Rewards Track Refresh & Diamond Cards

This looks very cool, definitely the kinda of direction I’d like to see the game going. As i’ve been looking for different art styles for the same cards for years.

I noticed Blizzard increased the 400 XP/hour played in ranked to 500XP/hour played in the last couple of months. With it, I got to 10200 gold per 4 months, where I got 8500 gold before. That’s +1700 gold, but -2000 gold for the miniset.

So -300 gold overall, but we got more free cards (mostly 1 extra legendary + 1 extra epic, and the ~10 packs). I wonder if this new rewards track will revert the XP/hour back to 400. That would be a sneaky stealth nerf, slowly letting players gain less gold while thinking they are gaining more gold.

It’s brilliant really, I’ve been putting in more hours in the last 4 months than the 4 months before, for 4 more cards (10 packs is about 2 epics) and -300 gold. Also, I’m not a fan of golden cards, I disenchant them all as soon as the next expansion hits.

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It looks like the Barrens reward track is looking pretty good for the most part. After the changes to the current one, I thought it was good and this one seems at least as generous. With all my congrats said I have to complain a bit now :slight_smile:

I really wish you’d not include any golden cards that cannot be disenchanted.

My pet peeve for the longest time was that as I leveled classes I was forced to take golden cards I could not get rid of and they would always be chosen first when I imported a decklist. So I would have to go to the trouble of manually removing them and putting the regular ones in because I don’t like having a deck with mixed gold/non-gold.

Thanks for letting me get that off my chest!

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The man, the majestro, the legend himself,
dropping facts like a calculator from 2077.

Man, I was blown away by your mathematical examples showing off your elite math skills. If everyone would be able to back up their argumentations with contentual power as well as you do, this place would be a place of knowledge and wisdom.

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Paid track Rewards look terrible this time

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I’m fine with uncraftable golden cards. I never disenchant golden cards anyway. I prefer to use them over non-golden cards.

I honestly agree with him. I am most likely not nearly as experienced as most of you, as I have only played for about 9 months but I have become a die-hard player and I have purchased the deluxe $80 package for each new expansion since Scholomance. I also pay for most of the cosmetic items they offer in the shop, and I paid for the last reward track, and I will definitely pay for this one. I personally do not feel that Blizzard is unfair whatsoever with the items they sell in the shop, but like I said I am a fairly new player so maybe things were different at one point. People pay for entertainment, this game is no different. I think the game is great and I have a ton of fun playing it. For at least six of the nine months that I have been a Hearthstone player I have seen Non-Stop comments and rants from people complaining about the game costing too much. Well nothing is free in this world, and an online digital card game is no exception. It was obviously created to make money, simple as that. In exchange for them making money we get entertainment. I feel like I get a ton more gold and a ton more packs now than I did when I first started. I do not want to have to grind through three games to get ten measly gold. The new system provides me with gold constantly , every single day I open 1 to 3 packs. I do not need to save gold because if I want something in the shop I just pay cash for it. I think it’s ridiculous that people are in such an uproar over literally pennies when it comes to the entertainment value.
And if you compare the two reward tracks the new one is at least equal but I would guess better than the previous one. I also agree with everyone saying they don’t really like the disenchantable gold cards, but they are literally giving them to you with no deficit to the previous Rewards. God forbid we get something for free right? Sounds like we should just argue aand complain about free stuff I guess. Like I said I am newbie so I don’t know what I possibly missed in Prior years. But I have been a legend level player since my 37th day as a player, so I feel hitting Legend in your first month and every month after with absolutely no prior Hearthstone experience gives me some credit at least. Everyone should just calm down and enjoy the game. I hope everyone has a great night.

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Here is an interesting way of looking at gold earnings between the old and new systems:

The old system:

60g (from daily quests) x 7 = 420 gold
50g (from 33 wins) x 7 = 350 gold

Maximum weekly total = 770 gold

Rewards track:

Reaching level 100 (155, 200 xp) yields 5650 gold, which works out to ~27.5 xp per gold earned.

950 xp (from daily quests) x 7 = 6650 xp (7000 is possible)
Weekly quests = 6000 xp

Total weekly xp from quests = ~12,650 xp

12,650 xp = 460 gold per week from quests.

Playing 21 hours a week at 350 xp per hour (an average from evenly mixing modes of play) = 7,350 xp

7,350 xp = 267 gold

So completing all quests and playing 21 hours of per week under the rewards track could yield about 727 gold earned per week.

So 770 g (old) vs. 727 g (new) per week. Kind of similar amounts earned from either system.

In truth, the old system of getting 230 wins per week at a 60 percent win rate with a fast deck probably required more than 21 hours of playtime per week.

Personally, I never played very many ranked games per day under the old system, and so I make more gold per week from the more time-flexible rewards track.

If anyone finds this analysis to be helpful, let me know.

33 wins would equal 110 gold not 50. But the maximum of gold you could obtain per day by the 3 win mechanism was 100, so instead of 350 in the end, it would say 700. Which leads us to…

Actually 1020 gold in the old system vs 727 in the new system. Which is a huge difference per week already. 293 gold per week x 4 is 1.172 gold per month less alone.

But…

… I find it way easier to look at the playtime and compare it, because that makes more sense. It’s easier to compare and avoids the common issue that you did here as well, to assume that you earn more by playing less.

To get 50 gold in the old system, you needed to make 15 wins. If we consider that you can surrender when you’re farming gold when you see a match is done instead of playing it until the last minute, and that you’ll have those weird opponents that always concede when the match begins, and quick matches that you’ve won by turn 4/5, 15 wins were pretty much doable within one to two hours if it goes bad.

However, in the new system you can’t obtain more than 400XP per hour of pure playtime ingame. But 1500XP equals 50 gold. This means that for the same 50 gold you’d now need to play more than 3 hours, pure time spend within matches.

So by even playing less, you can’t make more gold. You even progress slower through the already slowed down system. It might feel like making more progress for you because you always see the big chunks coming in through quests if you just log in daily and do them, but in terms of what one player can earn, the old system was way ahead.

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I have no idea why I was thinking 5 gold per 3 wins instead of ten, except maybe because I am currently sleep deprived.

An extra 350 gold a week is a huge difference.

Well, maybe my post with errors combined with your correction helps you to get your point across more clearly.

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i like the new track more then the old system where you need 3 wins for 10 gold, 3 wins looks easy, but even in casual it takes alot of time for me and i can not complete 15 wins a day. the new track is better because when you also play other games you can finish all weekly quests and daily’s on 1 day and get the full reward from it. while the old system had a cap and you had to play daily for the 50 gold from wins.

i now play till i have enough gold for packs and then i open them, and then i quit and wait for the new weekly quests. i login every day for the daily quest, if i have 3 then i go complete them, and when i have enough for a pack i also buy it and so on.

i think i go buy the battlepass this time because i get xp boost so i have more time for other games, i also have to finish a call of duty cold war battlepass every 50 days, but this time i play less. 50 days is too short, i liked the 70 days more.

Same as usual. Give us less, while presenting an illusion we are getting more. Perfect to milk the more guillible.

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Good work HS, now make sure the miniset is purchasable in gold and don’t make it any more expensive than 2000 gold and you guys will be on a real winner. If you jack up the price of the mid expansion mini set I’m sure we will see 2020 levels of outrage. otherwise i love your game, keep up the regular changes. Also balance wild often too. Quest rogue is going to need a nerf i reckon… probably others too. Keep an eye on it pls.

Now Blizzard really have become so generous
Thanks … I was gonna take some break from the game then I see this.
Inspired me to play once more. Thanks.
From
A HS Player from Witchwood Expansion till now. :slightly_smiling_face:

I think I see everyone’s point here in different ways. I have a valid question that some of you may be able to answer me. Previously three wins would equal 10 gold, in the current situation every game you play whether you win or lose you get a certain amount of experience points which helps you level up to get more gold. So if somebody is not as experienced or skilled of a player they are at least still consistently gaining experience whereas somebody in the old system that could hardly get a win would rarely get their three wins. In the old system if you lost did you still gain anything towards gold? If that’s the case then a player’s skill level also affects how much gold he makes According to which system.

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Wait wait wait, why no more XP for The Darkmoon Faire achievements? They take a long time to complete in Ranked, need certain exact combos or a bigger amount of grind. And now they will still be there but grant no XP, so if you pull a Legendary later on, you can not get any real progress from it? Shame!

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Because new sets are a way to sell more cards. New achievements are a way to incentivize purchases.

How much XP can someone actually get from the achievements? Is it even a full 1,500 to get a level?

After the adjustments i prefer this awarding system WAAAAAAY more than the old, because before it was worse than the old, which it was not what they promised and people backlash it with good reason, but now i think it’s good, of course there is the problem when you need just 10 or 20 gold to buy something, but i prefer that a million times then having to WIN (not even play, you had to WIN) 30 games per day or you’d be throwing gold in the trash, and you can’t do it in arena, most players don’t have time to win 30 every day, and you needed a good deck too, so that’s why i think this system is way better (it still needs some improvements) but that’s just my opinion.

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Some of them give a good amount to make a big difference reaching reward thresholds at the lower levels

These mercenary concepts are very underwhelming

The other cosmetic rewards are fine