Newest PTR patch didn’t mention any support changes other than Brigitte. I had this typed out a couple of months ago but never posted it since I thought Mercy was going to get a slight buff.
Apparently not.
Here’s my take on the current state of Mercy. Let’s go.
I feel there are 2 (3 but it’s a stretch) ways of changing her without doing too much.
Option 1: Keep Valkyrie and make tweaks to it.
Mercy use to have 60 HPS Base and 60 HPS Ultimate Heal.
Now she has 50HPS/60ULT.
You took away 10HPS from her base healing, let’s put what you took away but redistribute it.
Change it to:
- 55HPS/65ULT
Mercy on launch had 50HPS however in today’s game it feels weak due to players getting better at the game and gameplay changes.
It is hard to keep players up by heal beam swapping quickly, when she had 60 base HPS this was possible. At 50 HPS it’s possible to keep players up in lower ranks but in GM the players now have much better aim and is harder to keep team mates up, even with proper beam swapping.
If you have not played a Support or Tank in Grand Master please understand that it’s not the same experience as the lower ranks.
Buffing it to 55 would help her out a tad; this has been suggested but not adding the remaining 5HPS to her ult. It would be a slight buff that would help with what she is struggling with now.
OR
- 50HPS/70ULT
(Keep ultimate charge the same for both versions. Damage boost is fine and should not be touched, it’s a strong ability.)
50HPS remains the same but using Valkyrie will enhance her healing to 70HPS. This change will make her feel impactful and have more uses in more situations. As of right now, her ultimate most of the time can’t save anyone at 60HPS when entering or during a fight. At 70 HPS this can help and at the same time not make players “unkillable”.
I honestly feel the above changes will make her on par with Ana and not hinder Ana’s usage.
Mercy’s base healing at 60 HPS is too much and will just push Ana out of the meta again, unless she gets buffed. These changes can eliminate reworking her to have an ability to increase healing or damage.
Please test this with the Custom game setting values listed below.
Option 2: Entire Rework (Long post)
I feel in the game state today Valkerie can work and we’re almost there. But if we really want to change Mercy into something unique I think this might do the trick.
Here we go:
* Base 50HPS, Overheal 45HPS.
* Passive, 20HPS outside 1 second of combat.
* Allow Overhealing. 110% of Max HP ( Includes Shields + Armor). Treated as Lucio Shields/Degrades. Stats Below.
* “E” Resurrect, 40/s CD.
* “Shift” Guardian Angel
* “R” Boosts Healing to 70HPS, Damage Boost to 33%. 5.5 Second Duration, 10 Second CD. Staff Only
* Ultimate: Bubble applied to beam target. Decreases damage by 40%. Bubble stays on target for 2 Seconds after Beam loss. 12 Second duration. Bubble is applied to Mercy through duration + 20HPS uninterruptable to Mercy. 1625 Charge required (Unchanged). Guardian Angel Increased Speed.
* Max damage reduction stays at 50%. (Nanoboost and Take a Breather does not break the 50% rule.)
* Pistol. Stays the same.
110% Overheal Stats:
**NOTE:**
* Added armor from Brigette, Torbjorn, and Shields from Lucio or Doomfist does not affect the Overheal amount given.
* Multiple Mercy’s does not affect Overheal.
* This is not permanent and will slowly degrade overtime if heal beam is not on target.
* Overheal is reduced to 45HPS. “R” ability will not increase Overheal rate.
* Overheal HP will grant Ultimate Charge to damage dealers. Unlike Hammond Shields.
RED: DPS (Accidentally put Bastion as a “Tank”)
BLUE: Tanks (Roadhog has 600 HP not 500. Typo.)
GREEN: Supports
https://imgur.com/vdtc4Ku
https://imgur.com/nNqmJwi
Zarya Bubble Interaction / Graphic Change
Where to begin… The biggest change is her ultimate, its graphics look would be similar to a Zarya bubble but bigger. Think of the Discipline Priest bubble in World of Warcraft. If both Zarya and Mercy’s bubble is applied the damage to Zarya’s bubble is not affected.
https://blizzardwatch.com/wp-content/uploads/2018/01/discipline-priest-divine-aegis-argent.jpg
Paying Attention Rewards The Player (Ultimate)
With a damage reduction Ultimate it encourages beam swapping and in certain situations you can still pocket a team mate. However to get the full value out of the ultimate you will be swapping to team mates to give them bubbles.
Combining her “R” ability to enhance healing greatly promotes beam swapping. The more you’re paying attention to the entire team the more you will be awarded.
If both teams have a Mercy the Mercy who manages her team better will have a greater chance of winning the fight.
Overhealing
Overhealing will add that little bit of value to team mates when there is downtime after fights or extra protection during fights. If 2 healers are healing one person this mechanic acts as a little bonus for the Mercy player.
Overheal HP will add another stat to Mercy which will be “Damage blocked” similar to Lucio’s Ultimate. When Enemies are damaging Mercy’s Overheal it will add up in the “Tab stats”. This will also grant “On fire” value.
TF2 has an Overheal mechanic, a lot of information is on their Wiki page.
https://wiki.teamfortress.com/wiki/Healing#Overheal
Resurrect
Resurrect is probably the most hated ability in the entire game. Increasing its CD will lower the overall Resurrections and will require the Mercy to be more cautious when going for an attempt.
Combined with her ultimate 40 Seconds seems fair.
Final Thoughts
This rework aims to require little graphical work from the FX team.
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The ultimate while active will look the same as the current Valkerie.
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Angel Wings enhanced, encased in a transparent, shiny, yellow bubble. (WoW reference above.)
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Mercy moth flying is removed.
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“R” Bonus Healing Ability can have a sound queue and Beam colour change.
This rework aims to appeal to Mercy’s background, to save and heal wounded allies.
Be civil please. Let’s have a nice discussion.
I don’t speak on behalf of anyone, It’s just a suggestion.
Notable Mercy threads:
Custom Game Settings:
Please try these values before you jump to conclusions.
Use this to get a feel how it would play if the heal values were changed. I have tested these beforehand. Try on Hard Bots or actual Humans.
Base Heal 70: 50 * 1.4 = 70 140%
Base Heal 65: 50 * 1.3 = 65 130%
Base Heal 55: 50 * 1.10 = 55 110%
Base Heal 45 (Overheal Rate): 50 * 0.90 = 45 90%
Valk 65 Heal: 60 * 1.08= 64.8 108%
Valk 70 Heal: 60 * 1.17 = 70.2 117%
Increase Health of all Heroes by 10%. 110%
QoL Suggestions for Supports
- Ana’s reload speed reverted. Ammo count reduced to 12.
- Ana’s Nano Boost heals her to full HP when used.
- Ana Heals herself 5 HP every shot landed with her rifle. Healing allies or dealing damage.
- Lower animation recovery time on Moira’s Orbs. (Time between throwing and being able to heal or damage)
- Lucio’s Aura reverted back to 30.