get titans and showdown out of here, its time to finally return to some sembalance of sanity in standard and these two expansions have been particularly bad with the sheer amount of “game-ending” plays
And you really think there gonna not be even more insane plays at 2025?
What i wish is for blizzard to give a rework to class identity in general for hearthstone.
To start with each class gaining their own new mechanic as paladin got auras last year.
As a mage player i would like a bunch of overpowered spell that demmand some turns to cast like:
1 mana
After 3 turns draw 4 cards.
I had the same thoughts, but then rationality kicked-in. They’re going to release a new round of highlander cards aren’t they (“people love their reno!” – VS) (or something equivalent to the highlander cards)?
You’re just going to see the cards that the titans and others were keeping in check. Zilliax will come back even stronger than before.
While I’m not a fan of those Badlands in particular, there’s a bigger catch:
Do you truly believe in that? Hasn’t it been like that for years: people waiting for an old culprit to finally rotate out, only for an even bigger offender and something even more insane to take its place?
So-called ‘progress’ is inexorable, gotta keep plumbing new depths in depravity and going ever downhill. Oh, by the way, it apparently pertains to this game, too.
Go try to built any of the current meta “blow out decks” in the tavern brawl that simulates what 2025 core set + expansions will be.
They don’t function. The closest you get is pirate aggro DH which is still a bit weaker without some of DHs blow out cards.
I’m so ready for my 20 year high school reunion. It’s surprising the names I remember.
How do I put it… I’d wait at least for the first set of the next Standard year before jumping to conclusions.
The idea of Titans is very interesting. The execution of Titans is the problem.
You’re not ready for the core set
You’re ready for the standard rotation
People Just don’t know how to deckbuild there.
Give then some days.
i hope we get new legendary quests
a been over 3 years since the last batch of quests
and its been longer since the sidequests i liked those too
I Hope we NEVER get they again.It is the literal dumbest type of gameplay.
Beyond the dark strongly hints at the game going back to a less crazy state, so yes.
It is good to be young and naive.
why would I build a current blow out deck instead of a future blow out deck, both quasar rogue and concierge druid are good decks in this TB if you want combo
Pirate DH has aggro covered and Death Knight does a decent control so we can see all Rock, Paper, and Scissors existing
I’m glad you’re enjoying it
Oh boy you didn’t get the memo?
Well here it is
Screen Rant: It feels like a lot of Hearthstone mechanics have settled down into predictable but still interesting variations - a lot of Discover, for instance, or cards that create other cards. What would you say the core gameplay philosophy is in Hearthstone now? Is it the same as a decade ago or have things changed a lot since then?
Tyler Bielman: I can’t speak a ton to the origins. I wasn’t here for that, but I can tell you that when I came in the door a little over a year ago, the team has a great understanding of what makes Hearthstone unique, what makes it compelling. Just to use an example, Hearthstone’s gameplay has quite a bit of board churn. The board, turn over turn, is very different, as opposed to a lot of other card games, where it’s a steady state of building and building and sort of edging people out. It’s part of what makes Hearthstone exciting, this sort of explosive reset every turn that gives you a different puzzle on every turn. Philosophies like that are still in place, and I think were put in place really early on. You mentioned something like iterating on a concept like discover - one of the things that we do is we look at things that work and then we expand on it, or we tweak it and we move it forward.
An example of that in Perils in Paradise - well, there’s a couple examples, certainly Tourist as the next version of a way to play with multiple class cards at the same time. We have done dual class cards in the past, but they were they were limited somewhat by the card needing to reflect both classes simultaneously, and there’s a very small amount of design space for cards like that. With Tourist, now you’re getting sort of a more pure idea of dual class, because you’re getting cards that are very specific to the class, but you could put them in other decks . We expect players to discover and build and compete with a wide variety of decks when Perils comes out. I think that we do build on the knowledge that we had, we try to learn our lessons and we we share that knowledge among the design team, so the core gameplay philosophy of what makes Hearthstone great I think has been really stable, but we will always continue to push the envelope and deliver exciting and surprising content for players
So if anything expect a lot more rather than less of that. They just want to"excite" players to sell the new cards, and care about balance as an afterthought.
I didn’t have a chance or resources to answer that post more thoroughly, systematically and in detail last time, but I suppose I’ll take the opportunity to do so now.
You know, the general problem with your approach, in my view, is short-sightedness: you focus too much on details of particular cards and decks, the ‘meta’ right now and so on. Instead, I’d suggest to take a step away from all that and look at the game in perspective: for example, what has it looked like over the course of ten years? And when you do so, what do you find? Apparently, the ever-perpetuating cycle of hope, hype and disappointment:
https://www.youtube.com/watch?v=HUpsudGHiRU
.
In that light, I intentionally chose to ignore particulars about the ‘meta’ etc, since this is probably one of the ways to get stuck in the delusion of that vicious cycle.
There’s another big issue related to the model of Standard HS in general, and that’s the reason why so-called power creep (and thus also insanity creep?) is seemingly inevitable. I think that ‘Old Guardian’ fellow has discussed it in one of his videos, but I don’t feel like looking for it now, so I’ll just explain it in my own words.
Let’s assume you have a powerful card set (‘set’ in a maths-like sense, in HS terms that’d actually be three ‘card sets’ or ‘expansions’, but no matter) for a Standard year X. Obviously, it means that year X+1 cannot be less powerful than that, so if you’re trying to tone down the ‘power creep’ and ‘insanity’, you could only do it in the year X+2, when the card set of year X rotates out. However, that, in turn, would require the cards from year X+1 to be toned down as well — and is it really feasible and possible? If set X+1 is much weaker than set X, then there’s no incentive for players to buy it, and that’s a failure for the company (by the way, the same pertains to set X+2 in relation to X+1, obviously). Thus, the alternatives are as follows: either you essentially ‘skip’ a whole year in terms of sales and releasing useful cards for a healthier meta in the next year earliest, or just keep ramping up the ‘madness’ and the sales. The choice is quite obvious, but even if they did choose the former option for a healthier game state in the long term, I’m not even sure many players would appreciate it (here’s a classic… Classic… example… Hmm, what a pun it turned out to be), besides, there’s also this ‘excitement’ trend, as aptly noted above.
As a result, I’d expect all the ‘madness’, ‘power creep’ etc in HS to increase steadily (see my post above about ‘progress’) and not the other way around.
Of course, there are possible alternatives to that model in general, such as overall rebalancing from time to time to compensate for the accumulated power creep, for example, but they haven’t done it in HS, and there’s no sign that they intend to do so.
Interesting. I don’t remember if I read this particular piece before, although I think OG discussed similar themes, including some (other?) comments from designers in his videos. It all adds up…
So if you are so incredibly hopeless about the future of the game, why are you bothering to play let alone talk on the forums?
What I see is us losing a lot of the very scary “win the game on the spot” cards with rotation. Starships are not strong enough to replace those, and I cannot wait to see what comes next.