Delete this post

I was baiting lmao :smiley:

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I had a solution of just debuffing unbalanced teams. got 3+ DPS? nerf damage 15% per extra DPS. got too many healers? Nerf healing by 30% per extra healer. too many tanks? Take 15% more damage per extra tank.

is this ideal? probably not, but if you’re going to play comps like that it should come with more work. high risk high reward. I feel like the game rewards unbalance as it is. hell, 6 healers rolls just about any comp in most maps lol

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I prefer optional role queue, matchmakered against 6AnyHero, with 4 votes need to unlock roles.

Oh and make it 2AnyHero-2Tank-2Heal, instead of 222.

They tried this in open world battlegrounds back in Lich King WoW days many years ago. It was terrible. You can’t balance every class (or in this case hero) based on being boosted/lowered % based stats. It’s a complete nightmare.

For this game… imagine a solo DPS tracer with 15% extra damage? :neutral_face:

I don’t disagree in principle. But, I don’t see the third sniper in my comp as creativity, just annoying, which is far FAR more likely in day to day games.

If creativity was ACTUALLY what happened rather than just flooding the games with DPS, then I would agree, but, for most peoples games, it isn’t, and we don’t want that kind of “creativity”. People talk about the various things it could give us, but it always ends up with no creativity, and people having to solo tank / solo support.

People are just using that word to avoid a real problem. The creativity is theoretical, but the issues we are trying to solve are VERY much practical.

If the creativity aspect was ACTUALLY how it worked, we would have seen it already.

Try solving for the real problem.

if someone is kind enough to fill for tank, support the system should NOT then keep putting them in a position where they have to - because that sucks pretty hard. Having the matchmaker try to work it out itself isn’t a good idea. setting your roles is a better one, since it avoids that.

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No? With the SoftQ, people won’t have to fill and people can still switch to needed heroes to make a team better against the other.

I think OP might be on to something…

“Filling”, by definition, is switching to a needed hero.

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But softQ will given the lack of tanks / supports, if you even look like you will go near that role, it will put you in a team expecting you to take that role.

Take a set of players like…

12 DPS only players.
2 support players.
2 tank players
4 flex players.

Are the flex players going to be put into games with 2 DPS who won’t switch every time? yes.

Why? because the game KNOWs they are more likely to tank / support.

Does that mean they will spend even less time being able to DPS? yes…

You won’t need to fill in SoftQ if it works. It takes the best of both worlds so far as I can see.

I don’t think you understand this thread. SoftQ will group up based on most played hero.

But, since you have more DPS only players, than support only player, and tank only players, you will as a flex be put in teams to fill out the support / tank roles.

And that sucks.

I WELL understand this thread, and where it leads. I have 600 hours on support, and have moved to DPS myself.

Do I want the matchmaker putting me in games where I have to run support? like hell I do. But it will have pidgoned holed me as a support player.

So it will be run support or have a solo support? and that is fair in any way?

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I don’t think you do. It would pair with 4 dps/tanks/support mains. Also, one tricks aren’t that common compared to others.

How?

There a LOT of DPS only players.

Show me how that group I put in would work out? show me the matches if you were the match maker

by putting me in games where it expects I’ll support, so there will only be one other support in them, if any.

Jeff Kaplan personally explained why this would be a bad idea, a while ago:

Just because you have the most hours in a certain role, doesn’t mean you always want to play that role.

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Right here. This system is real bad for this EXACT reason.

Lock the roles. Once it happens, everyone will understand how much better it is. Don’t be afraid of change.

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I think your confusing one thing for another or I am. Are you talking about 1 tricks?

Then just make it so it matches flexers with flexers as well… Or it shouldn’t be a problem for that person to play any of their most played roles if they play all of them a lot.

How about…

  • 2AnyHero-2Tank-2Heal optional RoleQueue, matchmakered against 6AnyHero Queue, with the option to unlock roles for the RoleQueue with 4 votes.
  • AccountMerging instead of RoleBasedSR.
  • 2HealerMaximum for OWL/Contenders with no other limitations.

No DPS queue time problems.
Doesn’t remove every other composition.
Nearly full variety of compositions at the pro tier.

The example that OP gives is

But, the example which is FAR more likely is…

An example of a soft role queue is 12 high master players queueing. 3 of these players have their most hours on healer, 3 of these players have their most hours on tank, 2 are flexes, and 8 of these players have their most hours on DPS.

now… if the system is trying for a 2-2-2 game, where will the flexes end up in?

If you said tank / support slots, you are right…

What happens if a support players switches mains to move to DPS?

They will ALWAYS end up in games where there is 0-1 other supports. Because the matchmaker is making a bad assumption that they will support.

The system then makes it so ONLY the most selfish players get to DPS. Because anyone else who even looks at tank / support role will be forced into it game after game after game.

It is a bad bad design.

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Too many holes. Just have strict rules and play the game. It will be fun.

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Could you list any problems? Since I’m not aware of any.

Aside from maybe the need to put a 2AnchorTank limit onto the hero select screen, sometime in the future.