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FYI, the change have dropped:
As expected, it is a +100%(or more, on one or two) difficulty increase for the +20% reward we have.
Which is still an unfriendly change for casual players.
It’s still crap. If they double the requirement, they need to double the reward.
I’m about done with Blizzard and all their games at this point.
To little, to late. Doubling the requirement with only a 20% boost in exp is CRAP! Blizzard should have went back to the original requirements and left the 20% boost as a way of saying sorry we screwed up.
Not 1 red cent more from me until you fix your mistake Blizzard. Those that feel the same way should post it so that Blizzard knows its bottom line is at stake.
They must be kidding us.
Seriously. This is like the most common of strategies.
They want to double the requirements, but they know they’ll get backlash for it, so they triple it instead, and, when inevitably people start complaining, they “lower” it down to double, because they “listen to the concerns of their audience.”
It’s a complete crap-show.
Dear Blizzard,
I came here to pretty much tell you that I’ve been playing this game since the beginning of time on and off. Mostly a f2p player but I do buy the occasional bundle here and there. You clearly don’t respect me or my time so for the first time in nearly a decade, I’m uninstalling your game for good, permanently, whether you undo this change or not.
Thank you and good luck to you,
I haven’t played since the changes, and I used to play daily since 2017!
Think about that!
They dont need to make good games and manage them well with care and concern for the customer because their wont be anyone playing video games.
You guys are actually pieces of crap for this. What a scumbag move, but that’s nothing new for this greedy company.
Just adding my response into the mix for consideration.
I very, very rarely post and have been playing WoW and Hearthstone pretty much since launch and have enjoyed them a lot. However this change to the weekly quests has really left me feeling very let down and dissapointed.
The weekly quests meant I could complete the rewards track each season (which I would pay for) even if I couldn’t play for 3 or 4 weeks due to work, etc. I would often complete the weekly quests and if I had time and was enjoying myself, would play a few more games.
This change now makes me begrudge each and every one of those extra games I have to play now and used to play for fun. I feel like there is no respect being given to my time and how long completing those quests will take.
I would very much appreciate the change being reverted.
Bring Duels back, update, and support it!
Blatant trolling and spam. Mods will ignore, because done on company’s behalf, as usual.
I mean, they add new mercstone bundles to the shop every week, added a separate mode for arena bots, and took the time to kill duels! Clearly priorities are right where they want them to be.
Careful, pointing out the company is using basic marketing, psychology, etc tactics is a big no-no around these parts. Apparently, the fact that a business uses tactics that every business engages in is somehow supposed to be a big secret around here.
Still refusing to spend money in game until changes are reverted. Even though I’m primarily a BG player, you’ve lost my regular BG season pass purchase and will continue to do so until this happens.
Please revert to the previous quest system. I’m not understanding who is really benefiting from this.
I normally complete my quests then do Solo Adventures. You are going to reduce time for me from playing my favorite mode….
Metric padding for actiblizz, for one. And, punishing the players for needlessly killing a mode is 100% in line with how this company operates.
Also, welcome to how things are going to be going forward under microsoft. Looks like we’re in the windows vista version of the game going forward.
While I rarely ever visit the forums, I played this game for nearly a decade now. I purchased every single expansion preorder since WotG and not few cosmetics. I even spent good money on mercenaries, which I really regret to this day.
When I became a dad some years ago, my play patterns shifted a lot. For Hearthstone there are now times, where I engage more (usually when there is fresh content, or I have a little more free time on my hands) and would have no trouble to complete the new quests. But there are also times where I just used to finish off my quests and log off. That way I had no problems completing expansion card collections while “only” buying preorder bundles (mostly mega bundle, sometimes both), which is a thing for me, as I like the collection aspect and I switch decks often plus I love to play weird off-meta decks for fun.
Now you are telling me, that during my low engagement phases, I do not play your game enough and that you need to arbitrarily increase some numbers so that your “most engaged players” are rewarded more and you can present nice metrics to shareholders. While we all know that the first part of it is corporate horsepoop (you do not want to reward anybody more free stuff, you literally moved numbers around: Achievements were gutted, diamond cards we got for completed collections were moved to the store, etc.), I wanted to inform you, that at least for me, these changes will have the opposite effect on your metrics.
I uninstalled the game after the changes, because I know that there would be weeks, where I will feel stressed about completing the weekly quests. So now, you lost me during my low engagement phases, but you also will lose my higher engagement (and money-spending) phases as a result of this. And should your ingenious plan include players like me leaving but then returning to make up for lost rewards with their wallets, you are gravely mistaken (at least in my case).
Revert this or change this to something that does ACTUALLY reward more engaged players more while not affecting the baseline rewards we had for years now (you even changed it from 7 to 5 wins some years ago).
If you do not, this post will be my last “engagement” with any of your products going forward.
I’m not here to complain about the mismatched proportion of workload and xp rewards
Instead I am here to question what’s the goal of your quest system:
Is it here to keep inactive players to login daily and play few games for keeping up progress?
Or,
Forcing active players to play many games in modes they are not interested in (for me I enjoy standard ranked, but not arena or tavern brawl, winning 10 games there is definitely time-consuming and not fun to me), at the same time, increasing the reward gap of leisure players and highly engaged players even further?
In my opinion, the best quest should be able to be completed by enjoying the game, not giving additional workload and say “let players enjoy the fun of your quests”.
The game is fun, quests are NOT fun in a nutshell, we only complete them to gain rewards!
I just got back into this game after months of not playing because I liked the new expansion, but not enough for this. Might log on every now and then just to check out the new stuff, but honestly I’m just gonna go back to single player games. They have less problems.
Did you notice how your shaming tactics are losing their power…
Weird I guess you didnt notice the reddit posts where the cattle class knows what is happening…
And on other sites as well… everyone waking up.
String pullers getting back loose cords…
“snip snip”
Is there going to be a second update to weekly quests making them as they are supposed to/should be? They are still bugged to be double the requirement for slightly more reward