: 1 meter

7 Likes

I hope not. I think more MEKA based heroes would be really lame. It’s such a boring idea to just copy-paste the whole MEKA concept with different abilities for someone else. I’d much rather have a completely new and unique hero.

26 Likes

Having the other MEKAs as heroes would be so much fun though. They are all also very unique in design, they wouldn’t be copy and paste.

17 Likes

While the abilities and almost assuredly the primary fire would of course be different, the character concept is not. Having multiple characters from the same MEKA group would be kind of lame IMO.

4 Likes

The mech designs are clearly diverse though, it’s not like they all have just slight differences from D.va. The abilities could be VERY diverse based on the design.

10 Likes

They would have to be vastly different to be interesting to non-D.Va players. So far all of them fly and are large with tank like hitboxes.

5 Likes

It’s still very boring and uninspiring, IMO. It’d be like adding in “Soldier 76’s old army buddy, Soldier 92” who looks just like him with slightly different abilities. That’d just be lame.

2 Likes

They are vastly different in terms of design though.

Look at the mechs and compare them to D.va. They don’t look like the original mech really at all, and would all function quite differently.

3 Likes

Then just give D.Va those skins.

That would be boring, and wouldn’t work because of how much the design varies.

Tell me you wouldn’t have fun with a MEKA meta of 5 MEKAs on a team comp though.

3 Likes

We have had so many potential hero picks that there is no real good indication of who is coming out next.

Moira felt pretty random along with Brigitte.

Hammond was teased a long time ago and Doomfist came into being completely by accident in a way. He was not a character. Just a gauntlet. Sombra and Ana have had some large influences for ages back during the start.

1 Like

Because it’s all mobile tanks that function like D.Va. Why would I have fun playing 5 different versions of D.Va if I don’t play D.Va in the first place?

If we gotta start adding all the MEKA crew, then we gotta add the other Shimadas, Junkers, Shambali, Vishkar employees etc. etc.

1 Like

But all the MEKAs are quite vastly different.

They wouldn’t though, they’d all play differently.

1 Like

I think we’re just seeing them in a different way. To you they’re all unique designs and nothing alike. In my eyes all I see is a bunch of piloted mechs, all similar in concept. It wouldn’t matter if they all had completely different moves. They’re all still a bunch of piloted MEKA bots from the same team of people.

2 Likes

Explain how given what we already know.

As I’m sure all the people in the other groups I mentioned are.

I mean, considering how many players D.Va has, just capturing them alone would make for a more successful hero than half of the other releases put together :wink:

4 Likes

In that case the next hero would be the assassin from Retribution that the Genji mains want, lol.

I guess I can understand that, still feel like it would be amazing.

Look at the picture of the 5 MEKAs.

D.mon looks like maybe a shield-tank or main tank.

King and Casino could possibly function as DPS.

Overlord could play as a support.

Touche. Still biased towards MEKAs though.

This.

Talon Assassin would be awesome though.

3 Likes