A Tank/Bruiser mix, based on his stances, and with aspects of a Specialist.
Darion is a commander-type, flinging minions of the undead at his foes, up and personal and slowing and tearing apart enemies, or slugging it out with the other team and healing it back up… He also switches from Stance to Stance, varying in abilities.
"Born from the Ashbringer himself, Darion eventually became a paladin, following his father. After being wounded and pointed to where his father’s fate was and fought the Four Horseman in Naxxramas. He took up the Corrupted Ashbringer, his brother afterwards being decapitated by Alexandros’ spirit, fought at Light’s Hope Chapel and eventually sacrificed himself to the scourge to save the other paladins. After continued service to the Lich King, Mograine helped the march upon Icecrown and helped find 3 Horsemen later(Nazgrim, Trollbane, and Whitemane), but needed a fourth Horseman to complete them. After a failed retrieval of Tirion Fordring’s body, broken and battered, fell. But it wasn’t to be, for the new Lich King had a use for him, tasking the Deathlord with raising Darion as the Fourth and final Horseman. "
Appereance: Wields either Gorenzelg or Dual Slayer of the Lifeless and wears DK Tier 10 Sanctified Scourgelord.
Strengths:
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Frontline
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Fairly adaptable
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Switchable role
Weaknesses:
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Potential Difficulty for Inexperienced Players( Also may count as strengths, depending on which players’ inexperienced).
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Can be taken advantage of when switching stances.
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Can be overwhelmed by varied attacks.(related to the Weakness of switching stances.
Health: 2302
Health Regeneration: 4.8
Attack: 97
Attack Speed: 1.33
Full movement
DK’s and Horsemen are meant to simulate Mercs and Heroes’ Health, for head’s up.
Ghoul:
1000 Health
25 Attack
Death Knight:
1900 Health
50 Attack
Horseman:
Nazgrim:
2500 Health
65 Damage
Use Asphyxiate to stun Heroes for .5 seconds every 12 seconds
Trollbane:
2200 Health
75 Damage
Delivers quick bursts of Basic Attacks
Whitemane:
2050 Health
50 Damage
Heals Minions, Mercs and Ally Heroes and does ranged damage/AoE to Enemies(Conveniently like an offensive Whitemane, but weaker and offensive)
8 runes ( 2 Unholy, 2 Frost, and 2 Blood)
Unholy follows the summoner and dots, Blood is tank and leech, and Frost is slowing and assassin. The themes are that they generally are for a specific purpose, so they need to be swapped for full efficiency. The stances are switched by a #1,#2, and #3 on the extra bar.Per stance, there’ll be an aura per stance similar to Diablo with the BS effect and they have their own effects with the stance on…Abilities can only be casted if there’s a Rune open for it.
Q’s have cooldowns of 6 seconds, W’s have 8 seconds, GP has 15 seconds,and MR 10.
Trait: Highlord of the Ebon Blade(activate-able): Locations where soldiers, mercenaries, and Heroes are marked and can be activated to spawn Ghouls(Minions), Death Knights(Mercs/Monsters), and Horsemen(Trollbane for Assassins, Nazgrim for Tanks/Bruisers, and Whitemane for Healers/Support. They have abilities, according to who’s raised.)
They travel down the lane from where they were raised, but attack Heroes that go nearby.(Similar to Azmodan’s summon admittedly.)It either has a cone or circle and has a cooldown of 20 seconds.
Unholy:(Has passive Ghoul)
Hunger of the Undead: Have 3 Ghouls run for a distance and leap forwards, stunning a Hero for .5 seconds.
Stone Pursuit: A Gargoyle chases a players with ranged bolts for 3 seconds.
Blood:(+ 15% Armor)
Death Strike: Strikes an enemy, granting 10% health on hit.
Marrowrend: Attack an enemy and spawn 3 Bloodworms that leech Health for Darion and die after 5 seconds.
Frost:(+15% Attack Speed)
Obliterate : Deals a high amount of damage
Pillar of Ice: Medium throw that trails with slowing area behind, but does a wide cone of damage behind the Hero it hits.(Ranged Seismic Slam)
Heroics:
Sacrifice of the Light: Lose 5% health per second, but deal AoE damage around Darion for a maximum of 10 seconds(cancellation is optional).
CD of 30 seconds
Might of Mograine: Buff Ally heroes(regardless of location, but increased by proximity) by +25% Damage and +15% Maximum Health for 6 seconds.
CD of 65 seconds
Horseman’s Charge: Ride across the map with the other Horseman with the option to land anytime, but spawn spawn a Horseman, depending on if a Hero is hit.
CD of 40 seconds
Lvl 1:
Unholy Frenzy:During Hunger of the Dead and a Hero/Monster is hit, the Ghouls deal continuous light slashing unless killed or expiring.
Ossuary: Every time a Bloodworm explodes, Darion gains a Bone Shield, reducing damage by 50% per stack and are consumed per hit.
Cursed Swarm: Stone Pursuit’s bolts explode on contact with Non-Heroes, dealing AoE damage worth double normal damage.
Lvl 4:
Voracious: Death Strike now converts -30% of it’s healing to shields.
Rime: Obliterate now procs twice when used on Stunned or Rooted Enemy Heroes.
Icecap: Pillar of Frost’s Hero Splash in now in a wider circle, rather than a cone and deals +20% more damage.
Lvl 7:Signature DK abilities that can be used regardless of stance(E ability)
Death and Decay:Thrown projectile that cause an area to damage enemies within.
Death Grip: Pulls an enemy towards Darion.
Wraith Walk: Become Invulnerable for 1.5 seconds with a 20% movement speed increase.
Lvl 10:
Sacrifice of the Light: Lose 5% health per second, but deal AoE damage around Darion for a maximum of 10 seconds(cancellation is optional).
CD of 30 seconds
Might of Mograine: Buff Ally heroes(regardless of location, but increased by proximity) by +25% Damage and +15% Maximum Health for 6 seconds.
CD of 65 seconds
Horseman’s Charge: Ride across the map with the other Horseman with the option to land anytime, but spawn spawn a Horseman, depending on if a Hero is hit.
CD of 40 seconds
Lvl 13:(Basic Attack upgrade and adds glow effect on weapon)
Razorice: Basic Attacks slow with -10% Movement Speed, reduce Spell Armor for -10% and stacks up to 7 for 2 seconds.
Fallen Crusader: Basic Attacks heal for 1% Health and Increase BA damage by 10%
Stoneskin Gargoyle: Give +5% Armor and increase Health/Rune Regeneration by +5%.
Lvl 16:
Ebon Vow: Highlord of the Ebon Blade’s Death knights now shield Ally Heroes with their health as a channel.
Fervor of the Patch: Now Hunger of the Dead can be activated mid-use to summon an Abomination that knocks back all Enemy Minions and Heroes in front of it with impact damage.
Call of the Highlord: Highlord of the Ebon Blade affects a larger area (approximately +30%) and cooldown is reduced by 5 seconds.
Lvl 20:
Tears of Blood: Sacrifice of the Light now leaves a damaging effect on the ground Darion treads and only deals 3.5% of Health.
Ashbringer’s Legacy: Might of Mograine grants +40% Health Regeneration and Darion’s Basic Attacks are AoE.
Eternal March: Horseman’s Charge continues to fly across the map until it hits a Hero(SGT’s Bullet),converting all nearby Enemy Minions/Mercs in an explosion as well.
Death Gate: Hearthstone cast reduced to 2 seconds(similar to Chromie) remains Ally Heroes and Darion to use, even in combat, for 10 seconds.
Skins:
(variant of Bolvar’s situation and a timeline change like other skins)
Stormgraine: “At the Wrathgate, Alexstrasza’s fires didn’t save Darion, but Thorin’s lightning did, granting him energy and strength of the Titans.” Looks like Bolvar, but pulsing, tattered armor/clothing, and a thundering voice with a mighty echo.
Nephalem Ultimate: “The Highlord wandered lands of both Angels and Demons, wandering with no direction, searching for fellow Ebon, until he saw something familiar to what he saw when he was living: A glowing stone, both bright and dark. But it revived Darion beyond undeath and gave him foreign strengths of both Angels and Hell.” He looks like he has a power form and sounds both chaotic and calm at the same time.(alike Light and Dark combined in Bionicles)Could also be of Undead and Light in WoW terms.