This new Adria no longer goes out of her way to kill and torture people and instead uses her unique powers to sustain the lives of those she cares about as well as her team (including diablo I guess : p).
fanfic (y u make me do dis): as Leah grew, Adria began to see the parallels between her and her father whom she hated. Come time for Leah’s possession, Adria instead betrayed diablo and went to seek out her old horadric friend, decard. Using her unholy powers to protect rather then harm in defiance to diablo along with some new horadric armaments. Acting like a double agent of sorts she delayed diablo’s dark ascension and revealed all his plans to the nephalem.
Role: Healer
Health: 2250
Insight
a bit more then uther. Keep in mind that uther also has almost constant armor while adria will not.
range: 5.5 (standard)
AA damage: 65
Life essence
Adria has a special resource instead of mana; Life essence
she can hold up to 500 (scaling with level)
life essence is not restored with health globes, fountain, innervate, or any other form of mana restoration.
life essence does not regenerate over time like mana does.
trait
Blood Witch / Recharge magic item(range: 8)
Every 300 (this scales) damage a hero takes drops a small pool of blood which slowly move towards Adria when she is near by and revealed.
Adria can collect these pools to restore 1.5% health and life essence.
Blood from Adria her self will not restore health, only life essence.Recharge magic item
(cooldown: 20)
channel for 3 seconds to restore all charges on your Horadric talents.
see 4 and 13 talents. Recharge dosent appear until taking a 4 talent.
Insight
Adria is going to be in the front lines a lot so she will need a way to stay healthy. This is also a fancy way of making her more powerful in team fights then at other times.
Recharge dosent exist until
Q
Life Transfusion(cooldown: 4 sec when targeting enemies and no cooldown for allies, range: 5, tether range: 6.5)
Teather your self to a hero.
Being tethered to an ally drains 20% of your current life essence per second and gives it to the tethered ally as healing plus an additional 40 life per second
Being tethered to an enemy deals 48 damage per second and gives Adria life essence equal to 5% of the targets max health per second.
If this tether is broken, the same enemy hero cant be re-tethered for 5 seconds.only costs life essence when dealing effecting healing and only 1 enemy and 1 ally can be tethered at a time
targeting an already tethered ally will untether them and targeting adria will untether all allies.
Insight and some math
Q is pretty complicated but basically, tethering to the highest HP enemy hero will give you the most life essence per second and the higher your life essence is, the more you heal.
an enemy with 2000 base health (which is a bit higher then average hero health) will grant 100 essence per second. If this is your only source of life essence and you are spending it constantly then the hps is 20+40 at level 1.
The average tank has around 2500 so you get 125 essence per second which becomes 25+40 hps.
these numbers dont seem high but this excluding all other forms of life essence generation.
at max life essence, Life transfusion heals for 100+40 per second but it will be extremely hard to maintain this hps due to life essence draining very quickly.
for comparison, moralas’s heal beam is 172 hps
Counter play wise most tanks have decent mobility while Adria does not, breaking the tether will put it on a cooldown.
W
Blood Barrier(cooldown: 6)
Adria and the ally she is tethered to gain a 260 point shield for 4 seconds.every 100 damage (this scales) the shields take, they create a blood pool.
Insight
This is Adria primary tool for staying close to the enemy. A total of 4 blood pools can be obtained from this ability baseline. The shield is not very large but it pairs well with adria’s healing over time.
E
Blood Bolt(cooldown: 10, range: 5, blood pool pull range: 8)
pull up to 5 pools of blood to adria over 0.5 seconds, then fire up to 5 blood bolts in a shotgun pattern dealing 120 damage. Each additional bolt that hits the same enemy deals 40 damage instead.
If 2 or more blood bolts hit the same enemy then they are slowed by 40% for 1 second.each blood pool pulled in increases the number of blood bolts fired with a minimum of 1.
you can move during the 0.5 sec cast time.
(the abilities area cone also gets wider with each projectile fired and one of the bolts is always fired directly ahead)
Insight
This works similarly to genji’s Q but with a bit more incentive to use it for aoe rather then single target burst. Adria is going to be doing alot of micro positioning and general movement in a fight so i wanted to avoid interrupting that so you get to move during the cast.The blood pools you spend on this ability are likely to be replaced by the damage this does.
R1
Crimson Nexus(cooldown 70,range: 6, tether range: 8.5)
Adria gains 20% movement speed and casts life transfusion on all enemy and ally heroes in range for 5 seconds. At the end of the duration, any enemy still tethered takes 150 damage and any ally still tethered is healed for 150.
tethers from life transfusion wont be broken when crimson nexus ends (this just means you wont have to recast them)
Insight
This has the potential for some big numbers, or it could do very little as enemies split up and move in different directions.
R2
Simulacrum(cooldown: 80)
adria creates a bloody image of her self for 10 seconds that casts altered, untalented, versions of her abilities when she does. Adria’s basic ability cooldowns cooldown 50% faster while the simulacrum is active.
life transfusion: instead heals for 100 per second and can only tether to allies
blood barrier: the simulacrum cant receive a blood barrier. Stacks with adria’s blood barrier
blood bolts: always fires 3 bolts and pulled blood pools are given to adria
the simulacrum has 900 health (similar to water elemental) and can be moved around or told to fallow an ally.
Insight
Simmlar to water elemental. Provides strong single target healing. As opposed to crimson nexus.
talents
Level 1
Blood Spear: the first projectile of blood bolts goes 100% further if this bolt travels at least 50% of its total distance then it slows as if 2 bolts hit and creates a blood pool. (the one that goes straight ahead)
Witches mana cauldron: (activatable, cooldown: 10) place a cauldron that allies can click on to gain 10% of their maximum mana back over 5 seconds. Adria can click the cauldron to get 50 life essence over 5 seconds. Each hero can only use the cauldron once every 60 seconds. The cauldron lasts until a new one is created.
Transfusion weakness: if an enemy hero remains tethered for 3 seconds they grant adria 7 more life essence per second are slowed by 15% as long as they remain tethered.
Level 4
horadric vitality crown: adria heals for 125 when she collects hey own blood pools. Has 8 charges.
All charges can be refreshed by activating your trait.
horadric defending cloak: adria gains 30% armor against the next 2 instances of damage when you use blood barrier. Has 4 charges.
All charges can be refreshed by activating your trait.
horadric blood device: (activatable, no cooldown, channelled)
Adria takes 300 damage a second and creates a blood pool for every 100 damage taken this way. Blood pools cannot be collected while channeling each second spent channeling consumes a charge. has 10 charges
All charges can be refreshed by activating your trait.
Can be channeled for any amount of time.
Cant kill adria.
Level 7
Blood tides: each time blood bolts slows an enemy hero its cooldown is reduced by 1.5. If an enemy is hit by 3 blood bolts then they are slowed for an additional 1 second.
trag’oul’s touch: every 3rd basic attack against a hero creates a blood pool and blood pools burst when picked up, healing allies in a small area for 45.
Potent energies: Life transfusion’s ally tether has 20% more range and heals 15% more when above 60% life essence.
Level 13
Horadric leeching staff: if adria is tethered to an enemy, casting blood barrier puts a curse on the closest tethered enemy for 3 seconds that heals heroes that damage them for 15% of the dramage delt. Has 4 charges.
All charges can be refreshed by activating your trait.
Horadric blood bonds: blood barrier bursts when cast and again when the shield is depleted or times out healing allied heroes in a small area for 70
Has 4 charges
All charges can be refreshed by activating your trait.
Horadric focus crystal: automatically consumes a charge to make life transfusion cost 25% less life essence. (It will still heal for its normal amount. This works like auriel’s glimmer of hope talent at 7) Has 20 charges.
All charges can be refreshed by activating your trait.
Level 16
Blood nova: Blood bolts can now pull any number of blood pools and fire up to 16 bolts. (enough to turn the cone in to a full circle)
Mega drain: basic attacks against enemy heroes adria is terhered to heal adria and the lowest health ally she is tethered to for 150.
Good tides: when blood bolts gives a blood barrier to allies it passes though.
Level 20
Sustained: collecting a blood pool extends the duration of the simulacrum by 2 seconds.
Apotheosis: (requires Crimson Nexus) (activatable, costs 75% of your maximum life essence, has no cooldown, radius 4)
Create a burst of red mist around adria, healing allies hit for 250.
Passive: adria gains 15 life essence per second, per hero she is tethered to (ally and enemy). Additionally, life transfusion can tether to a 2dn ally.
Blood rush:(activatable, range 5, cooldown 45) quickly dash in the target direction. Each enemy adria passes through restores 8% of her life essence.
Soul Stone: !Quest: each time an enemy hero dies near Adria her maximum life essence is increased by 100 and essence generation from any source by 30%.
changes
W and E reworked
Lore reworked
Q slightly altered
New R2
Talents n stuff
New ult for the 3rd time
Lots of talent reworks
skin
Reaper adria
She drains stuff, they drain stuff. Therefore skin.
Adria gets a spooky black robe witha large hood that blacks out her face and has subtle spirits floating around fer all the time. She has a scythe instead of her staff.
Adria’s abilities have spooky ghost effects like malthel but with a more green tint. She floats a bit when she uses chrimson mexus and her simulacrum is a pale greenish ghost.
Trait blood pools are spirits.
Adria of happiness
Robe is bright yellow and green and overall kind of an eye sore
Trait pools are happy flowers
Q tethers are rainbows
W shields are barriers of pure positive energy
E bolts are rays of happy sunshine