But softQ will given the lack of tanks / supports, if you even look like you will go near that role, it will put you in a team expecting you to take that role.
Take a set of players like…
12 DPS only players.
2 support players.
2 tank players
4 flex players.
Are the flex players going to be put into games with 2 DPS who won’t switch every time? yes.
Why? because the game KNOWs they are more likely to tank / support.
Does that mean they will spend even less time being able to DPS? yes…
But, since you have more DPS only players, than support only player, and tank only players, you will as a flex be put in teams to fill out the support / tank roles.
And that sucks.
I WELL understand this thread, and where it leads. I have 600 hours on support, and have moved to DPS myself.
Do I want the matchmaker putting me in games where I have to run support? like hell I do. But it will have pidgoned holed me as a support player.
So it will be run support or have a solo support? and that is fair in any way?
I think your confusing one thing for another or I am. Are you talking about 1 tricks?
Then just make it so it matches flexers with flexers as well… Or it shouldn’t be a problem for that person to play any of their most played roles if they play all of them a lot.
An example of a soft role queue is 12 high master players queueing. 3 of these players have their most hours on healer, 3 of these players have their most hours on tank, 2 are flexes, and 8 of these players have their most hours on DPS.
now… if the system is trying for a 2-2-2 game, where will the flexes end up in?
If you said tank / support slots, you are right…
What happens if a support players switches mains to move to DPS?
They will ALWAYS end up in games where there is 0-1 other supports. Because the matchmaker is making a bad assumption that they will support.
The system then makes it so ONLY the most selfish players get to DPS. Because anyone else who even looks at tank / support role will be forced into it game after game after game.
It can be, I also never said anything about 3-4dps. There are comps that have more than 2 tanks and or supports. There are even comps that utilize 3 dps very effectively.
People want RoleQ because of GOATs and blaming their loses on their team comp. I think poor MM is a thing as well but idk.
Nor is it “Submit to my arbitrary standards of what a perfect team should be”. Game design is more freedom to the player than regulation.