Defense-oriented off-tank specializing in Area Denial, defending choke points, defending teammates/assisting in retreats, and providing support over a wide area. Particularly useful in rescuing supports or other backline heroes from flankers or other dangers, and rescuing teammates:
Originally built to assist in keeping the peace during anti-Omnic rallies by the Italian “Arma dei Carabinieri” in the wake of increased Omnic terrorist attacks, the “Carabinieri Assistente di Prontezza di Battaglia Operativa” robot (C.A.P.B.R.O.; pronounced “Capro”) was originally equipped with riot shields for protection, tear gas canisters and a pulse-wave cannon for crowd dispersion, and emergency medical pods to assist injured persons.
Talon began stealing service-robots and re-programming them to create a false-narrative in popular media that “even good robots can turn evil”, so as to generate an even greater divide between human and Omnic, fuel even more anti-Omnic prejudice and legislation, and subsequently encourage ostracized Omnics to turn against humans, further sowing the seeds for war. One stolen C.A.P.B.R.O. was given to Sombra for reprogramming, which eventually became one of her pet-projects. She replaced some key parts and worked with others to create an almost entirely new robot. Now dubbed the “Combat Operative Battle-Readiness Assistant”, or “C.O.B.R.A.”, the newly-sentient robot was filled with images of human aggression and oppression towards Omnics. Now filled with his own prejudices towards mankind, C.O.B.R.A. joined Talon as a means of getting revenge on mankind, but ultimately seeks to one day destroy the humans in charge of Talon as well.
Abilities/stats starts here
200 HP, 300 Armor
LMB/M1 - Pulse cannon - 7 rounds, can fire 1 round per .7 seconds - A highly modified version of a pulse wave that was meant to harmlessly shove groups of people back, the pulse wave was modified into a concentrated beam of light. Hitscan and deals 50 damage (No headshots) in a straight line that can go through targets (Does not pass through barriers, but deals double damage to them) to hit multiple targets simultaneously.
RMB/M2 - Tear Bomb - 3 rounds, 16 second cooldown - Fires a canister in a parabolic arch that does 5 damage on impact, but once it hits the ground releases a cloud of gas that obscures vision and deals 50 damage over 3 seconds. Effects do not stack, but for each 1.5 second exposed to the gas (From a separate canister than the original effective canister), target takes on an additional 25 damage. Because it’s tear gas, targets are capable of having their health returned to them without the aid of a healer or medkit after being free from the effects for a minimum of 3 seconds. Tear Bomb is not capable of reducing a hero’s health below 1.
E - Defense Stations - Switches between one of three canisters (stations), and places them on the ground (Or wall/ceiling) by pressing “Fire”. Has an AoE of 8 meters, and effects of the same type of canisters do not stack with one another (If their AoE overlaps (Pulse Canister), they synchronize so they work at exactly the same time as one another). Canisters have 50 HP and have no time limit; must be broken, or replaced. Up to three can be placed at a time. Effects are as follows:
Canister 1 - Pulse - Every 3-5 seconds the Pulse canister will send out a shockwave, staggering (Does not stun) enemies, so as to mess up their aim
Canister 2 - Sabotage - Enemy cooldowns are increased by 2.5 seconds
Canister 3 - Oppress - Decrease enemy movement speed by 10%, jump heights (Including Pharah’s jetpack, D.Va’s thrusters, Genji, etc.) are decreased by 25%, burst speed boosts (Swift Strike, Blink, Reinhardt’s charge, D.Va’s Thrusters, etc) reduced 25%
Shift - Power Shield - Targets allies only - Rushes to targeted ally (+100% speed for the duration of the rush, in a manner similar to Mercy’s ‘Guardian Angel’ (Different in that C.O.B.R.A. remains grounded at all times, unless going over a cliff)), and puts them self between the ally and the nearest enemy within line of sight. Once in place, faces towards the nearest LoS enemy and uses a barrier projector contained in his palms to create a 500 HP barrier for 5 seconds. Power Shield also comes with actual riot shields to block melee attacks, and enemies from passing through. This includes Reinhardt’s melee as well as Genji’s Swift Strike, etc.
While Power Shield is up, C.O.B.R.A. is able to fire at the enemy with the LMB, and drop Tear Gas Canisters directly to his feet with the RMB. Though Power Shield automatically detects and directs the player towards the nearest enemy, the crosshair of the weapon should not automatically target the enemy, so as to avoid abuse of auto-aim.
Q - Sky Drone - C.O.B.R.A. releases from its back a fairly-large, helicopter drone for up to 20-30 seconds. During this time, the player switches from controlling C.O.B.R.A. to controlling the Sky Drone (Much like how Junkrat controls his tire). The drone has 150 armor, 50 HP, and can fly in three dimensions (WASD are used normally, spacebar to ascend, Shift to descend). The drone moves at speed equal to normal walking speed, +20% and has to pick up speed as it moves. The drone has two modes of fire: Primary fire is a maximum of 200 rounds, 15 damage per round firing at a rate similar to Bastion’s turret mode with, but it’s recoil is closer to Soldier’s primary fire (No reloading available) Alternate fire is 15 rounds, fires 3 rounds per trigger pull, and fires 3 rockets (Like Pharah’s Rockets) that each deal 75 damage with a maximum of 30 splash damage, also with no possibility for a reload. The AoE beneath the drone, in a conal shape (Meaning the AoE grows the further in the air the drone is) has one of the Defense Station effects, selected entirely at random.