CDC #14 - Rally to the Relay

Alright team, we need to breath some life into the game. Labreris, Melke, WhoYouExpect, you take lead and give me your proposals by Saturday.

Hello and welcome! This is the Concept Design Contest #14 - Rally to the Relay thread. Here, over the course of this week, you will create a brand new concept based on the following criteria and provide a link to it here. Please leave a comment if you are signing up for the contest below, and use that comment to deliver the link to the thread. The contest will have three judges, who will each take one week to look over the designs, commenting and helping out with the design. All dates are set to allow the maximum time, and the deadlines will be at 11:59 Eastern Standard Time. The thread must be submitted at exactly 11:59, and there will be no exceptions.

Theme: For this contest, each signup would be set into a set of three members. One member from each group will be selected as the Team Lead, and they will take charge of the design process for a character (seen below). Each team is allowed to select one of the suggested heroes from their team members’ suggestions, as long as no member of that team has made that hero before.

At the start, each team needs to choose one person to work on talents and one person to work on fluff. The Team Lead will work on the base kit (week 1). Each subsequent person will be responsible for their sections, posting that section as a comment on the original thread. Each person is responsible for editing and working on their OWN section, but can communicate externally about different design ideas.

At the end of the contest, each team submission will be totaled and the concept with the most points will win. Additionally, each individual’s section will be reviewed thoroughly again, and their individual scores will be paired with the final concept score to denote MVP designer as a special winner. Remember, the main goal is to make your concept shine collaboratively above all else.

Remember to access the Concept Design Discord for an easier medium of communication, linked here: https://discord.gg/6DjWgEv

Team 1
•Labreris (Team Lead)
•GaebeW
•Waterlong

Team 2
•Melke (Team Lead)
•Karabars
•Kethcup

Team 3
•WhoYouExpect (Team Lead)
•Android
•Kyyteo

Sign-Ups Open
Saturday, March 6
Come one, come all! Every sign-up today preferably, but if you missed the day, go ahead and leave a comment over week 1 and you will be accepted into the contest still. The judges will be Damian, Nortin, and me, Bliztron. Judges are not able to make concepts themselves.

Week One
Sunday, March 7 - Saturday, March 13
This week is for the base concept. This is simply the abilities and the role. Remember, the role is very important, and part of the judging will be on how well the abilities fit together under a specified role. This is the only week for sign-up, so make sure you give us something before the week is up! I, Bliztron, will be the judge that will comment on the Sunday that follows.

Week Two
Monday, March 15 - Saturday, March 20
This week is for the talents. This means a fully fleshed out talent tree set up with the tiers in order. Make sure your talents are interesting and creative, but still fit with the character and design as a whole. You should touch up on your abilities based on week 1 feedback, as that will also be considered in week 2 judging. Damian will comment on the Sunday that follows.

Week Three
Monday, March 22 - Saturday, March 27
This week is for the finishing touches. This includes fluff, stats, additional notes, skins, and whatever else you want to add. This has an element of freedom to it, but to give yourself the best shot, you should probably make your concept sell itself. Make the judges become immersed in your concept. Nortin will be the judge that will comment on the Monday that follows.

Week Four
Monday, March 29 - Saturday, April 3
This week is the last week for changes to the concept. All major work should be finished by this week, and major changes are risky. Each of the judges will keep a close eye on the concepts, coming to their own opinions. The judges will have all commented feedback and ratings as they saw fit over the last three weeks, so you will have some idea as to what each of us are looking for. At this point, just make sure to touch up your design and make it truly sparkle.

Finale
Sunday, April 4 - Wednesday, April 7
All changes are closed. The judges will gather to determine who is the ultimate winner of the contest, announcing the winner as soon as possible.


The following information will be about the judging structure and how points will be fully evaluated. On each Sunday, a comment will be posted with the following rubric filled out, and then another post will be created explaining a detailed analysis on the concept, giving thorough feedback. These points add on to your total, and at the end, each person will have a score out of 60. Make sure you gather as many points as you can during the first three weeks, but do not be afraid if you fall slightly behind, as some promising changes could really make the difference in the final week.

Individual Judges
-/5 Creativity
-/5 Cohesiveness
-/5 Thematic
-/5 Interaction


-/20 Total

Final Week
-/10 Creativity
-/10 Cohesiveness
-/10 Thematic
-/10 Interaction


-/40 Final Verdict
(+2 Thoughtfulness, +2 Game Fluidity) [+4 bonus total]

The final score and the winner will be taken from whoever has earned the best score. If any tie should occur, then the judges will all agree on a single winner. There will be a single winner, and one runner up.

Creativity: This is how creative the design of the character is, and how creative the actual choice was. While a big name will certainly win you some points for awe factor, a particularly clever choice and design may edge out the victory.

Cohesiveness: This is representative of how well the design fits together, and how well it works with the role and gameplay style you are trying to accomplish. This score will mainly be in relation to a gameplay identity we feel you are trying to give off.

Thematic: These points are mainly for how well the ideas fit with the character. A demon that is a butcher of man would not really be a gentle healer than encourages his allies to do better. Make sure that when creating your character, you will also look towards what they would actually be doing.

Interaction: Interaction is the interaction your character has with allies, and enemies. How the character feels to play with and against is a crucial part of the character’s design, one so crucial it deserves a place in the rubric. Killing your entire team to power yourself may be fun for you, but it would not be fun for your allies, and the character design as a whole would suffer for it. Consider your character in the game, fighting against him and alongside him.


CDC Compilation

5 Likes

I would join but I have no friends to team with.

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Woo, cooperation! As of posting this for week one, this has been a really enjoyable CDC gimmick so far. Lots of fun chatting over things.

3 Likes

Another one (bites the dust)

Well like it or not here we go

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Week 1 Judging has been completed, meaning that each team must select another contestant to work on Week 2, posted as a separate comment. Best of luck to all three teams moving forward.

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For better or worse judgings done, sorry if its s.hit but its been way too long and i doubt ill ever judge again after that stress with just 3 concepts, was enjoyable to read so overall keep up the work.

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Week 3 judging is posted! I hope they prove useful, and I’ll be around to answer questions/concerns about them. Sadly, Khadgar didn’t get his review because the team has communicated to me that they’re dropping out of the contest; I wish the designers the best of luck in the future.

Due to personal dilemmas, Melke’s team and Labreris’s team have forfeited their participation in the CDC. While certainly not the ending to the CDC series that we may have wanted, we are still happy with its legacy thus far. Congratulations to WhoYouExpect’s team and their Bwomsandi concept. I hope to see each designer continue to try and put forth work going forth, and wish everyone the best.

1 Like