Got one upvote. \o/
I do question what happened to Blizzard. Hearthstone was made in the same vein. I don’t believe these games were made with the mindset of “we’re making what we would want to play and going from there”. These seem like commercial attempts, as if a lot of worry was placed into having as many people as possible able to pick them up with the potential for spending a lot of money in order to keep up. The free to play model at its finest, except we’re not talking about a trash panda company here rummaging at the bottom of the container. Ironically the gaming market has repeatedly shown casual is not how you succeed, and Blizzard seemed to be trail blazers in that respect. Go figure. Who was the creative force and who was the executive force behind Heroes of the Storm and Hearthstone? Maybe these games had something to do with the high number of cancellations?