In the shooting star cinematic there’s a scene where it shows the whole MEKA squad and everyone’s mech’s recovery status, Out of all of them (except D.va) Kyung-Soo or King’s mech was the closest to being repaired, so I don’t know if I’m just crazy, but I feel like this could be a hint or tease at him being the next hero.
It won’t let me put a picture on here but if you want to look it up you can.
Edit: Also Michael Chu stated that King is D.va’s rival and that he is the main dps of the group
KING Concept:
Details:
Health: 300hp
Role: Damage
Primary Fire
Fusion Rifles-
King’s mech has two fusion rifles equip on each arm, both rifles fire a round simultaneously.
Damage: 10/round
Fire Rate: fires every .61 seconds (I know it seems fast but It’s actually quite slow ex. Soldiers Pulse Rifles fires 9 rounds a second)
Ammo Capacity: 30 (fire 15 times before reloading)
Type: Hit-scan
Falloff Range: 50 - 60 meters
Secondary Fire: Fusion Orb
Hold to charge your Fusion Orb. When holding down it will slowly decrease your ammo count making the orb more dangerous.
Type: Charged Projectile
Damage: 6 dmg/ammo taken
Damage Over Time: 2.5dmg/sec for 10 seconds (damage doubles when 15 ammo taken, triples when all ammo is taken.)
Ammo Absorb: 10/second
Projectile Speed: 30meters/second
Size: 3 meter radius at full charge
A1: Hover Boosters
Temporarily begin to hover increasing your speed as well as increase your rate of fire, while this is active you can also charge into enemy players.
Movement Speed: 15 meters/second
Damage: 15
Duration: 5 seconds
Cooldown: 6 seconds
While active Boost Jump becomes available
A2: Specialized Missiles
Open up your stored missiles, you are given a choice of which specialized missile to launch (similar to how moira orbs are thown.) You can choose between Static Missile and Flash Missile.
Type: projectile
Damage: 25 damage
Projectile Speed: 35 meters/second
Cooldown: 12 seconds
Static Missile:
This missile slows down enemies in it’s area of effect.
Slow Effect: 25%
AoE: 8 meter radius
Duration: 8 seconds
Flash Missile:
Enemies who are in this missiles AoE or are staring directly at it they become temporarily stunned (where their screen goes white)
AoE: 10 meter radius
Duration: 4.5 seconds
(abilities like Zarya bubble or fortify will clear away any effects.)
Ultimate: Targeting System
When activated all enemies in you vision will be highlighted with a blue marker, you will then launch forth 50 missiles that follow enemies with this blue marker. Once an enemy leaves your line of sight they will have to stay out of you sight for 4 seconds for the marker to disappear, if the marker disappears the missiles following that enemy will stop following and fall.
Direct Damage: 10 dmg/missile
Splash Max Damage: 5 dmg/missile
Splash Min Damage: 2 dmg
Type: tracing splash projectile
Projectile Speed: 45 meter/sec
Area of Effect: 2 meter radius
Rate of Fire: 25 missiles/sec
Passive: Self Matrix
When King deals damage to barriers/shields/or armor the health he took away from the enemy or enemy barrier becomes part of his own health pool.
Barrier and Shield damage will become temporary shield health, while Armor will become temporary armor.
Passive: Boost Jump
When “Hover Boosters” are activated you can double hit the jump button to boost into the air allowing you to get to high ground.
Cooldown: 5 seconds
Passive: Evade
Double click a directional key or quickly move an analog stick in the direction you want to go to quickly dodge in the direction you want to go.
Cooldown: 4 seconds
Distance: 1 meter