Usually, what is most “impactful” isn’t very exciting or interesting, but get the job done.
Eg, the most effective way to fight off diseases is daily hygiene habits, but everyone prefer to highlight the new drug that “cures” it. Which, for day-to-day stuff is usually ok. You make people acquire new habits and that benefit compound over time.
But games are different. Unless you are a professional player/streamer, we don’t play games to fall into a daily habit of doing boring stuff that need to be done. We play to distract our minds of real life stuff, and to have some fun.
Tanks may still be impactful as heck because the game revolves about taking and protecting objectives, and tanks are the best heroes to perform this job. But since they started the tank patches, we are feeling less and less like the big bear parent that protect everyone. That is pushing away the kind of players that have the mindset that would work better on a tank.
So now Blizzard is trying to attract players with a DPS mindset into the tank role, and they will not do so without some kind of bribe because they don’t want to protect others, and tanks lack tools that allow them to secure kill as efficiently as DPS.
Blizzard solution is pushing even further down this line, with the Brawler reimagination they announced for OW2 that will hit all tanks. I can’t see that working long-term, but we might have other changes in the game to support that. Some people are speculating changes to the game format from 6v6 to 5v5 with solo tank. We need to wait the release to see what is coming.
Myself, I only hope they let us be the unstoppable immortal juggernaut we want to be in PvE with the right talents.
yeah… its no that we only have a trash small pool for tanks and healers, no content, worse matchamking in the world, most amount of cheaters, SR has not been reset in 5 years, smurfs, bots, false reporting being false banned and not having customer service to claim it, being censored and not being able to complain about actibli$$ard decisions cause you will be banned for several days, several layouts but the chief getting 200 millions for himself as a bonus etc etc
Would it be weird, that someone from fired workers sabotaged matchmaking on their way out? With how complex it is, it would take a while to notice, let alone to fix.
As long as their is open queue, this statement seems a little disingenuous. People either like are hate role queue. People who like it don’t mind queue times… People who don’t hate queue times.
Me personally if they really wanted to fix role queue should of just let you force a 2-2-2 once in game not before game only problem would be dps insta lock. The perk doing it this way though would allow a change up via player skill set if a player wishes to swap rolls with another player to better assist the team.
I mean you get prio passes and the queue times are sub 3 minutes at most ranks (I cannot speak to where they are at all ranks, only where they are for most ranks).
There is a thing called “Game Design” that is supposed to deal with player-created problems, either by discouraging them, or adjusting it in a way where it is not an issue anymore.
Wonder how, when maps are designed with barriers in mind.
There is also another catch - with lack of protection tanks would have trouble keeping their supports alive, but without supports they end up dead - not encouragement you need for tank role.
DPS killed this game by there inability to get kills so they then complained they needed buffs to kill tanks when in reality there they were the problem, what did Blizzard do they went with the most toxic group & nerf tanks & supports