Confirms forced 50 is real

Sure keep trying to play the victim, when you are out bullying everyone. You can keep trying, but I feel like you know deep down that you are just putting on a show to put people down. Speaking of offending people, looks like you offend people by the hour

Outbullying?

Im sorry if people get easily offended, it is not in my power to see if a person can take a joke.

There is always some truth in every joke, and you honestly don’t seem to be joking around. You just have an agenda to put people down. It’s not subtle at all.

Its almost similar to how argumenting and winning arguments kinda puts you on top of people in a way :thinking:

Its almost like i dont attack your personality, rank and success in game to offend you but argue points.
:thinking:

Meanwhile you:

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That is quite different from “forced 50” where they supposedly put known bad players on your team when you are on a win streak to force to you lose, rather than to average MMR.

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hm really? Sure seems like you are implying something when you said this.

True, Blizzard has never enforced a 50% winrate on anyone.

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I did, i thought that you faced an Overwatch hero who killed you repeatedly and you got frustrated against them because of it.

If it offends you to say that you got killed by Lucio, i cant really do much about it.

right, by saying I managed to get killed by a lucio, you are now saying that you think it happened to me multiple times and I got frustrated, that just makes it even worse!

It just reinforces that you are being condescending and looking down on someone. trolling. I am done talking to you, just going to keep flagging all these posts that you are not actually trying to have any sort of opinion, you are just trying to put people down. If you really believe you aren’t then you need to take a good look at what you say to people, not just me. I admit, I didn’t respond in the most mature way when I said you were in bronze 5 or that you are THAT potato in every game. But yeah, you are really annoying, and people like you are the reason I posted these forums, and probably the reason the community is so toxic. I have nothing more to say. If you really don’t mean any harm, then please, re-consider what you have said and maybe try to see from my perspective on how it can be taken as trolling. Then maybe take a good look at how you have been treating people in all these other forums.

It happens alot with good Lucios who dive low HP targets and no CC or dmg is around.

I feel like in 2015 and the beginning 2016 though - a majority of my games I’d be matched with strong players. I feel like increasingly over the last two years - I’m matched with very, very poor allies - and yes, even sometimes poor enemies - that don’t understand basic game mechanics.

It’s such a beautiful game when all the players know how to play. But such a tragedy when they don’t. The solution seems simple - match players on experience more than anything. But I guess it all depends again on the larger player base.

There are dynamics of quick match that aren’t just “getting into a match quickly” - most notably random hero composition - which, although $hitty comps are back, I’m glad they reverted back to the old system. A lot of players play quick match in order to avoid the typical “tank-healer-caster-assassin-spec” shtick every game.

Word of advice to everyone struggling with bad team mates - you have two main options. Pick a character with strong wave clear - and just roam and clear all your allies lanes - especially the non-wave clear hero allies. This will cause them to naturally clump better and work together. The second of course is a good roam ganker - but this is more risky than the first.

I actually havent flagged any of your posts, i find them engaging.

Anyway, gl hf in games, we can only pray they manage to get Genji into a balanced and fun place some day.

You are taking your previous interactions with him very personally.

Uh, you all calm down and don’t mix both threads together thanks.

Also this thread should have died like days ago I’m still confused it’s still up it literally has false information and it can be considered flame baiting at a certain point.

Technically, a good matchmaker should attempt to make games where both sides have 50% chance to win.

If am matchmaker could perfectly see all the outcomes, and both sides won an equal amount of time… it would result in a “forced” 50% winrate, because randomness will keep on getting closer and close to 50%.

I don’t understand why people don’t understand this.

Is this tournament play, or ranked play? :confused:

No, this is forcing the winrate by forcing the odds of you winning each game to be 50%.

As the queue grows longer, the difference in MMR, or estimated MMR/skill, allowed by the matchmaker will be lengthened.

I’ve had some decent games with 10 minutes queues if HL. I’ve had some terrible games with 5 minute queues. I’ve had good and bad games with 20 minute+ queues.

Sometimes someone is playing badly for a day (or even just a game). Sometimes the game mis-estimates the MMR someone should have.

It is absolutely fake. It does not “seem to be fake”. It is definitively fake.

Yes, and you see people with lopsided winrates… When they haev few games played. The more games you play, the closer your winrate should move towards 50%.

As the system gets better at ranking how good you truly are, right now we have the number 3 GM in HL in NA with a 73% winrate. The 171st player current has a 77% winrate. As these people play more, their winrates will “level out” and approach 50%.

The skill differential between the top percentile or two of players, and the top 80-90th percentile of players is large.

I’m low diamond in HL and TL. I’ve matched up with and against many Master, and some Grandmaster level players in those games. They out play me. simple. No question.

You were. And now I’m guessing that winrate has lessened. In a way which was probably a poor experience because the other team probably had 5 equally-ish skilled players, while you had 1-2 very bad players, to achieve the estimated 50% or so winrate for each team.

That issue will happen always when you are the peak level of play. Especially given Quick Match, for some reason, emphasizes being Quick to find Matches.

“my matchmaking skill level” == ???
I don’t understand what you’re trying to say.

Why not?

Say, instead of having quit Dota for HotS three years ago, I instead had done so 5-6 months ago. Only having 900 games in HotS, despite already have understood many general fundamentals of a similar game?

Also, if you want 10K+ games people to only be against what, 5K games+ people?

That makes the queue longer for almost everyone else also.

The queue gets worse the higher rank (or, I suppose, if you’re at the absolute lowest rank) players, as the percentage of players near that skill level is very small.

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I wonder about that one

But its funny :smiley:

Anyway, “50% winrate” has been confirmed by both Blizzard and Riot, nothing new. Obviously, the definition doesnt fit “proof” in op.

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Well having a different opinion isnt exactly a crime or an offense or against the rules.

Not much to flag.

Edit: Calling someone Bronze 5 potato might be for someone but personally i prefer having them here to show people the mindset of the person rather than having their mindset hidden from people.

Besides, theres nothing wrong in being a Silver or lower player, everyone isnt a Master player.

Its like calling someone someone queer and using it to offend, i would have to think theres something bad or wrong about it to think its offensive.

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Thats not what happens in silver or gold though. In silver or gold, around 30% of my matches feel like i would have to walk away from my computer in order to have lost, and even then maybe i’d still come back to VICTORY!

Another 30% feel like if i carry the entire planet of Jupiter and its moons on my back there is no way i can win the match. Doesnt matter if i carefully play and never die; doesn’t matter if i double my teams xp soak; doesnt matter if i ping my players as tank/support off of a bad engagement 182738712387 times: nothing short of a miracle late game throw will win that match.

Of the remaining, i feel like i get a mix of “mulligan matches” and legtimate games. “Mulligan” games i have a DC or a troll. Or the enemy does. How are these different than forced-loss or forced-wins? Because these shouldn’t count. But they do.

That often leaves me with a play session where about 1 in 10 games actually feels like a legit match where both teams are reasonably close in skill/experience/game knowledge and actually its unclear who will win.

That feels bad man.

It also feels bad to have my rank success (currently silver 2, down from gold promo to 1, because reasons…) tied entirely to the Kael Thas who won’t break 20k hero damage. Or the Tychus that feeds 6 times in a 11 minute game. Or the 1st pick Illidans. SO MANY first pick Illidans.

Why do you have to go through many awful games, awful ranks and awful players, just to get to real matches, with serious players, where the game is played how it was meant to be?

Something I thought about as well, your MMR should be hero specific (QM obviously; drafts could keep track of that but cannot use it to make matches).
Put me on my usual 5 heroes, I bring you the usual.
Put me on Tyrande, I bring you the guaranteed loss.
Put me on Malfurion, I would likely be fine in Diamond but useless in Silver-Bronze. That hero is the typical case why a hero-specific MMR wouldn’t always work. You simply can’t climb out of Bronze 5 with a guaranteed 30% winrate, no matter how GM you are. Also applies for others like Medivh.

Only bullshts i see and ppls. :frowning: I did spam my many a lot improved ideas,mechanics in both forums EU and US…and almost none didnt start disscused with me is it better or not. I proposal the best ever ideas,mmechanics,MM,MMR…than Blizzard versione…for me high % of ppls are shts…in EU and US…:(( Im not surprised why this whole situacion is bad…:((