Confirms forced 50 is real

Could you explained what it would mean if you won 100% of your game ?
What would it mean then if your win rate was 0% ?

Now, what would be the best numbers given the previous 2 exemple ?

I dont need an apology, i knew about this photoshop 11 hours ago when it first appeared on reddit.

It has been obvious that its a fake for 10 hours and people on reddit are still commenting “I knew it, this is why i cant climb”

Its funny how every single one of these players think they are the one being slowed down, i can bet that they have been the one feeding or messing up atleast once in the last 10-20 games and somebody thought “What did i do to deserve this teammate”

They arent even reading the thread or looking into it at all… :see_no_evil:

Humanity is doomed, people are pretty :sheep: and MM still isnt even close to perfect. 2019 goals achieved i would say.

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Well if the game did not try to bring a 50:50 win rate then it would hardly be very fair would it?

The actual problem people complain when they say 50% win rate is that it feels like after a winning streak with good allies they suddenly get a bunch of low skills or an enemy doom stack.

Lets imagine that every 3 games you get the potato on your team or the enemy team, youre gonna win some and lose some because of him.

Then for 6 games he shows up only on the enemy team and youre on a winstreak, then you happen to get the potato twice on your team by chance, if the game wanted you to lose 50% of your ganes it would be way easier and stealthier to keep the potatometer on all the way and not let you get any streaks at all.

Feels like forced but in reality its just a game of chance, personally i just plan on winning the games potatoes arent present or on the enemy team, chill when they hit on my team and see where it goes.

Potatoes dont have handles but its possible to carry them sometimes.

And in the end, potatoes roll downhill and if you just manage to not roll after them you get rid of them.

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You might want to prefix the thread title with [Fake], otherwise people who do not bother to read the content might take that as confirmation for their silly ideas.

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That’s how “forced 50% win rate” actually works.

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Dude, boss said we cant even jokingly tell its real or we dont get paid… GJ.

It’s easy to laugh at the OP, we all make mistakes, but most of us won’t admit to them. At least he did, so let’s not revel in schadenfreude.

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A forced 50% win rate is not a good thing.

In normal tournament play - good players have a higher win rate, bad players have a lower win rate. However, it tends to be that good players “play more games overall” - because lower level players are “eliminated from the pool at every bracket”. This is how “traditional ranked gameplay” works in the world.

However, since there’s no elimination - the solution would be to just continuously match the worst players with the worst, and the best players with the best. That will naturally create a 50% win rate - but it is not a forced win rate. It’s just the equilibrium of peoples game skills.

There’s no reason to match good players with bad players - good players to have bad enemies or to have bad allies - there’s no reason they should be even in the same pool of play. It is not enjoyable to stomp an enemy or to have no allies.

While the OP seems to be fake - the actual discussion over the scenario of if it were true seems to discount something terribly negative of a “matchmaking system which tries to get a 50% chance win out of everyone”. That’s only true once the rankings have reached equilibrium - 50% comes naturally - but you still have aberrations.

Even at the highest levels - you should have people that could have 90% win rates theoretically. They’re just so much better than even the top players. There should be nothing to then try to force this player into “losing” - by giving him team mates who “are almost certainly to lose” - and giving enemies who “have a strong chance of winning”.

And to be quite frank - I feel like it isn’t bias - that the matchmaking system truly does match me with players with horrific skill level. Then again - it may just be the total mass of the player base itself and its skill level and how it changes over time.

Even still - the matchmaking queue - at least in QM - needs to take longer to pair someone in my actual skill bracket. I was a top 100 player with 3850 mmr on hotslogs - a 60% win rate even in the top bracket.

Now it seems like you don’t actually face people in your skill level - nor are these people matched on your team.

What’s strange is this seems hero dependent as well - my matchmaking skill level, no matter what my previous win rate was - is strongly determined by what hero I play.

Regardless, either something is wrong with the matchmaking system - or the player base just sucks right now and they need to allow more matchmaking search time for more accurate matching. Someone with 10,000 games should not be matched with someone with less than 1,000 games. Come on blizzard.

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Which is what they try to do. However the world is not perfect. A person who played like an over powered god one day suddenly tries to learn a new hero and ends up “feeding” because of the experience. He is not a bad player but everyone in their game thinks they are and that the match maker did not work.

That would only apply for teams of 5 in TL. Otherwise the randomness of who they get matched with would likely drag them down towards 70-60% due to averaging.

No one cares about HotS log.

QM is called Quick Match for a reason. If it took 3000 seconds to find a match it would not be really quick would it?

Use Unranked rather if you do not want such matches as it has less loose matching rules.

More likely this. I am even losing Versus AI Elite at times unless I pick a carry hero players are just that bad at the moment. They somehow think 1v5 is a good idea!

Yeah, many people are toxic in nature, even the ones who may try their best to appear at playing by the rules. But hey, at least he was right about dead game. Gotta give credit where credit’s due!

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This right here, this is the major fallacy all the blizz reps and the few who are lucky enough to escape keep purporting.

There is no guarantee they will roll down, or that you will reach escape velocity.

None. Potatoes are everywhere, and as long as they plague the vast majority of silver/gold games - the primary distribution of most of the games average players - it can very well be possible to float anonymously for all eternity in these ranks, especially considering many “potatoes” are weekend only players or super casual.

Remember, a equally possible outcome of 100 coin flips is a 100 tails.

Losing more than winning gets you down in ranks, it is known.

If i was out in Silver today i would probably win 60-70% of my games and be back in plat pretty quick.

^
There shouldnt be. We dont do participation trophies here.

And if theyre bad they will roll down its pretty basic.

Silver and below is the lowest 42%, its not a surprise that it contains alot of potatoes.

Try watching a streamer down there, they make mistakes all the time a d dont notice while their fans keep shoutibg “You should be way higher” i get that they mean well but the player isnt stuck magically, theres pretty obvious reasons for their placement on the ladder. And they play ALOT.

Equal chance to what excactly?

Every flip is a 50/50, doesnt matter what was before that.

And the games arent coin flips, there are clear differences in skill between ranks in HL and you can affect the outcome.

You are that one potato that is in every game vision, just like you are that one potato in every forum.

Diamond 3.

Did your feelings get hurt?

Learn to argue so your comments have atleast some punch, when you try to mock a person with kindergarten stuff like “u bad” it doesnt really sink that deep :upside_down_face:

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you literally are just trolling in any chat that has any complaints against blizzard. Just flagging ever post I see thats an obvious troll. Which is basically all 500+ of your posts.

oh and let me guess, you don’t care cause you know the reporting system doesn’t work and thats why you are abusing it and trolling everyone

Im actually not trolling at all if the original poster doesnt.

I actually post about MM being bad as well here and on elsewhere as well.

And i actually dont report anything tmhere unless it actually breaks some rules and even then i might leave it be because i dont care.

True facts here, GJ.

Having a disagreement isnt trolling, learn the difference.

And if you mean this threads original post itself, its fakery so yes i stand against it.

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You are obviously trolling, you don’t have an opinion, fact.

Says the person with 15 posts who nobody has heard of or spoken to before this day and has 1000 lifetime games.

If you were someone who knew anything about me and i cared even a little bit about, i could get offended.

Good thing you arent.

For backstory, source for CountCardings hurt feelings is found at

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I mean, they did used to do this.

The original matchmaker took 100 players and tried to make 10 games by averaging players on each team.

The idea really isn’t that farfetched, and it doesn’t work this way currently, but it did once upon a time.

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