Force 2/2/2 for Solo Queue. (Both QP and Comp)

The OW community has prooven well that building teamcomps with strangers isn’t one of it’s strong suits.
Many Games are already deemed lost on the hero select screen when you see there is noone willing to play [Role Here]. This leads to matches that are really quickly, really frustrating.
With many people arguing that they just wanna play their role or their hero, enforcing a 2/2/2 outside of team environments and seperate the Queue by which role a player wants to play would help these people being able to play the role they want properly without having to worry about the team being f***ed by not having a proper composition, which in generally uncoordinated places like Solo-Queue or Quick-play can already give on team the edge for absolutely slaughtering the enemy.
With forced 2/2/2 and Role-Queue both teams in non-team environments would start on a somewhat-even ground for the game.
Teams like in OWL or brought together by LFG for example… meaning 5 or 6-Stacks… would be excluded from this as they aready tend to be more coordinated and willing to cooperate with each other and not just give up because there are to many of one role on the team.

This would allow for the Solo-Queue environment to shift into a more stable state, improving match Quality and providing roughly equal grounds while allowing for different/wacky comps to still be run by players forming already coordinated groups.

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I feel you. In this there has to be a clarification for the subroles (main- and offtank, same for healers, projectile and hitscan dps) and that mostly both of them are needed. Some stats have to be adjusted, like roadhog who is mostly feeding and a pick for dps players who have to play tank.
It would reduce the toxicity on this massively. Goats would be gone with enforced roles. The whole balancing would be much easier. This was mentioned like two years ago, nothing happened. And now? Ppl are bored of ranked because its broken, multiaccounting causes that players dont care about rank and gameplay. Most of my friends stopped playing because of this.
Hots had the same matchmaker issues for quickplay, and when they finally adressed it they cancelled HGC and lost so many players and trust that nobody is playing it. I see this coming for OW in the next 2 or 3 years.

I prefer 2Flex-2Tank-2Heal, because it allows for every composition in the game besides ones that have SoloTank or SoloHeal.

Then if 2Flex-2-2 is mandatory, have 3 votes to unlock roles, and if it’s optional have 4 votes to unlock roles.
Which would serve as a simple test to see if people can coordinate and trust enough to run a SoloHeal or SoloTank comp.

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Changing the DPS roles to flex would be an idea as I don’t think any Tank/Support would queue up as Flex just to play Tank or Support
But Voting would honestly be a bad idea in my opinion as we’d have to deal with “Vote for Unlocked roles or I/We throw the match!”
With how toxic the community has become and will likely advance till a system like that would be implemented, the game needs a hard ground. Giving players all the freedoms doesn’t work as we got prooven time and time again in OW.
As I suggested, Premade teams of 6 would be completely out of the rule, to allow wacky (solo heal/solo tank) comps and LFG had the tools to allow for that but in Solo Queue those things shouldn’t be a thing to worry about. Jeff said it himself that playing Solo Tank or Solo Healer is unenjoyable and giving people the option to force others to be their solo heal by just voting away the restrictions would just ultimately end up in the same situation we are in already.

Solo Gameplay needs the undeniable restrictions that go for everyone and if people arguing against systems like that argue that noone should be forced into a situation that is unfun, it should also apply for the people voting like that would force into taking the resposibility of a single role by themselves in a team of randoms.

Besides Role Q, which I think is desperately needed, I think the best course of action is to limit support and tanks to a maximum of two per team. DPS Heroes should not have a limit since DPS Heroes outnumber the other classes by a lot.
So this would do away with cheese compositions like goats, and at the same time letting you run other different types of compositions.

Yet, one of the biggest complains isn’t that to many people play tanks or supports in Solo Q, but DPS… that role outnumbering the others by so much is one of the biggest problems in Solo Queue Games as you tend to have to many DPS heroes with to few Supports/Tanks.
This isn’t about the myth that “Goats Comp is run in every game, in every rank” as thats not even close to being true.

Forced just seems like a bad route to go because these heroes are so different.

  • If you want to run two tanks and sub out a DPS for Roadhog on the well map or Shrine for consistent hook kills then you lose out on that option.

  • If you want to run Symmetra first as a third DPS to set up early (which really helps her) and weigh whether your team needs more healing/tanking vs her peel/supportive mobility then you lose out on that option.

  • If you want to swap to Symmetra mid match to get use out of her game changing surprise teleporter and coordinate a push while keeping everyone’s ultimates intact or swap in a surprise Bastion on defense to fight back the attacker’s final push, then you lose out on that option…

I know it doesn’t always happen in QP/COMP on a team of randoms but I wouldn’t want to take these options away from the game or make the interface even clunkier (I mean, if someone has the healer slots full and you want to go Ana to start healing/help counter the Pharah your team can’t deal with, waiting to convince Brigitte/Mercy to use their ult and swap would be frustrating).

I am looking forward to Guilds and hopefully more changes for LFG to make it more enticing (I mean, it already has forced role-queue). I know randoms like myself would rather just click and play rather than having to 6-stack and commit to playing with the same 5 other people.

I mean… you know, honestly, most of the “FORCED 2/2/2” changes people want just sounds exactly like LFG. If they put LFG on the main menu and put Quick Play as a sub button like lfg currently is, then it would be the exact same thing as most of these forced 2/2/2 posts describe. Maybe people would still ignore it or maybe more would use it because it is a bit more obvious. :joy:

If your issue though is that you want to solo-queue rather than use LFG so that you don’t have to fight experienced 6-stacks then I think that comes down to issues with the matchmaker. Maybe with a guild system, the game can keep track with what players group up often and add in a “group score” rather than going off of their individual stats. If I am a good player and group up with a bunch of friends that don’t take things seriously then it seems weird for my team to go against a team that has a history of dominating together.

Fix matchmaker + Promote LFG + Don’t limit viable options

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Quick play should not have role queue or forced compositions.
I don’t know why people play quickplay and have a super serious mindset wanting to play very organized and all that and start raging when that doesn’t happen.
You can’t have a competitive type environment in quick play. It’s just never going to happen. The majority of people that play quickplay don’t have that mindset and that’s not why they play quick play.

Anyhow the major issue with competitive play right now is that you cannot play the heroes you want to play most of the time and have to either fill to Heroes you are bad at or instalok and end up with four to five DPS Heroes on a team.
The other issue with competitive is that depending on your rank everybody wants to run goats and if you don’t comply you get reported or flamed because you don’t want to switch to one of the meta Heroes

So some type of Role Q is needed and some thing to limit the abuse of cheese compositions of having three healers and three tanks.

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forcing anything wont work.

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People were not happy in the early days of Overwatch when they took away picking more than one of the same hero. (3 Lucio’s , 3 DVAs on 1 team)
people were saying the same thing about being limited and forging that in us ,but in the end it was best for the game.
Same thing now. In the end it will be better for the game.

whereas i agree that adding hero limits was a good thing … i doubt forcing everyone into the same comp, isnt. I would rather they left QP alone and force everyone into LFG if they wanted to play comp (mostly as i dont play comp) …

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No way for QP. That’s a super casual mode that wouldn’t benefit from having strict hero role limits.

Man, our healer is not doing well and would like to switch to their strong DPS roll. But… they’re locked into the heal roll. I could switch to healing as the flex roll, but then we would have 3 healers.

Oh well, gg.

Then the healer should maybe have queued up for a Damage role instead. Otherwise there would be a lot more people on the heal slot being like “I’m much better on DPS!” (“I just want to play DPS only”)
Otherwise, plain and simple Get good.

Fine. Our tank isn’t doing well as a tank in this round, but can play the heal roll.

They are locked into the tank roll.

Use LFG; this is what it’s for.

2 Likes

Yeah, in the design groups are left out of the system… so just group up and you can play whatever crappy comp you want… if you wanna run 6 DPS, that’s your choice… just form a group (Using LFG) and you can continue to play the game as it is right now without the People wanting to play properly even in Solo Queue Playstyle having to worry about said crappy teamcomps being a problem anymore

They removed no limits. It made the game healthier and more balanced. Forcing 2-2-2 will make things even more fair.

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Thats the way i see this, too. I played QP yesterday with LFG as always and had a really casual group of ~2200sr. Thats very uncommon for me, normally my teams, even in QP, have a much higher average SR.
We started with 2 Offtanks in our roles, 2 solid dps and 2 solid healers (main and off). After a few attacking fails one of the dps asked for a maintank. I declared this “system” in a friendly manner to the tanks, they didnt even knew how this works (both around ~2000sr). One of them switched, we won the attack immediately without ults and won the wholy map later. We played further maps later and it ALL OF US HAD FUN TO PLAY. You won’t believe it. In Qp, with a good team. In Gold Elo.
Give the players the tools and information they need, renew the tutorials, give more hints on the hero select screen and enforce roles.

Yeah… it’s been said on multiple occasions that Overwatch can have the best experiences if people work together like the game intends, but is absolutely horrible if people don’t … We have seen that people more often then not, not work together as a team without set roles… that’s what QP should be by default and not only reliably happen when going out of your way to create a group in LFG.
Playing Solo Queue right now often has you end up in teams that might already lose the game before the doors first open just by an imbalanced Teamcomp. The game needs a better way to show people how to really play the game so everyone can enjoy it together rather then some enjoying it for themselves while others have to suffer because of it.
As it was already said… people said removing single hero stacking would kill the game… it ended up only being beneficial for the game (otherwise more people would want No Limits to come into the Arcade more frequently), and removing Role Stacking will likely end up the same way… and my suggestion even keeps the choice of a running a wacky teamcomp or not still in the hands of real teams that will communicate a strategy rather than just pick and try (and often hope the rest of the team will build a comp around oneself).
With a Role Locked 2/2/2 and Role Queue System people would know what they want to play and would get to play it… and they could still use LFG if they wanted to run a different style with likeminded people who are willing to run it with them.

Looking at all the 4-6 DPS throw comps in QP I would like to express my disagreement.

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