Enforced 2/2/2 is worth it to kill 4dps comps

Thanks for that, niceness in the last place you expect it.

I am ok now, so am climbing back up. When people talk about autoimmune disorders causing problems with being able to play FPSs, I can attest to it.

But I’m back now, and using my new found bad SR as an excuse to DPS my way up. Mei is a blast to play, so I’m all happy.

I still remember the problems playing support, and I have a lot of empathy for them, but, holy cow, the DPS are fun to play. I can see why there are so many more DPS than support players.

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Yeah all sounds good in paper but no, not really. 2 things OP:

  • 4 DPS comps are one of the least popular or seen comps in Competitive (said by Devs)
  • If it bothers you so much in QP, you have LFG.

Easy. Solved without any patch or developer’s work.

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Let them keep losing lol. 1/2/3 & 1/1/4 lose 75% to 90% vs 2/2/2…

Most of the players hate the idea 2/2/2 are bronze or silver players barely understand the concept the OW

As a person currently down in silver they WORSHIP the holy 2-2-2 comp.

Man, oh man, they HATE off meta picks. (not… meta, like… the meta, but 2 standard DPS, a shield tank, hopefully 2, and a main support, hopefully 2. Not mercy :slight_smile:

You take a sym, and they all lose their minds, UNLESS, you have a plan which you can explain to them. Like… Get to choke with the shield up, and we tele to point - everyone take something good at close range fighting. We beat them there, and move to point b, up on Ults.

Then, and only then, can you Sym (or Torb, or Mei or whatever)

Of course, you get them on board with this, and you my friend, have won yourself a game :slight_smile:

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Funny, almost all of the threads I’ve seen complaining about 3+ DPS comps have been about QP since Jeff said they were looking into 222.

Do I actually need to find more?

You are free to think that, I don’t.


Considering hero limit was introduced to both QP and Comp, to think role queue would be any different is a bit laughable.

Should probably start reading threads that don’t specifically address competitive to be meaning qp + comp.

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Mei is underrated so I am not surprised.

Once you will warm up I bet you can pick up your rank again, good luck !

Do you like going to work and having to take someone else’s shift on top of yours just because they didn’t decide to show up today?

almost always played by bad players who literally grief their teams. they just pick the hero and play it without any kind of strategy to win at all and feed the entire match.

like bro you know your reaper is dead weight when he is chasing a reinhardt instead of a support or building ult off roadhog. And then they won’t even play him on control, a game mode he is good on.

sometimes they don’t even make it to the barrier they’re trying to shoot at.

i want to understand what goes through another DPS players’ head. I want to know why Hanzo & Ashe = Sniper and Reaper = Shield Break to people. like bro man duderino the hero is a flanker, you cant just sit in mid shooting a barrier broseph that’s not what Reaper does

it’s like being understaffed during rush hour having these people on your team. you have to do so much unnecessary stuff to secure a win condition because they’re completely clueless. it’s so tilting. if they weren’t trash, it wouldn’t be. but they are, so it is.

they pick the hero and play it from a position of weakness, don’t have the skill to justify it and just irritate everyone who is trying their hardest to win and act like those people are the problem lol.

Like legit lol that is how pathetic comp is as a platform.

She is TOTALLY underrated. You can carry as a Mei, no doubt about it - AND she is the most fun to be had in this game, I am sure of it.

Well, most fun for you, I’m not sure how the other team feels, unless they message me to tell me - usually the word cancer is used when they do

I am sure I’ll get back, but It will be hard going, I am really scary with her right click, so I gain ult REALLY quick, but, I’m getting my ult timing all wrong.

I’m up the front in their faces, causing chaos, and throw it out to end the fight, walling off their exit, but then I find no one else has pushed up with me.

It is totally my fault, because I should check first, but in the moment it is hard. In plat, you’all would be there, and you would push on it, but, lower? You can ask if they are all ready, and you get silence.

I know the problem, and I am working to get better at it.

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Ive said it before and ill say it again

Forced 2/2/2 would ruin the meta system. The next year or so would be dominated by 1 single meta and some heroes would have next to no picks.

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I made a topic about a possible compromise solution that would still prevent situations where a player is forced to solo tank or solo heal.

Overall, I believe 2-2-2 is the best way to go but I am not blind to npt see that there are some arguments against it.

Forced 2-2-2 results in QP: Impossible to get a good match because you have endless Leavers who are just looking for a match to insta-lock DPS in. QP isn’t great at times, but anything that will increase the chance of Leavers is a bad idea.

Forced 2-2-2 results in Comp: Issues regarding leavers/throwers, etc increasing because the system is so open to tilting and manipulation. Lack of flexibility because of locked roles. Comp becomes even more miserable.

So please tell me, aside from the oh-so-prophecised “insreased balance” that may not even happen, what are the good points of forced 2-2-2 again? All I see are negatives that will be manipulated, and a decrease in player base because it sure won’t bring nearly as many people back as those that choose to leave.

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I don’t think we really need a forced 2-2-2. A smarter matchmaker though…

Solo tanking is great, you just need to avoid doing something stupid like picking Reinhardt.

It wouldn’t be a soft lock where you are locked out after they are already in game. The role queue will hard lock you into whatever you select before you are put into queue. No chance to even select the other classes.

Everything else you said was fine, I just wanted to clarify.

Not enforcing 2/2/2 is worth it to have people like you to cry and whine instead of forcing people to play how you want them to play because you seem to think only your definition of fun is what matters, OP.

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Because 99% of the playerbase never actually has to deal with GOATS, but has 3+ DPS of which 2 at least are snipers on a daily basis.

well 4 dps is a legit comp now and might even be the next meta, so…

The game literally tells you “not enough tanks” “only one healer” “low team damage” etc. It’s intended to be 2/2/2, that’s just a design flaw that 3-3 works better.

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That’s… a good comp tho. Behind GOATs, TripleDPS is the strongest comp.

Play what’s most effective (which, granted, typically isn’t TripleDPS. But it’s generally better than Rein-Zarya 2-2-2, which seems to be the only comp ladder players want to play).

On paper it’s good. Problem is, many DPS players don’t aim and position well enough to be effective with only one healer/tank especially if the tank is a D.Va or a Zarya. Thank god GOATS didn’t become a thing in low ratings just because they’ve seen it in OWL but honestly, I’m more biased towards forcing 2/2/2 or 1tank/3flex/2supp because they keep nerfing otherwise balanced heroes just because they work too well in GOATS.

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