but considering what the feature actually is, It’s probably meant to address more urgent problems, like game breaking bugs. not so much balance issues, which can usually be left to “simmer” for a while.
Balance change patches are usually much bigger .on the other hand fixes are much smaller issues and can be applied without bringing the whole thing down.
If you look at almost any “this is why Overwatch is dying and how to fix it” video, pretty much it all boils down to “Balance patches are way too slow.”
If they could turn a patch cycle from 30 days, down to 30 minutes.
I think this is a misinformed opinion. The game has been out for 3+ years. Balance patches should be slowing down as the game is about as balanced as it can be.
Note: Not all heroes need to be viable in upper ranks.
I think that’s the idea actually, but I think they’re still figuring it out.
Mass Effect 3 had hotfix balance and albeit it presented problems because of cheaters had so much access, it also meant balance changes were adjusted weekly.
Considering it took them a good year to deal with GOATs, and ultimately they didn’t do anything to solve it, and just banned it.
Then they made a meta that’s arguably more boring.
I don’t think they are as good as they can get with balancing.
but anyway, you’re shifting topics. The community complaints and the hot fixes you’re talking about pertain to ladder. No one was playing GOATs in ladder (hardly)
The balance will be wonky so soon after 222. I think balance in Overwatch is better than the forums would have you believe.
I think the games balance could be better.
I also think the game should be biased towards playstyles that are generally more fun. ✅ [Game Design] Fixes before BlizCon