Ulrezaj is a semi-complex Ranged Bruiser/Mage who must constantly balance offense and defense. He utilizes a unique resource of Unstable Energy, which comprises both his Health and Mana, and decays over time, forcing Ulrezaj to constantly drain more Unstable Energy from any nearby units he can to sustain himself.
(As a note since I have no idea where to casually slip this in; Ulrezaj would most definitely side with the Raven Lord in the current conflict, given all of his foes would almost certainly side against the Raven Lord, and his desire for vengeance is basically all that’s left of him.)
Statistic | Value |
---|---|
Unstable Energy | 3200(+4%/level) |
Unstable Energy “Regeneration” | -10.00/s(+4%/level) |
Attack Damage | 120(+4%/level) |
Attack Speed | 0.88 |
Attack Range | 5.5 |
[D] - Unstable Form
Passive - Ulrezaj’s form is highly unstable, more so than most Dark Archons due to being composed of far more Dark Templar. Ulrezaj’s health and resource are one and the same, referred to as Unstable Energy, which has a higher than normal cap, but decays over time, forcing Ulrezaj to find ways to sustain himself. Healing Fountains and Regeneration Globes treat Unstable Energy as Health for their restorative values, which are increased by 50% for Ulrezaj. Healing from allies on Ulrezaj is only 50% as effective, but restores Unstable Energy just as it would restore Health, otherwise. Shields stack on top of Ulrezaj’s Unstable Energy as normal, but do not absorb his natural decay or costs. Ulrezaj’s basic attacks restore 100% of their damage as Unstable Energy.Active - Ulrezaj begins to focus his power into stabilizing himself for up to 5 seconds. For each second channeled, Ulrezaj regains 5% of his maximum Unstable Energy, and additionally draws more energy from nearby enemy minions, dealing 5% of their current health in damage each second and adding that to the regained energy.
Radius - 3.5
Cooldown - 20 seconds.
[Q] - Chaotic Torrent
While held, Ulrezaj channels a torrent of Psionic energy in a cone, dealing 55(+4.25%/level) damage to all enemies inside every 0.25 seconds. Costs Unstable Energy on every tick of damage. Chaotic Torrent follows Ulrezaj’s cursor.Cone Size - 60°, 3.5 Length.
Cooldown - 0.5 seconds.
Cost - 35 Unstable Energy/tick.
[W] - Dark Feast
Ulrezaj prepares for 0.25 seconds, before drawing the energy of all enemies in the targeted area. All enemies inside take 260(+4%/level) damage, and Ulrezaj’s Unstable Energy is restored by 50% of the damage dealt to Minions and Monsters and 100% of the damage dealt to Mercenaries and Heroes.Cast Range - 6.0
Radius - 1.6
Cooldown - 10 seconds.
Cost - 120 Unstable Energy.
[E] - Oblivion Rush
Ulrezaj embraces the Void, entering an Unbreakable Stealth for 1 second, gaining 40% increased movement speed and ignoring unit collision during that time. After exiting Stealth, Ulrezaj unleashes a maelstrom of psionic energy around him, dealing 240(+4%/level) damage to nearby enemies, applying Confusion to them for 0.75 seconds and a 30% slow for 1.5 seconds.Confusion - Enemies have their movement direction from movement commands and mobility abilities inverted.
Maelstrom Radius - 2.75
Cooldown - 12 seconds.
Cost - 140 Unstable Energy.
[R1] - Maelstrom
Ulrezaj overloads the targeted area with immense psionic energy, interfering with nearby enemy heroes. Whenever an enemy hero attempts to cast an ability within Maelstrom’s radius, the ability casts as normal, but the hero who cast it takes 200(+4.25%/level) and is silenced for 1 second. Maelstrom lasts as long as Ulrezaj channels, up to 5 seconds, and Ulrezaj can act normally while Maelstrom is active.Cast Range - 3.5.
Radius - 3.5.
Cooldown - 100 seconds, after Ulrezaj stops channeling it.
Cost - 180 Unstable Energy/second.
[R2] - Hysteria
Ulrezaj channels for 0.5 seconds, before unleashing a powerful pulse of energy in the targeted area. Non-structure enemies in the radius are overwhelmed, causing them to become Taunted to the nearest unit of their ‘type’(Heroes to heroes, minions to minions, etc.), switching to the next-nearest if their target dies. Enemies under the effects of Hysteria can deal a maximum of 350(+4%/level) damage to allies before their attacks cease dealing damage, though they remain taunted. Ulrezaj regains 30% of all damage dealt by the enemy team to other members of the enemy team as Unstable Energy. The effects of Hysteria last for 1.25 seconds on Heroic enemies and 5 seconds on non-Heroic enemies.Cast Range - 5.0.
Radius - 2.4.
Charges - 3.
Cooldown(Between Casts) - 6 seconds.
Cooldown(Charges) - 50 seconds. Charges recharge one by one.
Cost - 60(+4%/level) Unstable Energy on cast, 140(+4%/level) Unstable Energy on trigger.
Talent Tree
Tier 1|Level 1
(!)Seven As One - Quest: Gather 14 Regeneration Globes.
Quest: Achieve 7 Takedowns.
Quest: Kill 49 Minions.
Quest: Deal 7777 Hero Damage.
Quest: Generate 7777 Unstable Energy.
Quest: Hit enemy heroes with 49 Abilities.
Quest: Inflict 28 instances of Crowd Control to heroes.
Reward: For each quest completed, Ulrezaj’s basic abilities gain 7% increased Spell Power. Upon completing 4 quests, Ulrezaj’s base cooldowns are reduced by 10%. Upon completing all 7 quests, Ulrezaj’s abilities gain an additional 1% Spell Power and additional 10% decrease on base cooldowns.Wrath of Ulrezaj - For every 100(+4%/level) of Ulrezaj’s Unstable Energy that decays naturally, Ulrezaj gains a stack of Wrath of Ulrezaj, up to 3. Ulrezaj’s next basic attack against heroes triggers Wrath of Ulrezaj, slowing them by 15% per stack for 2 seconds and consuming all stacks.
Memories of the Alys’aril - For every 1% of Ulrezaj’s Unstable Energy remaining, he gains 0.4% increased cooldown recharge rate.
Khalis Focus - The restoration of Healing Fountains and Regeneration Globes on Ulrezaj are increased by an additional 50%, but he can no longer receive allied healing.
Tier 2|Level 4
Feast of Energy - Whenever an enemy dies near Ulrezaj, he recovers Unstable Energy; 1.25% of maximum for Minions, 2% for Mercenaries, and 10% for Heroes. This recovery is doubled if Ulrezaj participated in killing the enemy.Range - 8.0
Focused Instability - When Ulrezaj is channelling Unstable Form with no enemy minions in range, he may channel it for up to 10 seconds, but its natural Unstable Energy per second is reduced by 1% regardless of nearby minions.
Call to Oblivion - Enemy heroes hit by the maelstrom of Oblivion Rush are marked, causing Ulrezaj to recover 30% additional Unstable Energy from hitting that hero for 5 seconds.
Consuming Rage - Ulrezaj damages nearby enemies for 15 damage per second, healing for 50% of the damage dealt. The damage and range of Consuming Rage increased by 2% for every 1% of Ulrezaj’s Unstable Energy that’s missing.
Radius - 1.75
Tier 3|Level 7
Overcharged Form - All Unstable Energy generated past Ulrezaj’s maximum is stored as Overcharge, up to 1000(+4%/level). Ulrezaj’s basic attacks against heroes will consume 500(+4%/level) Overcharge to stun their target for 0.6 seconds. Overcharge absorbs Ulrezaj’s decay.Relentless Torrent - The first time Ulrezaj would be interrupted while channeling Chaotic Torrent, he instead becomes Unstoppable for 0.25 seconds, and for the next second, Chaotic Torrent hits all around Ulrezaj, dealing 25% increased damage. Relentless Torrent has a 30 second cooldown.
Dark Vortex - Dark Feast’s cast time is increased by 0.25 seconds. While Dark Feast is casting, enemies in a 50% increased radius are drawn towards the center of its cast point at a rate of 2.42 units per second.
Fist of Ulrezaj - After casting Oblivion Rush, Ulrezaj’s next basic attack within 3 seconds is melee, strikes for 50% additional damage, and silences the target for 1 second.
Tier 4|Level 10
See [R1]/[R2] above.Tier 5|Level 13
Pure Void - Ulrezaj’s basic attacks become Spell Damage and benefit from Spell Power(attack damage) and cooldown recharge rate(attack speed), but receive no benefit from normal increased Attack Damage or Attack Speed. In addition, Ulrezaj’s basic attacks splash in a radius of 1.8 for 40% damage.Power Overwhelming - Chaotic Torrent consumes up to 150% additional Unstable Energy based on how much Ulrezaj has to deal up to 100% additional damage, down to 37.5% more and 25% more minimum when Ulrezaj is at 50% or less Unstable Energy.
Devour the Frail - Enemies under the effects of Roots, Stuns, or Silences take 40% increased damage from Dark Feast.
Malevolent Feedback - The maelstrom of Oblivion Rush leaves behind a field of unstable energy that explodes after 2 seconds, dealing damage and applying effects like an untalented Oblivion Rush.
Tier 6|Level 16
Void-Touched Energy - After regaining Unstable Energy, Ulrezaj gains 40 Physical Armor for 3 seconds. This effect has a 7 second cooldown, starting after its effects end.Numbing Energy - Enemies that take damage from Chaotic Torrent have their Spell Power reduced by 2% per tick of Chaotic Torrent’s damage, up to 40% maximum. This Spell Power reduction lasts for 1 second after they stop receiving damage from Chaotic Torrent.
Veil of Shadows - Ulrezaj gains 320(+4%/level) shields after casting Dark Feast, increased by 50% per enemy hero hit, up to 100% additional shields. Shields from Veil of Shadows persist for up to 6 seconds before dispersing.
Touch of the Void - Oblivion Rush’s invisibility lasts for 0.5 additional seconds. Enemies that Ulrezaj passes through during Oblivion Rush have their attack and movement speeds slowed by 40%, decaying over 2.5 seconds.
Tier 7|Level 20
Overwhelming Maelstrom - Maelstrom deals 60(+4%/level) damage per second to all enemies inside of its radius. Additionally, whenever an enemy hero or Ulrezaj casts an ability in its radius, all enemies inside take 120(+4%/level) damage and are silenced for 0.5 seconds. (Chaotic Torrent can only activate this effect once every 10 seconds.)Paranoia - Enemies affected by Hysteria receive 50% of the damage they deal to their allies. The cooldown of Hysteria is reduced by 1 second each time an enemy deals damage to one of their allies under its effects, tripled for heroic sources of damage to other heroes.
Font of Ehlna - For 30 seconds after using a healing fountain or emerging from the Hall of Storms, Ulrezaj gains 30% increased spell power and regenerates 15(+4%/level) Unstable Energy per second, rather than decaying.
Unending Fury - When Ulrezaj is killed, seven shades of the Dark Templar that form him spawn around, attempting to reconnect where Ulrezaj died over 5 seconds. Each Shade has 325(+3.5%/level) health and deals a constant 15(+4%/level) damage to all enemies within radius 2 of themselves. If all of them are slain, Ulrezaj dies as normal. For each one that makes it to where Ulrezaj died, he regains their remaining health as Unstable Energy, and for each one that didn’t make it, for the next 10 seconds, Ulrezaj gains 10% increased Spell Power and decays at 10(+4%/level) Unstable Energy more. Unending Fury has a 180 second cooldown.
Chaotic Onslaught - Each time Chaotic Torrent ticks for damage, its damage is increased by 10% and its range is increased by 0.15 until Ulrezaj stops channeling it, up to 200% increased damage and 3 additional range.
Skins
Base Skin
Ulrezaj is a unique Dark Archon composed of 7 Dark Templar-- attained with the forbidden knowledge hidden in the Alys’aril-- and named after the dominant personality. Formerly calm and calculating, Ulrezaj has become nothing but furious and vengeful in his merging. Now, he storms the Nexus to claim its power for his own, and to take his revenge on the Khalai Protoss for their previous treatment of the Dark Templar.
Ulrezaj(Dark Archon minus the hood plus maybe added chaos in the energy); “Void”(Purple energy and black body); “Xel’naga”(Green energy and dark blue body).
Master Ulrezaj (Alternate name by present standards: Xava’tor Ulrezaj)
As Ulrezaj formed his own Tal’darim on Aiur with the Protoss who had been left behind, his body’s form and raiment altered to suit his new position.
Base(Normal Ulrezaj with the SC1 Dark Archon hood with added robes and ornate detailing for his body); “Forged”(Green energy and black body); “Khalai”(Blue energy, gold body); “Twilight”(Dark/Pale purple energy, silver body).
Cosmic Alignment Ulrezaj
Once every 777 years, the heavenly bodies of the Kor’prulu System align, sparking life in this force of nature who seeks vengeance on any who have dared cause harm to his home.
Base(Kind of like normal Ulrezaj but with a more normal/intact upper body in the energy cloud that is a lot more stable); “Solar Alignment”(Gold energy and white body); “Lunar Alignment”(Bluish-Silver energy and grey body); “Dark Alignment”(Purple Energy, Black Body).
Elder Ulrezaj
A faithful servant of Yogg-Saron, Ulre’zaj is intent on the destruction of the Lich King for daring to steal the title of his master.
Base(Ulrezaj himself is turned into a grey skinned faceless, surrounded in this dark, celestial-esque coat of purple energy.); “Destructive Elder”(Purple body, red energy); “Celestial Elder”(Gold body, silver-blue energy); “Fel-der”(Pale white body with fel energy running through it, fel-green energy).
Themed Abilities - Abilities take on an eerie, Eldritch tone, mixed with the dark yet celestial theme of the energy surrounding Ulrezaj.
Altered Animations - Ulrezaj has legs, which alters his movement animations.
Altered Voiceover - The modulation becomes more eerie and hard to understand, with variable levels of intelligibility for the background voices.
Extra Fluff
Teaser Images
First Image
A Khaydarin Crystal, one used at the Alys’aril to store memories.
Second Image
The Khaydarin Crystal, partially red and cracking.
Third Image
The Khaydarin Crystal, fully red and cracked, with an appearance resembling this image:
https://vignette.wikia.nocookie.net/starcraftrpg/images/3/33/Ulrezaj.png/revision/latest/scale-to-width-down/340?cb=20130103072035
(Official Blizzard image edited to be the left half on both sides; Cover artwork for the third Dark Templar trilogy book(Also in Heroes itself as a portrait))
Trailer Storyboard
[Slowly fades in, revealing a picture of a small Khaydarin crystal]
[https://vignette.wikia.nocookie.net/starcraft/images/c/cb/KhaydarinCrystal_SCR_Game1.png/revision/latest?cb=20170819023456
]
{Music starts kind of like the following}
{https://youtu.be/tHdum6nRTRA?t=442
}
“The high born Templar cast out our people…”[Flash of the Dark Templars being exiled from Aiur]
“Tried to kill us when we desired individuality…”(Pause)
[Khaydarin crystal starts subtly turning red, and a second voice joins the main voice]
{Music slowly turns more sinister}
“When I sought vengeance for their crimes,”[Flash of Ulrezaj on trial]
“I was tried by my own kind as a traitor…”(Pause)
[Energy in the shape of closed eyes subtly forms in the Khaydarin crystal, and a third voice joins]
{Music starts to build up}
“Those who followed me merged with me,”[Flash of Ulrezaj becoming a Dark Archon]
“So we could gain the power to claim vengeance ourselves…”(Pause)
[Crystal starts turning red faster, fourth voice joins]
{Music becomes harsher}
“We found a source of energy to sustain ourself,”[Flash of the planet Ehlna]
“And turned abandoned high born against their own.”[Flash of the Aiur Tal’darim]
(Pause)[Crystal begins cracking, fifth voice joins]
{Music intensifies}
“Turned against the Preservers,”[Flash of Zamara]
“To destroy their knowledge before it could harm us.”(Pause)
[Crystal finishes turning red, sixth voice joins]
{Music stops growing in any way besides intensity}
“But in the end, with all turned against me…”[Flash of Ulrezaj against everyone moments before being imprisoned]
“I was imprisoned in the crystals of my home.”(Pause)
[Crystal finishes cracking, eyes open, seventh voice joins]
{Music builds up to…}
“But my vengeance could not be contained forever.”[Crystal shatters]
{… A final crescendo on Ulrezaj’s last line.}
“And now… I will claim it.”[Heroes of the Storm logo, which turns red]
(Note: Voices should be slightly out of sync, and none of the voices should ever feel more noticeable than Ulrezaj’s own.)
(Second Note: Ulrezaj’s voice should slowly turn from Dark Templar towards Dark Archon and from calm to angry.)
Spotlight Storyboard
[Official Heroes Artwork of Ulrezaj, maybe inspired by the following link]
[http://lorekeeper.net/wp-content/uploads/2017/03/lorekeeper-kimdir-nedir-ulrezaj-5.jpg
]
[Picture from the fan-made Starcraft: Final Metamorphosis fan video]
{Soundtrack inspired by the following link, initially}
{https://www.youtube.com/watch?v=tHdum6nRTRA
}
“Not all Dark Templar forgave the so-called “High Born” Protoss. Ulrezaj, former member of the Alysaar,”[Ulrezaj as an Alysaar and Dark Templar]
“keepers of the Dark Templars’ history and wisdom, chose to strike at them, even willing to work with Alan Schezar,”[Picture of Alan Schezar & Ulrezaj or just Schezar, for example:]
[https://i.redd.it/onk90dp09tf21.jpg
]
[Picture from reddit thread in next link, unknown what specifically Schezar looks like as he just has the normal Goliath portrait]
[https://www.reddit.com/r/starcraft/comments/ap8rwz/starcraft_goliath_portrait_remake/
]
“a Terran mercenary, to do so.”(Pause)
[Picture of Ulrezaj becoming a Dark Archon]
{Music becomes more sinister and intensifies somewhat quickly over the next few lines}
“As his attempts failed, he used the forbidden knowledge he had found to merge himself and his cohorts into the most powerful Dark Archon ever known,”[Picture of events towards the end of the Preserver book series]
“only eventually being defeated by a combined force of Protoss, Terrans, and Zerg much later,”[Picture of Ulrezaj’s eyes burning bright from the inside of a red crystal(Also what I’d recommend his teaser to evolve into to confirm him)]
“Ulrezaj being trapped inside a crystal prison, still burning with vengeance.”[Ulrezaj’s model comes into view, with him doing some taunt]
{Music reaches a high as this sentence ends…}
“Now, his vengeance burns ever more fiercely as he comes to the Nexus, seeking to claim vengeance on the “High Born” and those who had betrayed him.”[Transition into the Hero Overview]
{Before calming minorly}
“Ulrezaj is an unstable, close to mid ranged Bruiser who’s very form is unstable, forcing him to find ways to sustain himself so he doesn’t burn out.”Strengths
Damage
Sustain
CCWeaknesses
Poke
Reduced Allied Healing
Decaying Health[Transition into Trait Showcase]
{Music retains its now light, sinister tone but shifts subtly to more combat-esque music}
“Ulrezaj’s trait is Unstable Form. Unlike other Heroes who take to the battlefield, Ulrezaj is unique. The energy that he uses to cast his abilities is also the energy that keeps him whole, with both his Health and Resource being merged into one thing: Unstable Energy.”[Showcase of Ulrezaj slowly losing health and showing his reduced allied healing]
“As a part of that, Ulrezaj’s Unstable Energy doesn’t naturally regenerate like other heroes’ Health and Mana-- Instead, it decays, forcing Ulrezaj to be on top of sustaining himself, A task made more urgent by Ulrezaj receiving less allied healing. In a pinch,”[Showcase of Unstable Form’s active]
“Ulrezaj can activate Unstable Form regain some of his Unstable Energy back over a channel, and can drain minions with it to increase his healing received.”[Transition into Q Showcase]
“Ulrezaj’s first basic ability is Chaotic Torrent. Ulrezaj quickly focuses his unstable form into a torrent of energy in a cone in front of him, able to quickly switch between focusing on it and to other abilities.”[Showcase of Q dealing high damage and consuming Energy quickly]
“Chaotic Torrent deals high damage to enemies caught inside, but can just as quickly drain Ulrezaj of his own life if not used carefully with its constant upkeep to channel.”[Transition into W Showcase]
“Dark Feast consumes the lives of Ulrezaj’s enemies to provide him with a burst of energy to bolster his form.”[Showcase of W dealing damage and healing against a hero and some non-heroes]
“After a delayed cast, Ulrezaj will tear into the lifeforce of enemies inside the targeted area, dealing damage to all enemies and healing for some of the damage dealt.”[Showcase of W against multiple heroes]
“The healing received from Dark Feast is increased against heroes.”[Transition into E Showcase]
“Ulrezaj’s E ability, Oblivion Rush, enables him to get in quick and follow up with a burst of damage and impairment.”[Showcase of Ulrezaj using E against enemy heroes]
“When casting Oblivion Rush, Ulrezaj will turn invisible for a short time, gaining increased movement speed. When he pops back out, energy will lash out around him, dealing high damage and applying a slowing effect along with Confusion.”[Showcase of Confusion]
“Confusion is a new Crowd Control effect that really mixes things up; Heroes under the effects of Confusion have their movement commands inverted in direction, including for mobility abilities, throwing them off of their game.”[Showcase of Confused Genji diving into an enemy team and dying]
“Confusion can really throw off an enemy hero who’s trying to escape, leading them to a befuddled demise.”[Transition into R1 Showcase]
“Maelstrom, Ulrezaj’s first Heroic Ability, supercharges an area with unstable power, disrupting enemies inside.”[Showcase of Maelstrom activating against enemy heroes]
“Maelstrom causes any enemy hero who casts an ability in its area to be overwhelmed by this unstable power, dealing a burst of damage, stunning, then silencing the hero.”[Showcase of Maelstrom not working out so great]
“While Maelstrom has a powerful effect, it can be evaded, as it only punishes heroes who act inside, and also taxes Ulrezaj to keep it up, forcing him to choose between risking his own life to prolong it or cutting it off. But if Maelstrom isn’t working out for you…”[Transition into R2 Showcase]
“Then why not try out Hysteria, Ulrezaj’s other Heroic Ability. Hysteria drives enemies insane as their feeble minds are overwhelmed, causing them to turn on the nearest person they can find.”[Showcase of Hysteria against two enemy heroes]
“Enemies affected by Hysteria are Taunted to one another, damaging one another and restoring Ulrezaj’s energy as he leeches off of their conflict.”[Showcase of Hysteria’s low duration against heroes and multiple charges]
“While Hysteria might not last for too long against enemy Heroes, Ulrezaj can cast it again on them after a small time, keeping the mass conflict going.”[Quick shot of Ulrezaj unleashing his power]
Ulrezaj: “My hatred will never be contained!”[Ulrezaj in a teamfight]
{Music grows heavier}
“Ulrezaj is at his best chaining his abilities together and having his allies corral enemies together.”[Ulrezaj Teamfight #2]
“His abilities naturally work together to put enemy heroes in precarious positions if they can’t adjust to Confusion fast enough–”[Ulrezaj Solo Fighting]
“Right within his most effective range, where Chaotic Torrent can unleash a torrent of pain.”[Ulrezaj using a heroic in a teamfight to win]
“With two heroics to alter the fight in his favor, Ulrezaj will ensure that no high born ever escapes his vengeance again.”(Pause)
[Transition into Talent Showcase, first showing Seven as One]
{Returns the music to a slow buildup from a low point}
“At level 1, Ulrezaj can take a daunting quest to strengthen the connection of the seven Dark Templar inside him. It has seven requirements–”[Transition into Ulrezaj doing some beefy damage with it done]
“But once fully completed, Ulrezaj, completely unified in purpose and action, becomes a true force of terror.”[Transition into Pure Void Showcase]
“At level 13, Ulrezaj can opt for a unique option to alter his basic attacks-- a cornerstone of the build. With Pure Void, Ulrezaj’s basic attacks start being treated a lot more like spells–”[Showcase of Pure Void with Nano Boost/Stim Drone]
“They deal spell damage, hit in an area, and scale with Spell Power and Cooldown Recharge Rate. All of this comes at a cost, however, as Ulrezaj can no longer benefit from traditional boosts to his basic attacks, meaning he needs a unique kind of support to push him even further.”[Transition into view of Unending Fury]
“At level 20, Ulrezaj’s fury can grow so great it can even avert death.”[Showcase of Unending Fury in action]
“With this talent, when Ulrezaj is killed, he’ll instead split into seven shades-- the spirits of the Dark Templar that comprise his Dark Archon form. For each of these shades that return to him, he’ll regain health, and for each who fails to make it, Ulrezaj will gain greater Spell Power, at the cost of his health decaying even faster temporarily.”[Final display of Ulrezaj and his abilities]
“Ulrezaj has broken free of his prison, and now seeks vengeance, coming to claim it in the Nexus.”[Transition to display of Ulrezaj’s model and his two launch skins]
{Before finally coming to its final high at the end}
“Be sure to leave us a comment or follow Heroes of the Storm around the web, and we’ll see you… In the Nexus.”[Transition into Heroes of the Storm logo, which quickly turns red and is surrounded by a red tempest of energy as Ulrezaj yells out]
Changelog
04/11/2020
Upload Date.
04/15/2020
Chaotic Torrent base damage increased to 55(from 45/tick)
Chaotic Torrent cost reduced to 35/tick(from 40/tick)
Dark Feast damage reduced to 280(from 340)
Confusion(CC) lowered to 0.75 seconds duration(from 1)
Confusion(Heroic) spread out to clarify it better, I hope?
Oh, and Confusion(Heroic) renamed to Hysteria.
Added talents
04/17/2020
Veil of Shadows now has a 6 second duration(From unspecified).
Costs now scale.
Dark Feast base cost increased to 180(From 150)
Oblivion Rush base cost increased to 240(From 200)
4/23/2020
The Active of Unstable Form no longer drains allied minions.
Maelstrom now targets an area.
Maelstrom’s radius decreased to 3.5(from 4.0).
Hysteria now targets an area.
Hysteria’s delay increased to 0.75(from 0.5)
Hysteria’s radius decreased to 2.4(from 7.0).
Hysteria now causes affected units of all types to be taunted to the nearest enemy of the same type; Heroes to heroes, etc, for a short duration on heroes and a longer one on non-heroes.
Hysteria prevents enemies from dealing more than 400(scaling) damage to other enemies per cast.
Hysteria now has 3 charges.
Hysteria now has a coolown between charge casts of 6 seconds.
Hysteria’s cooldown reduced to 50 seconds per charge(from 100 total).
Hysteria’s cost decreased to 150 on start and 300 on finish(From 200 on start and 600 on finish).
Seven as One now only increases the ability power of Basic Abilities.
Seven as One now reduces cooldowns by a flat 10%/20% at respective stages(instead of increasing cooldown recharge rate by 30%/50% respectively).
Wrath of Ulrezaj now only requires 100 natural decay(From 300) per stack.
Wrath of Ulrezaj now stacks up to 3 times(from 2).
Paranoia no longer obscures health bars. It’d be pretty pointless.
Paranoia now lowers Hysteria’s cooldown based on enemies dealing damage to one another.
Added ‘Master’ and ‘Cosmic Alignment’ skins.
Added Trailer and Spotlight storyboards.
Added Quotes
5/1/2020
Old Focused Instability(Channel for up to 5 seconds, restoring Unstable Energy each second) was merged into the active side of Unstable Form, which now drains minions over time and additionally has a base restorative value.
Dark Feast’s damage reduced to 260(from 280).
Dark Feast’s cost reduced to 120(from 150).
Oblivion Rush’s damage reduced to 240(from 300).
Oblivion Rush’s slow duration reduced to 1.5 seconds(from 2.5).
Oblivion Rush’s cost reduced to 140(from 200).
Maelstrom’s damage reduced to 200(from 250).
Maelstrom’s stun removed.
Maelstrom’s duration capped at 5 seconds.
Maelstrom’s cost reduced to 180/s(from 300/s).
Removed a mention of Maelstrom following Ulrezaj, as that functionality has already been altered.
Hysteria’s maximum damage reduced to 350(From 400).
Hysteria’s life returned to Ulrezaj reduced to 30%(from 50%).
Hysteria’s taunt duration on Heroic enemies reduced to 1.25 seconds(from 1.5).
Hysteria’s cost reduced to 60/140(from 150/300).
Focused Instability has new functionality.
Numbing Energy has new functionality(Old: While channeling Chaotic Torrent, Ulrezaj gains 30 Armor.).
Minor update to the Spotlight Storyboard to reflect the trait update.