lol nope. My words were referring to the POTENTIAL damage boost buffs Geoff mentioned in this post:
Your words were referring to the current PTR damage boost changes:
Which I never called a buff. Two different changes. I am talking about future changes, you are talking about the changes that are on PTR right now.
I disagree completely. Valkyrie absolutely has the potential to save people. You do 60 HPS again, and your beams heal all allies in range. That’s 300 potential HPS, for a total of 4500 healing possible during your ultimate, whereas outside of valk you can only do a maximum of 750 healing within the same time frame. Just think about those numbers for a second, that’s a pretty huge increase in healing output. The increased beam range allows you to support your team even if they are spread out, the chains allow you to heal teammates out of your direct LoS. Your team basically gains 4 extra Mercy players, each one pocketing someone, for an entire 15 seconds. That’s crazy impactful. Literally, just imagine having 5 Mercy players on your team, in addition to your other 5 teammates, for 15 seconds during a teamfight. That’s what Valkyrie is.
Which is why I suggested giving Mercy a healing boost ability on her Reload button while healing, and Geoff said it’s “certainly possible” so who knows
Except, that’s kind of good. Before, anyone could play Mercy and be extremely effective, getting lots of value for little work. Now, Mercy players have to be really good at healing and beam juggling to be an amazing healer, which is good, he skill floor/ceiling is significantly higher now than it was. I still do amazing with her as a main healer, almost always getting 30-45% of team damage healed and never being outhealed by anyone else. I can also solo heal with relative ease. The only issue is that she is currently TOO demanding for not enough reward, in my opinion. A few buffs/tweaks can easily fix that though (like making Valk 12 seconds with increased healing on the main beam, cutting rez cast time in half during valk, giving her a heal boost on reload, etc.).
Something like what EeveeA herself suggested:
(Suggestions for Mercy from someone with too much time on her 📝):
Also doing something like this to rez to make Mercy even more skillful and differentiate bad Mercy players from good ones: