Thanks for the images I wasn’t sure how to add them myself. This is exactly the sort of card I like to see for a control class. A clear definitive win condition, no RNG nonsense and some inevitability
really not sure how i feel about a “OTK” like that, feels like either priest has enough tools to make it work too consistent and has to be nerfed again or it´ll be t4.
Noteworthy though that the shard does not appear to be a spell nor a minion, so no way to cheese it out asap.
This quest is very slow. Considering you have to complete each section (which could be a chore unto itself) and THEN play the mercenary. And THEN draw the final piece. And THEN play the final piece for 10 mana. However, considering that spell is an auto-win…yeah, you can’t really design a card like this to be Tier 1.
Oh man, again a card that just lets you win? Why are they always developing bull like that?
Doesnt matter if its playable or not, something like this shouldnt happen or at least should need far more to do than just playing on curve. Already hate this expansion.
mh, if the card takes reduced costs into account it´ll be kinda hard to find good 8 drops as fleshgiant and PW:Fortitude will rarely cost 8 and that currently leaves us with natalie, ghunn or idol (yea primordial, but you want to play those after you finish the quest, not to finish it.
I mean hitting Priests survivability certainly makes more sense now considering the potential of this card. Whether it will be any good we will see, very excited to have a play around with this card though.