Hero Concept Lab

Side note to the thread creator: You should probably add a rule “The first half of your post should be commentary/constructive criticism on someone else’s concept. The second part should be your own hero concept.” Just a thought, I guilty of it too but I’ll try to do better lol

Okay sorry back to my actual post.
I like your concepts! Sicario is my favorite, in all for an anti air hero since pharamercy is tough on consol. The net is a cool idea. I like the smoke bomb too. There’s plenty of extra vision abilities so one to counter those would be nice

I have to put in for my true skill character for all those skill knobs out there who are unhappy with all the new characters…

Slingshot

Primary - Slingshot with 20m range, 50 damage/second, falloff to 25 at 10m. Headshots are a must

Secondary - who needs secondaries, they are crutches for low skill players

Ultimate - Bag of Marbles - 3m radius, toss and watch enemies slip and fall repeatedly while you dance around them emoting making a general *ss of yourself

Passive - Super cool - other characters are in awe of your mad skillz, losers use guns… 10 points of envy every second generated.

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Well, it wouldn’t be able to be cut voice chat because they can’t access it, so it’s the only way to bypass

I’d love to see what you got :slight_smile:

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Thanks for the comments man. I do feel we could use someone to get other heroes out of the air. In some team comps, they just dominate and don’t have a hard counter.

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Lynx 17 (Support) Hero Kit

HP: 200
100 Health & 100 Shields a la Symmetra.

Passive: Radar Sense/Information Matrix
Every 10-15 seconds, Lynx 17’s bunny ears emit a spherical sonic wave, scouting through walls at around the range of Hanzo’s pre-rework scatter arrow & displaying enemies to your team.
Also, any enemy that stays within Lynx’s LoS for a period of a second or 2 will have their health bar revealed to your team, via Lynx’s 3 diodes in their head scanning the enemy.
(That last bit is more for lore, the visual display for such a thing could introduce a lot of visual clutter.)

“Hmmm, my spy sense is tingling…”
“And you thought I wouldn’t find you. You can’t keep a good hacker locked out.”

Primary Weapon Ideas
I have a few weapon ideas for Lynx, & the choice of weapon could impact their kit; but I would posit that any weapon they do have would be grafted into their body somehow.

“Well of course I’ve put a gun in my arm; I’m a machine right? To me, human, this is just like you wearing a watch on your wrist.”

Potential Weapons

Taser:
Fires a projectile from Lynx’s palm that locks on to an enemy if the projectile successfully makes contact. Then delivers up to 50 HP/s damage while the link is established. No stun, but maybe a slight slowing effect.
The wire connecting Lynx to the enemy can be broken by enemy fire or the physical environment.
No ammo count, just relies on latching the projectile to an enemy.
Pressing R while the link is active will retract the cable to Lynx. This could initiate a short stun; or could cause a burst of electricity that arcs to other enemies. This will not occur if the link is merely broken.
You could have this affect allies as well, but healing the chosen ally while connected.

OR

Lynx fires small projectile balls of electricity that when contacting an enemy, deal a flat base damage, but the electricity also arcs out from them to nearby enemies, dealing a smaller DoT.
20 shots, possibly in multi-round bursts like Lucio’s weapon or single shot like Zen’s orbs.

This (especially the second version) is my least favourite weapon that I’ve thought of, but does have some interesting potential & has some similarities to your Lynx kit xD.

Bio-Gun / Chemical Thrower:
Projects a gaseous chemical from a fixture mounted to Lynx’s forearm.
Has a high ammo count (100-200?) & projects in a cone at a short distance ahead of Lynx, similar to Moira’s healing spray.
The spray damages all enemies & heals all allies caught in the cone of chemicals simultaneously.
It causes initial damage / healing as the spray contacts them, but also latches on to enemies & allies after prolonged exposure (2-3 seconds) & then deals damage / healing over time (D/HoT) after the initial contact for another few seconds.
Both allies & enemies will have a visual indicator to them being coated with healing/damage over time.
OR the spray actually comes out in an arc & is much more fluid & viscous, but sticks to surfaces & the floor, dealing damage / healing to anyone who steps into the area. It could also slow enemies & build up the D/HoT. Although, this is also a possibility for a relative ability.
Either way, must have pretty low base damage/healing numbers, but deals a lot of such over time.

Omnic Drain Darts:
5-8 silver pyramid-shaped darts hover around Lynx’s head. (When they are not active, they can be worn as coverings for Lynx’s fingers, or slot onto their shoulders somewhere. This is more relevant from a lore standpoint, but recalling them to your hand could also act as the reload animation.)
Each one is fired individually at a similar rate to Zen’s primary fire, working as faster projectile versions of his orbs.
Each does a decent instance of damage (40-60?)
When a dart contacts a surface or an enemy, it becomes embedded in the surface or enemy.
Pressing R while any amount of darts are embedded recalls them to Lynx, dealing damage & penetrating enemies & surfaces on the return journey for the same base damage as an initial shot.
When recalling a dart from an embedded enemy, the enemy takes a very small (5-10 HP?) amount of damage as the dart dislodges.
This reload could visually see Lynx gesturing to recall them into their hand, each dart covering a finger, before flicking their hand upwards to reset the darts hovering above their head.
The drain aspect of this is covered in E abilities.

Nano-bot Swarm
A swarm of nano-bots encircle Lynx’s hand.
Holding primary fire unleashes a wide cone of in front of Lynx. The longer this is held, the tighter & longer the cone becomes & the higher instance of damage each tick delivers. This could also heal allies in the vicinity, but could work without this due to the relevant E ability.
Again, high ammo count (100-200) or a resource meter or even an overheat system would be needed for this.

Alternate Fire (RMB) [Regardless of chosen weapon]: Overclock
Hacks an ally/their weapons in order to reset their cooldowns.
Targeting works exactly as Sombra’s hack, but on allies.
Could also provide individual a small speed boost.
You could take this even further & have every character have a unique interaction with this ability, but that would take ages so I’ll leave that for now xD.

“Go ahead darling, don’t say I don’t do anything for you.”
“…And they say hackers can never be up to any good.”

Ability 1 (Shift): Decoy Scout
Summon a clone of Lynx that copies the current movement input at the time of pressing Shift (standing still, running in the set direction, including mid-jump) until the decoy contacts a surface & dissipates with no further effect.
Up to 3 charges, dependant on desired further utility.
(See Titanfall 2’s tactical ability Holo Pilot for some gameplay examples:)

A video example

Further applications for this ability could include:

  • Destroyed decoys emit a recon scan like Lynx’s passive/Hanzo’s Sonic Arrow, or highlight the enemy that destroyed it a la Sombra’s Opportunist.

  • Pressing interact (F) while a decoy is active will swap Lynx’s position with that of the oldest/last decoy summoned. Unsure which is better to use, possibly the newest summon works best. Symmetra’s teleporter interaction will take priority over this if you are stood on the teleporter.

  • Some degree of AI so the decoy turns corners, jumps gaps, pretends to shoot at enemies (with no damage), but this could be difficult or unnecessary & possibly a drain on servers or the player’s system.

“Simple; copy & paste.”
“Oh wow, do my hips really sway like that? I like it. Kinda…human.”
“As if I’d show you the real me.”

Ability 2 (E): Weapon-related abilities
I feel that Lynx needs some kind of healing ability to work as a true support but I’ve struggled to come up with any particular over-arching one, so I’m trying to make them fit with how their weapon operates.

“How strange, to use a weapon to heal wounds. It’s almost like giving consciousness to an automaton…”

Weapon-related abilities

Taser - Life-Link
Soft-lock on a la Zen’s Harmony Orb.
A second taser connection links briefly to an ally, depleting Lynx’s 100 shields instantly for a flat burst heal of 150/200 that also overheals the target with temporary shields.
Any damage Lynx takes during this cast-time will be shared between Lynx & the target, first being depleted solely from the target’s temporary shields.
I have no idea how to make the electric ball version also heal.

“What a beautiful sentiment, conjoining my life force with that of another. Are we truly that different after all?”
“We are linked, together. Is this what human relations feel like?”

Bio-Gun / Chemical Thrower - A few ideas

  1. Pressing E switches the thrower from damage to healing mode. This version would always use the most viscous form of spray so it can always leave puddles of damage/healing specifically.
  2. Pressing E makes the spray more viscous for a short time, so it can stick to surfaces & form pools on the floor that heal allies & damage & slow enemies present within it, while also building up the D/HoT (damage/healing over time) effect.
    This would only be usable with the spray version, making the viscous fluid a temporary buff.
  3. Pressing E empties the ammo clip, leaving a huge puddle in front of Lynx, & forces Lynx backwards a distance dependant on the amount of ammo used. This instantly places the D/HoT upon anyone caught in the initial blast.
    The puddle causes damage&slow/healing while anyone is present inside it & also builds up the character-bound D/HoT as usual.
    This could work with either form of the weapon (spray or viscous liquid).

Lynx also heals directly & builds up HoT from being stood in the pools of biotic fluid.

“An Omnic using bio-tech? Yeah I know, the irony is palpable.”

Omnic Drain Darts - Leech Life
Hitting enemies with darts gains each specific dart a resource of stolen life points (half/percentage/whole damage dealt?).
Using R to recall your darts will give this stolen health to Lynx in form of a resource meter.
Pressing E disperses this built-up health in a burst aura, healing every ally (& Lynx) in range for a flat amount based on the built-up health.
You could also have the darts’ R ability heal any allies/the first ally that they pass through on their return journey, sacrificing that dart’s specific health to them rather than gaining it for your resource.

“I can feel your energy coursing through me; is this what it feels like to be human? Does it always feel this tingly?”
“Only a poor hacker wouldn’t distribute their findings.”

Nano-bot Swarm - Overhaul
Pressing E sends a portion of your cloud of nano-bots over to an ally, coating them in a cloud of nano-bots. This subtracts from your max ammo count / resource meter & has no cooldown.
While covered in bots, the ally gains health over time & also deals damage over time to any nearby enemies.

“Go forth my micro-friends!”
“Now, the million or so of you be nice to the human; they need your help. Yes, you, Jimmy #2501.”

Ultimate (Q):
Scrambled Signal/Deaf-Mute OR False Encryption/Trojan Trick

Scrambled Signal/Deaf-Mute
Distort enemy visuals of all characters; allies & enemies, including health bars.
Possibly cover them with a Pachimari symbol.
Basically, anything to prevent enemy knowledge of who they are targeting.
Lasts 6-10 seconds. Map-wide.
Also removes benefits of recon abilities such as Sonic Arrow or Infra-Sight, but should last less time than Infra-Sight so as to not completely counter it.

“Virus administered!”
“Who’s the man laughing now?”
“We are all naught but information. So maybe, we are all far more alike than we first thought.”

False Encryption/Trojan Trick
Create visual clones of all allies in a large radius / within LoS that replicate their original’s movements & actions, without dealing any damage.
Enemies receive hit markers for hitting either version, but only the original takes actual damage.
The clone models will appear on either the left or right of the affected players, or this can be chosen by Lynx so as to ensure to not give the game away.
Or the clone models emerge from the affected players based on their current trajectory so as to create immediate visual confusion as to which is which.
It is then up to each individual to prevent from revealing which is the clone, by keeping away from walls etc that your clone might clip into.

“Mask yourselves!”
“Encryption complete. You are hidden.”
“So, where’s Wally now? Or should I say, who’s the wally now?”
“Oh, I do love a game of hide & seek.”

Any thoughts? Any preferred weapon?
(By the way, I really like your toxicologist & the radiator tank/support :smiley: )

3 Likes

Overlord is a Support DPS based hero with very complex and wide gameplay.

  • 200 HP
  • 50 ARMOR

  • (MEKA) Left Click: “Energy Laser”
    Overlord can fire rapidly or hold the mouse button to charge a cannon shot.
    -Can’t do Headshot
    -Is a Projectile.
    -Fire rate: 0.8s or 2.0s
    -Travel time: 120m x second (like Mei iceshot)
    -Base damage: 60
    -Max damage: 150
    -Ammo clip: 15 (charged shots consume 5 ammo at time)
    -Reload time: 3s
    -Falloff: No.

  • (MEKA) Right Click: “Increase Altitude”
    Overlord meka can fly and have better on-board control than Pharah.

  • (MEKA) CTRL: “Decrease Altitude”
    Overlord can quickly lower his altitude with his cutting edge Meka engines and skilful maneuvers.
    -Stationary speed: (this is the speed when u move forward,backward,left,right,)
    -Vertical acceleration speed: (this is the speed when u go UP or DOWN)
    -Fuel: ( idk need PTR testing. ) or… Infinite ( ? )


  • (MEKA) SPACEBAR: “Collect & Deploy”
    Overlord can pick up 1 health pack by standing near it, holding it inside
    his meka storage, until meka destruction.
    -Meka storage can keep up to 4 health packs Max.
    -Pressing again the button when not near an health packs will drop 1 stored pack below the Meka.
    -Health pack on the ground last for 12s.
    -Deploy cooldown is 3s every pack. (3x4 = 12s)
    -Health packs gives 75HP healing no matter what size of packs u collected.
    -Health packs are still neutral, both allies and enemy can use it.
    -Sombra can Hack it, EMP it, etc etc.

  • (MEKA) Shift: “Healing Drones”
    Overlord Meka has 2 stationary healing drones that can do different commands.
    -Target & clicking the button on allies send a healing drone to them.
    -There is no time or line-of-sight range limitations. However, travel time needed increases.
    -The drone has 120HP and can be destroyed by enemies. New drones generate every 7s.
    -Each drones heals 20HP x second, u can give only 1 drone at the same ally.
    -Standby drones keep rotate around Overlord Meka, occasionally blocking his crit hitbox.

  • (MEKA) E: “Scouting Drones”
    Overlord Meka has 1 stationary drone that can spot the enemies.
    -The drone travel in the direction you aim, then patrol surrounding.
    -The drone has a small vision cone → \v/ but enemies can’t see it.
    -The drone follow and gives vision of the first spotted enemy until get destroyed.
    -The drone has 120HP and can be destroyed by enemies. New drone generate every 7s.
    -Drones makes quiet sound and have one red led. Shape is different from healing drone.
    -Drone give you in team-chat information about the spotted enemies ultimate charge.

  • PASSIVE: “Compulsory Evacuation Device”
    When Meka “Mastermind” reaches critical damage level, Overlord is ejected.
    -Same Stat & Weapon of “Baby D.va” “Mini-Overlord”
    -Keybindings used in Meka form, turn back at standard.
    -Overlord still have one personal drone around him and can use their ability.
    -Drone do not respawn in this form if destroyed.

  • (MEKA) Q: “LASER GAME” & “Call Meka”
    Overlord recharge and recall all drones and he eject from the Meka.
    The meka will stand still in the sky and overload the engine at its maximum
    by emitting 3 burning rays on the ground in a triangle movement pattern open and closed.
    -Enemies that get touched lose 100HP for each second under the burning laser ray
    -The Laser game last for 7s
    -Press the ultimate button for call the Meka. (like D.va)
    -Overlord take a lot more than D.va for charging Meka and Ultimate back.
    -Remember, you still have the personal drone and their ability SHIFT and E

LORE:
if Overlord die, a nano drone bird reports a holomessage at his family.
“mom, i love you. Please carry on, i don’t regret fight for my country
and for protect you.”

“Seung-hwa Shi” is a member of South Korea’s Mobile Exo-Force
and the youngest member of D.Va’s squad.
he have a troll personality due to the fact of being born in a generation
where technology and the internet, are at the center of everything.
Is a huge Geek and often time talk with gamer-neologism quotes or nerdy way.

Helped defending Busan from the Gwishin Omnic attack,
but was injured in the battle.
D.Mon gave him a hand in getting out of his downed mech.
Despite his young age, he is already considered the best pilot in the world,
on the STRATEGIC side.
Always looking to upgrade his Meka, he proposed and installed
a better and safe ejection system to the whole team after the battle.

“Seeeung!! When u get serious u rly scare me :o u predicted everything?”
“I will never let you take my Global Rank 1 Overlord è.é”
Cit. “D.va”

( i do Maximilien , Liao, King , and Torb rework. as next projects.

Original post, just in case! Please visit and like/comment for keep it up!

Still in progress, constructive criticism is welcomed.

Hero name: Charity Heart

Role: Support

Weapon: Extendable baton/energy blaster

Primary fire: Flat wide blasts of energy that can hit multiple enemies

Secondary fire: Charity twirls her baton around herself. Creating a static healing ring and a minor knockback effect to enemies. She can’t move while casting, but after she stops it will remain for 5 seconds before disappearing or if a new ring is cast.

Ability 1: Lovers bond. Charity locks onto an ally and will be highlighted in pink. If the ally’s health is knocked to zero Charity will pull them to her via teleportation. The ally’s health is restored to half within 2 seconds

Ability 2: Leap of faith. Charity can sprint or leap in a large arc, leaving a wall-like barrier behind for 5 seconds. The barrier blocks damage.

Passive: Quick reflex- any stun performed against her will cause her to somersault back. Only works once every 10 seconds

Ult: Charity’s movement speed lowers and multiple heart shaped barriers spin around her. (Similar to Kida near the end of Disney’s Altantis) Lovers bond can lock on to 2 allies till the end of her ult.

Lore: Daughter to wealthy parents, Charity discovered they were funding an experimental exo suit made with Vishkar’s advance
hard-light tech. The suits were to be developed for the terrorist organization known as Talon. Mortified by this, she stole the prototype and destroyed the data. Charity hoped that would be enough to stop production but when it wasn’t she used the suit to continually cease any mass production of the design. Eventually creating the look and personality of her alter ego to hide her true identity.

It’s really hard to get feedback on the site. If any of y’all want to partner up so we can give each other feedback on our heroes I’m down.
I just wanna know if my abilities make sense or if they need more work.
Charity Heart 2.0
Role: Support
Weapon: Extendable baton/energy blaster
Primary fire: Flat wide blasts of energy that can hit multiple enemies
Secondary fire: Charity twirls her baton around herself. Creating a static healing ring and a minor knockback effect to enemies. She can’t move while casting, but after she stops it will remain for 5 seconds before disappearing or if a new ring is cast.
Ability 1: Saving grace. Charity locks onto an ally and they will be highlighted in pink. If the ally selected has critical health it will let out a burst of energy that pushes enemies away. Dealing 30 damage per enemy. The ally get 50 heals
Ability 2: Leap of faith. Charity can sprint or leap in a large arc, enemies will be pushed away if they collide with her
Passive: Quick reflex- any stun performed against her will cause her to somersault back. Only works once every 10 seconds
Ult: Charity’s movement speed lowers and multiple heart shaped barriers spin around her. (Similar to Kida near the end of Disney’s Altantis) Saving grace can lock on to 2 allies till the end of her ult.

Everything makes sense :slight_smile: some really interesting & useful ideas here!

The only one I’m unsure on is Leap of Faith, unsure how she’d be causing knockback with just her body; how about a pole vault type move that damages/knocks back in front of you then propels you up & over? Keeps the baton in use aswell then :slight_smile:

I’d also say her Ultimate doesn’t need the movement speed reduction to balance, it could even get a speed boost as the barriers are attached to her model; she’d have to move to get into place to shield her team. :slight_smile:
I made a concept for D.Mon with a very similar ult actually :smiley:

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First I must say, I read this and though it was a hero concept for a Labrador. Overwatch doggo would be fun but, I love the idea of centralizing all of this.

I’ll have to post my old hero concept here when I can find and refine it.

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See that is exactly why I wanted feedback, that pole vault idea was right under my nose lol Thanks!
Yeah I think a speedboost sounds better too.

Wow I really like your concept for DMON. The Shield idea is really cool (That’s something I would’ve loved for Sym lol) What kind of shaped did you have in mind for changing the shape?

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Haha no worries go with it if you like it!
I like that you were trying to be balanced :slight_smile: but yeah for it to be useful she should get a boost just like Brigitte’s ult gets.

Thanks :slight_smile: I’ve done an idea for Sym somewhere actually…

As for D.Mon, I didn’t have much idea on changing the shape beyond making it wider or taller really; & I can’t see it being made longer or deeper, or the shape changing entirely.
The example we have from Shooting Star is big enough to shield most of her & therefore must be pretty big, but it could use being more suited to team protection at times.
But, as she can lay down extra shields to cover extra angles (in my example at least) there’s likely no need in doing anything further to it.
But I’d like to be able to differentiate it from Rein’s shield a bit more. :slight_smile:

I’ve also got a Lynx 17 idea a few posts above if that interests you or you have any feedback? :smiley:

Interesting, personally I like the Darts best. The spray reminds me of moira lol But yeah leech life is really cool too, That’s a unique way to heal.
Her hacks could undo Sombra hack too? Resetting cooldowns would be awesome, I’ve been wanting a support that can do it.

Oh and I prefer False Encryption. Imagine 6 clones using the dance emote right in the middle of a team fight making it extremely confusing for the enemy lol
Will the clones act as barriers?

2 Likes

The darts were becoming my favourite too xD I’m loving reload mechanics atm ha!

You could give Lynx’d friendly hack a cleanse yeah :slight_smile: unsure if it’d be fair/balanced but they’re def more of a utility support so that could be what’s needed to make them viable xD.

Nice, yeah it’d look funnier, don’t know which would be more effective ha :smiley:
I didn’t think of that…they could, like an equal HP barrier to their original…like a HP sink.
Yeah maybe they could :slight_smile: in my head they at least prevent it hitting anyone else as they get hit…so I spose yeah it does work! That does make it more powerful then I spose :smiley:

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Yeah I guess deleting Sombra wouldn’t be very nice since her pickrates are pretty low as is lol

Oh hey I forgot to mention earlier but how’s Charity’s passive? Keep/change/ delete? I don’t want it too OP

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Haha yeah that is very true, I don’t want to hurt my best-girl ha!

Hmm maybe it could give a CC resistance so you use it ahead of time?
Holy Satan, something like a substitution jutsu that allows someone to escape a single CC? xD
That could link in with the decoy clone ability. Maybe to balance it you have to use up a charge of decoy?

That might be too similar to Charity’s passive tbh, which I really like btw!
I don’t think it’s OP at all, very original & character-relevant way to mitigate CC :smiley:
I wouldn’t know anything really about cooldown times etc. but 10 seconds seems pretty reasonable to me !

Okay awesome lol, and you can totally rip it off if you ever feel like it

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OH, WE DOING THIS?

Name: Hanabi

Real Name: Hanabi Chisai

Height: 4" 3

Age: 19

Nationality: Japanese

Occupation: Agent

Base of Operations: Talon

Affiliation: Talon

  • Who They Have Sided With In The Past, Present, and Possibly Future

  • In the past, they have been sided with an engineering company with her father.

  • in the current time, she works for Talon, as they pay a heavy price for her technology capabilities

  • in the future, she will follow whoever pays her the most.


Role: Damage

Total Health: 200-250

  • 200 of Health
  • 50 of Shields (with her passive active)
  • 0 of Armor

Movement Speed: 5.5 meters/sec

Ammo capacity: 30

1st Spawn Quote: I’m not getting paid enough for this.

Difficulty: ✮✮


Bio:

the year is 2054, the Omnic war had ended 3 years ago when Hanabi was born.
Hanabi was practically born into the engineering field, some say she might have even been born with a wrench in her hand (which would have been painful for her mother) and quickly became a prodigy in the future of technology advancement.

Hanabi worked with her father as part of an engineering company that developed quality of life devices, so objects that would make day to day life easier for everyone, their company was one of the leading factors after the Omnic crisis, as the world was still being restored, and people were still nervous that another crisis could break out, this staple continued up until Hanabi was 11 years old,
Over the course of the next 7 years however, the company began to develop more military based constructions, such as armor and weaponry.

This was because of a rival company that had began making superior technology, using only hard light, The Vishkar corporation.

Hanabi didn’t hate the fact that they had began constructing military equipment, but it was her fathers entire career, and her future on the line, and a company like Vishkar seemed suspicious, as they had appear from nowhere, with incredibly large funding.
Unfortunately Hanabi’s nervousness was true, Vishkar had overtaken them by a landslide, and her company was force to close after just 1 more year, with her father and mother having to move away to find more work.

Hanabi was lost, at 19 years old with no job, and enough moral sense to never join Vishkar, she packed up her things for one last time, but as she did, she noticed a small letter in her locker, an invitation, from a “Mr. Akinjide Adeyemi, the 2nd Doomfist”


Abilities: Passive: Barrierwatch

Hanabi is capable of seeing the HP of all barriers, this includes Reinhardt, Orisa, Winston, Brigitte and Symmetra ultimate.

she cannot however see the HP for Zarya’s bubble, as that disappears too fast to be useful.


Ability 1: Sonar mine

Hanabi places down a small sonar mine that, once triggered, emits a pulse that allows Hanabi and her team to see enemies in that location.
The mine can be destroyed if seen beforehand, Hanabi will be noted if it is destroyed aswell, but her team will not.

The mine does 0 damage, it is an ability that allows Hanabi and her team to control another part of the map, while being elsewhere.

Hanabi can only place down 1 mine at a time, as having 2 or more would allow her to control too much of the map before a team fight.

The mine takes 1.5 seconds to deploy and activate.

The mine has a trigger radius of 4 meters.

The mine takes 11 seconds to finish its cooldown.


Ability 2: Shield covert

Hanabi activates this ability and after dealing a certain amount of damage, Hanabi will begin to covert some of her health into shield, up to a maximum of 50.

she can then press the interact key to pass this shield onto an ally for 8 seconds, or keep it on herself for 10 seconds.

this shield cannot be stack on multiple targets, only one ally can have shield covert at a time.

the health that she loses when she passes it on will not regenerate, and will have to be healed back.

if Hanabi is under 50 HP, the passive will not activate.

the cooldown for this, if Hanabi is above 50 HP, is 12 seconds


Ultimate ability: Bluefire

Hanabi sets up her targeting system before letting loose a barrage of gunfire
when she is ready, Hanabi lets out a barrage of bullets, causing huge damage to anyone caught in it’s range.

The bullets are treated as hitscan, so the player needs to only have their crosshair on the target to hit.
The bullets do have damage falloff, the damage will begin to fall off after 7 meters of travel.

the bullet travels at 6.0 (meters/sec), making it faster than almost any character in the game, and 1.1 (meters/sec) slower than a speed boosting lucio, which is the fastest possible speed in game.

this gives it enough time to be useful, but allows the enemy to move if they see it coming.

Hanabi can turn while this is use, but slowly, just so she can’t snap to targets quickly.
However, the bullets fired during Bluefire barrage will not be taken out of her current ammo count, think of it as 2 different ammo storages.

the ultimate take 1550 ultimate charge to fully charge from 0.


Primary fire:

Hanabi has a “Bluefire” rifle, which she made herself while working with her father, it was heavily inspired by the same weapons used by Overwatch’s Jack Morrison.

the gun, unlike her ultimate, is treated as a rapid fire hitscan.

the gun has a bullet clip of 30.

The gun’s damage is 9-18

the rate of fire is 9 bullets a second.

the damage falloff is 30-50 meters.

the max spread angle is 2.3 degrees.

the reload time is 1.6 seconds.

the gun is best fired in short bursts, maybe 4-7 bullets before stopping and firing the same amount, to get around the spread, unless you are in close range.


Pros:

Hanabi functions in a similar way to Soldier 76, but has more team based abilities and requires her team to be half aware of her presence.

Her sonar mine function in the same way as a mixture of Sonic arrow and Junkrat’s trap, being able to detected anyone who sets it off or destroys it.

Her shield covert allows her to help characters like Zenyatta or Tracer survive longer in a team fight, or maybe just save her in a close situation.

her ultimate is like most damage dealing ultimates, it requires set up and timing, but if done right, can cause a team wipe.

Strong against:

Damage:
Tracer
Genji
Sombra
Reaper
Soldier 76
Pharah
Junkrat
Mei
Bastion

Tank:
D.Va
Winston
Hammond (wrecking ball)

Support:
Zenyatta
Mercy


Cons:

Hanabi cannot survive if she is focus fired, the best way to target her is to keep pumping damage into her until you trigger her shield covert, then focus fire her so she can’t gain any benefit from it.

another way to beat her is to attack someone near her, then when she uses Shield covert on the enemy you are attacking, switch to her, as she is now 50 HP down and has not means of healing herself.

Weak Against:

Damage:
Reaper
Tracer
Mei
Junkrat
Bastion
Widowmaker

Tank
Reinhardt
Roadhog
Zarya

Support
Brigitte
Zenyatta


Synergies:

Combining the sonar mine with Junkrat’s concussion mine means that you are able to lock off 2 potential routes from the enemy, just so long as the Junkrat is working with you.

The best synergies you can ask for is with anything that affects an AoE over time, so characters like Zarya and Mei, who are capable of halting the enemies movements, are best used with Hanabi.

As for synergy,most that can restrict and put the enemy team at an disadvantage works best, these ultimates would be:

Mei
Zarya
Reaper
Orisa
Sombra
Reinhardt
Zenyatta
Lucio

all of these ults work very well with his ultimate and can give Hanabi more breathing room for her ultimate.


Niche:

Overwatch in general has been getting a large amount of tanks and and supports lately, as well as a lot of “half classes” that fill 2 roles.

it’s been a long time since we got a “pure” damage hero in the game, and that is who Hanabi would connect with, those who enjoy playing a “pure, no nonsense” DPS


Victory Poses:

Default:
Hanabi has his gun lowered and staring forward

Victory:
Hanabi has her gun raised to the sky


Emotes:

Default:

Hanabi lowers her gun and looks around,before returning to normal

Relaxation:

Hanabi pulls out a “totally not a gameboy”, sits down and begins playing it.
(pressing any key will cancel this emote)


Highlight Intros

Default:

The Default Highlight Intro of all characters.

Got your back:

Similar to Ana’s “under fire” highlight intro, Hanabi jumps into the frame, does a role and turn towards the camera readying her gun.


Personality:

Hanabi goes where the money is, but not out of greed.

Hanabi’s future was cut short by Vishkar, and after her parent having to move away to find more work, she was inclined to do the same.

she has no love for Talon, or Overwatch, she looks after No.1, and in her mind, that’s her and her family.

that being said, she’s not “evil”, she’s a young girl who had her future planned out, and had it taken away by a shadowy organization

Not greedy or evil, just desperate to keep her families heads above water.


Voice Lines

While waiting in spawn:

I’m not getting paid to stand around.

there must be some new tech around here.

When respawning:

sigh well, that was annoying

Rebooting systems, all clear

Upon being character swapped and spawning in:

Time to do someone else job then.

Let’s not slack off this time.


(For commenting on the map or environment)

Assault maps:

Horizon Lunar Colony:

Space?, well, stranger things have happened.

Temple of Anubis:

Anubis, the god program…how Interesting.

Volskaya Industries:

Respect the fallen.


Escort maps:

Dorado:

not my ideal location for a mission, but what can i do?

Junkertown:

Oh great, a hovel of mindless degenerates with nothing but scrap and junk.

Watchpoint: Gibraltar:

This was one of Overwatch’s old bases?, may as well look around.


Hybrid maps:

Eichenwalde:

(if Reinhardt is on the team)
You fought a great fight here, my deepest respect to you Reinhardt.

These streets, they’re paved with blood and glory, my respect to the fallen.
(if Reinhardt is not on the team)

Hollywood:

I could get Sombra to download these for free, why am i here?

King’s Row:

The English are living on a time bomb, and their government is too scared to help.

Numbani:

This new Doomfist has already surpassed his teacher, impressive.
(if on Attack)

Humans and Omnic living together, mass hysteria, this city will fall soon.
(if on Defense)


Control maps:
Ilios:

Talon is still working in this area, i wonder how the project is coming along.

Lijiang Tower:

It’s nice to be home for once.

Nepal:

Programming is just that, a robot could never achieve enlightenment unless it was given to them.

Oasis:
I didn’t expect it to be so warm here, “disgruntled sigh”, this heat makes my skin itch.


Interactions:

Tanks:

Orisa

Hanabi saying to: Built by a 9 year old huh, okay, that’s impressive.

Orisa replying to: i will pass your feedback on to Efi, i’m sure she will be pleased.

Orisa saying to: Your technology is very sophisticated, it has a very nice design to it

Hanabi replying too: i’ve been an engineer since i was a kid, but thank you anyway.

Winston

Hanabi saying to: what are you hoping to do with that gun, tickle them to death?

Winston replying to: i can’t see you doing much more with your tech.

Winston saying to: Talon is evil, why is someone so young with them?

Hanabi replying too: i go where the money is, nothing more.

Zarya

Hanabi saying to: i could build you a better gun in my sleep

Zarya replying to: only to have it blow up in my face, correct?

Zarya saying to: a child like you doesn’t belong in a soldiers war

Hanabi replying to: well, glad i’ve got you here then.

Damage:

Bastion:

Hanabi saying to: perform badly, and i’m scraping you, robot.

Bastion replying to: “Bwee boop boop” (threat detected, risk level: low)

Bastion saying to: “Boo boop bwoo boo” (Talon affiliation detected, proceed with caution)

Hanabi replying too: you know this suit has a translator right?

Doomfist:

Hanabi saying to: What needs doing boss?

Doomfist replying to: Follow my lead, and we’ll be fine.

Doomfist saying to: This gauntlet you built me has worked wonders Hanabi

Hanabi replying to: you wouldn’t accept anything but the best sir.

Genji:

Hanabi saying to: What is it like being half machine?

Genji replying to: i was lost for a long time, now i am at peace with who i am.

Genji saying to: Your weapons have caused mass chaos, how do you live with yourself?

Hanabi replying to: it gets easier over time, it’s better if you don’t think about it.

Junkrat:

Hanabi saying to: Where did you hide your treasure madman, what your price?

Junkrat replying to: Treasure, w-what d’ya mean, treasure?

Junkrat saying to: Wanna swap guns, just for a bit?

Hanabi replying to: You couldn’t handle it friend.

Reaper:

Hanabi saying to: What needs doing boss?

Reaper replying to: Stick to the mission, don’t wander off, let’s go.

Reaper saying to: I told you to stay on the ship Hanabi!

Hanabi replying to: Can’t let you have all the fun Reapy boy.

Symmetra:

Hanabi saying to: Your company put my family out of work!

Symmetra replying to: Vishkar was made to help the world, not one little girl’s family

Symmetra saying to: You technology is so simple compared to Vishkar

Hanabi replying to: Stuff it, and tell someone who cares.

Torbjörn:

Hanabi saying to: Simple, yet effective, the best kind of engineer.

Torbjörn replying to: We have the same mindset, good.

Torbjörn saying to: You’re very mature for your age little lass

Hanabi replying to: i had a great inspiration to work off of.

Widowmaker:

Hanabi saying to: How is your weapon holding up Lacroix?

Replying to: It hasn’t failed me yet.

Widowmaker saying to: I need an upgrade, care to help?

Hanabi replying to: Hit me up when we’re back at base.

Support:

Brigitte:

Hanabi saying to: Repairing the same armour over and over again doesn’t make you an engineer

Brigitte replying to: Creating a replica of someones weapon doesn’t make you a hero.

Brigitte saying to: What is with your twisted love with Jack Morrison?

Hanabi replying to: that man was a true hero, we’re all just shadows following.


Story:

Hanabi was born in the year 2054, 3 years after the 1st Omnic was had ended

During this time, the work was still very nervous at the idea that another crisis would break out, so engineering companies were crucial to the rebuilding of society, luckily for Hanabi’s family, they had just given birth to a prodigy.

Hanabi was able to take apart and rebuilt several devices before she even spoke her first words, and at the age of 8, she was already working with her father in quality of life engineering.

over time, the world began to regain peace, but then the companies ideals changed, and the company she worked for began to make more military based technology.

This didn’t worry Hanabi in the least, it was new technology that she had never made before, and she made it well, almost perfectly, it was at the age of only 11 years old she made her staple weapon, the “bluefire” rifle, which there is no other replica of in the world.

However, this joy was short lived, as a new company was beginning to make waves in the engineering world.

The Vishkar cooperation.

Vishkar practically shut down almost small time companies with there hardlight technology, and Hanabi began to fear for her future.

Engineering was all she knew, to have it robbed would lose all since of self.

Unfortunately, Hanabi’s worst fear came true, after living with this fear for 7 years, her company was finally forced to close.

Her mother and father were forced overseas to work, but not without leaving a single message to Hanabi.

“Look after No.1, you matter more than anyone”

And with a single message, Hanabi packed up her tools, and left for one last time.

Before a letter feel out of her bag, a formal invitation, from a “Mr. Akinjide Adeyemi”

Hanabi knew this name, and knew just what it meant

“the 2nd Doomfist needed her assistance”

Hanabi let out a little smile and said to herself

“look after No.1”


Hanabi’s original design was inspired by 2 of Hammond (wrecking ball) pieces of concept art.

Hanabi Chisai Translates to “Small firework” which represents her small stature but lively personality and fiery drive.

Handbag’s favorite food is lotus seed dumplings.

Hanabi’s favorite color is Azure.

Originally, the plan was to have Hanabi and Mei in a “long distance” relationship, but as she had to become younger to fit into Overwatch’s timeline of events and as she became more Talon related, the idea was given up.

Hanabi is one of the last few people to have a fully functioning “game boy” in the current Overwatch year, which Sombra has tried to steal on several occasions (Hanabi would let her have it if she just asked)

Hanabi was Invited to Talon by the current Doomfist’s mentor, the 2nd Doomfist, Akinjide Adeyemi.

Hanabi’s favorite song is “Wild thing” by Jaxson gamble.

Hanabi’s parents are both alive and well, but their locations are unknown and they are both unaware of Hanabi’s current work.

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Sorry that wasn’t my intention xD

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